Star Wars: The Force Unleashed

Star Wars: The Force Unleashed

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Sith Trials

Sith Trials

Complete all Training Room challenges and Combat Modules

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How to unlock the Sith Trials achievement in Star Wars: The Force Unleashed - Definitive Guide

The Training Room can be accessed via the Start menu.

_Challenges_ [are intended to hone your skills after each tutorial]

Push: tap B, don't hold it

Lightsaber Flourish: slightly challenging, pay attention to the timing of your swings-- the second button press may need to be sooner than you expect. If you are having trouble seeing your saber light up to indicate swing timing, try switching to a standard colored one (not black, unstable or concentrated). As suggested by meridian5, let the troops space out a little and start your flurries at a decent distance as they can carry you half way across the room.

Grip: do work like Vader.

Lightning: have an electrifying time.


_Combat Modules_ [are helpful for practicing proper techniques for different enemies]

Storm Trooper: Immediately activate your lightning shield-- run around the room. You should be able to kill all enemies in one sweep.

Rodian Scavengers:
Lightning-infused saber attacks make quick work of the swarms after lightning takes out the machine gunners. Remember force repulse if you get bogged down.

Felucian:
Jump around, trying to stay above the heads of your enemies. Force repulse will wreck them against the walls. Go wild, because killing them on Felucia is a bitch.

Imperial Assault Squad:
Immediately activate your lightning shield and run head-first into the cloud of storm troopers. Press the special units with saber attacks, reactivating your shield as necessary to fend of standard troops.

Imperial Armed Recon Squad:
Snipers first-- lightning or lightning-infused saber attacks make quick work of them. Then rocketeers with lightning. Finish off the rest with slashes.

Imperial Royal Guard:
Scatter the group with force repulse and a+x attack (jump smash, ground pound, whatever). Lightning-infused saber attacks help keep the red guards cornered and down-- put work in on each in such fashion and remember you can end each with a button sequence. Same goes for Shadow Guard.

AT-ST:
Lightning shield and infused attacks will make quick work of the storm troopers. Then take down the AT-ST with a jump lightning attack, he's weak and should be low enough for button sequence after a single meter's worth.

Junk Titan:
Jump then lightning will kill the titan in one meter's worth. Lightning-infused saber swings will bring the combat module to a quick end thereafter.

Kota's Militia:
Force-push their shit in, holmes.

Rancor:
Jump and lightning the Rancor to death in a single bar. Let molest-fest begin by force pushing the Felucians into the walls.

Raxus Droids:
Lightning works, but I prefer to swing my lightning-blazing saber around wildly as it is the last module.
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2 Comments
Lightsaber flourish was the hardest for me. I found that if you hit cn_X at the top of the back swing it tends to work much better.
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By MuddyAmoeba on 25 Jul 2016 03:07
For Lightsaber Flourish, you want cn_X hesitate cn_X.
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By Apostle92627 on 12 Dec 2023 07:31
The part that I found most difficult was the saber flurry challenge.
What I did was take some distance between enemies so that if you start your saber flurry attack you won’t immediately hit someone. This way you have the time to start the flurry and while attacking in “flurry mode” you’ll reach the stormtroopers to take them out.
To execute the flurry this way worked a lot better than when you already were hitting a stormtrooper.
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30 Jun 2010 14:49

4 Comments
brilliant tip, cheers mate. i finally knocked this off.
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By BUILT TO HURT on 11 May 2011 06:48
Duno whats wrong with those down voters...

This was the one that i had difficulty with to pop this chievo.. took me a few tries but definitely helped that i took a step or two back.. clap
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By GremlinSA on 13 Jun 2015 18:55
This one was real annoying lol
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By Corymonster1 on 26 Jan 2019 23:34
Kudos worked first try
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By Padre Prime on 27 Nov 2019 19:28
View all 4 comments Show less comments
Most of the training missions are simple and just require a small bit of patience. However, many people have trouble with the Force Push training. To complete this difficult task, first of all, do not charge the power. This takes too long. Instead, use it briefly, in small bursts. Secondly, hitting your targets with Push before they have had a brief chance to recover is useless. They do not take damage if hit several times in rapid succession. Instead, wait a moment and blast them again. It will likely take a few tries, but you will get it.
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30 Dec 2009 22:00

2 Comments
You really want to wait until you've played through the game at least once with this - without all the force upgrades, it's hard getting even the first timed challenge.
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By on 03 Aug 2012 08:32
If I may add something that makes the Force Push training hell-a-easy. Do this achievement on your second playthrough and on a lesser difficulty. First, the lesser difficulty actually effects the training modules, and Second you stats will all be maxed out on your second playthrough, allowing you to kill guys with just one push!
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By SpectreSubZero on 28 Mar 2010 23:45

Challenges unlock after completing the training tutorial for a Force skill. Combat modules unlock gradually as you progress through the game. You must have faced an enemy type in the game before they can be faced in a Combat Module, meaning this can't be unlocked until near the end of the game.

Some people have had trouble with the Force Push trial. Upgrading Push to the max helps a lot, and try to push stormtroopers into the explosive barrels whenever possible. Charging up the Force Push will deal more damage.
Thanks to ThrawnOmega for the info.

Last, it is recommended that you complete all of these on your apprentice playthrough. These modules and lessons are scaled to the difficulty setting you are currently using. This means that trying to complete these on Sith Master will only cause you unnecessary frustration.

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To access the training room, press start (during any level), and scroll down to training room. Once in the training room menu, you'll see a long list of three things; lessons, challenges, and combat modules. Next to each title is a box. If it's colored green, you've completed the lesson/challenge/module. If it's black you haven't. Everything is really basic and easy, especially if you're using a character with a lot of powers/upgrades. However, you won’t be able to enter a trial until you've acquired the requisite power or combo.
Note: Labartu has verified that you can just go into a challenge and fail it and it will count as completed.

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In the menu, click “Training” and see that it is divided into 3 parts:

1 - The training itself

2 - Their practice

3 - Something like chew a wave

To get THIS achievement, you need to complete 2 and 3 (That is, practice and waves)

*Not all lessons will be open immediately. So first you need to go through the campaign.
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23 May 2013 04:49

It will be easier to do APPRENTICE on the easiest difficulty level, and closer to the end of the game (before the battle with Palpatine), so that you already have access to all the training.

Press START
Select TRAINING ROOM
And complete SIXTEEN practice challenges:

• PUSH CHALLENGE
• LIGHTSABER FLOURISH CHALLENGE
• GRIP CHALLENGE
• LIGHTNING CHALLENGE
• REPULSE CHALLENGE
• STORMTROOPER COMBAT MODULE
• RODIAN SCAVENGERS COMBAT MODULE
• FELUCIAN COMBAT MODULE
• IMPERIAL ASSAULT SQUAD COMBAT MODULE
• IMPERIAL ARMED RECON SQUAD COMBAT MODULE
• IMPERIAL ROYAL GUARD COMBAT MODULE
• ATST COMBAT MODULE
• JUNK TITAN COMBAT MODULE
• KOTA'S MILITIA COMBAT MODULE
• RANCOR COMBAT MODULE
• RAXUS DROIDS COMBAT MODULE
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06 Jan 2020 14:45