State of Decay 2: Juggernaut Edition

State of Decay 2: Juggernaut Edition

153 Achievements

2,400

316.5-422h

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The Moral High Ground is Mine

The Moral High Ground is Mine

You reached the fourth wave in a session of Daybreak without any player using guns.

10

0.61%

How to unlock the The Moral High Ground is Mine achievement in State of Decay 2: Juggernaut Edition - Definitive Guide

Not so much a guide, but I can confirm you can get this achievement in solo play. Just let your CPU teammates do the shooting and make sure you protect the technician using melee attacks ONLY. You'll earn the achievement after you complete the 3rd wave.
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17 Feb 2019 13:09

5 Comments
Worked for me as well!
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By Shadow SixtySix on 22 Feb 2019 23:05
+2. Worked like a charm
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By RyazTheRasta on 03 Apr 2019 09:53
I beat the 3rd wave but no pop, I did purposely die on 4th wave to see if it'd pop at the end. Do I need to finish the 4th???
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By Damzorminho#5987 on 25 Apr 2020 23:17
Worked. I just had to last until wave 4. then paused and waited for the achievement.
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By Mrl33tastic on 01 Nov 2020 18:51
As other guides have mentioned, look for your AI teammates to have a rifle of sorts rather than the shotgun. Those guys are so much more efficient at killing the zeds... Keep resetting or dying until you get the right teammates!
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By qManballin on 28 Jul 2021 00:04
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As the other guide said this can be done solo, I would also like to add that I was able to get it using explosives so they do not void the achievement. I used the deployable minefield to protect the tech, and I use incendiary grenades on the zombies attacking the wall.
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28 Nov 2022 13:42

1 Comment
Thank you. I also got the achievement using Rocket Pods and the fire grenades,
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By Sir Lumbo on 09 Mar 2023 01:23
Did this solo after just a few tries...

Use the melee weapon you are most comfortable with, I prefer lighter weapons over heavy weapons like the battle axe so I used the first weapon you get which I think is the sword. Also mines help big time.

Drop all ammo and guns you don't need them anyway. Pick up wall repair kits... Keeping zeds away from the tech will help ease the first and second waves.

Round 1 is pretty easy the just 1 or 2 ferals which are not hard to kill. Ignore Bloaters let the cpu's deal with them. I stayed inside the walls next to the tech for all three rounds. If you can manage to survive the first and second wave without using any explosives the third wave will be much easier.

Be sure to pick up the cleo drop in the second round, ignore ammo, grab wall repair kits, health and the fire bombs. If you didn't use your explosives in the previous rounds now you can use the fire bombs hitting the wall with lots of zeds don't waste'em on 2 or 3 zeds...

Anyways the idea is to keep your tech's health full and limit the number of zeds entering beyond the wall.... Other than that the only real issue is killing the one juggy in the third round. Aim your weapon upwards towards it's head and smash your x button or if you are lazy then hold it down after changing it in the settings menu.

Hope it helps.
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18 Nov 2023 21:03