State of Decay: Year-One
72 Achievements
1,500
93-120h
Xbox One
Xbox Series
The Scientist
Reached Breakdown Level 6.
30
0.68%
How to unlock the The Scientist achievement in State of Decay: Year-One - Definitive Guide
So you're having trouble with getting to level 6? I played the tits off of Breakdown on the 360, and I'll finish this one off soon as well. Here's some tips and tricks ranging from home-bases to hand to hand combat to help you get to level 6:
Which bases are good bases?:
Your base placement is one of the first things you have to decide when starting a new level of Breakdown. There are 3 major areas you'll be scavenging on the map: The east town, the south town, and the fairgrounds.
The fairgrounds is secluded and its base is huge with a lot of space to build important facilities, but you'll run out of supplies to scavenge at the fairgrounds quick. The fairgrounds is definitely a good choice, unless you mind driving a few minutes to acquire all your resources. This gets super tedious and annoying, so I wouldn't recommend this base as your go-to.
The east town has two bases to choose from: The church and the Kirkman Residence. The church is rather small, so I'd choose the Kirkmans' house between the two. The east town is a bit larger than the fairgrounds, but only a bit, so you'll eventually pick that place clean also and have to drive to the south town for materials and such.
The south town is my favorite place to hole-up due to its abundance of resources. The south town has 3 base locations: The Warehouse, the Savini house, and the Alamo. Out of all 3 of them the Warehouse and the Savini residence are both very good choices. The Alamo is a bit small for my taste, but you could still make it work. The Warehouse does require at least 10 people in breakdown, so you won't be able to move in right at the start of a level. You'll have to unlock some heroes or recruit an enclave which is discussed here:
Which facilities should I facilitate?
This slightly depends on the base you chose and which facilities it already has, but here are the priorities: Infirmary, workshop, and storage. Once you have those figured out -- and have more room to spare -- beds, gardens, and cooking areas are useful. The beds provide your survivors with a lower likely-hood to be sleep deprived, the garden provides an food, and the cooking area can provide you with the ability to make snacks. (The garden is only worth it if you have a character with farming experience in your community).
The workshop is important because it is used to build firecrackers and suppressors -- both very important tools. Another choice you have to make is whether to upgrade that workshop to a munitions shop or machine shop. If you have the resources, the munition shop is more useful since it provides the ability to make useful items such as the whistling box mine and specific ammunition types.
Which outposts should I post?
Outposts are best utilized by placing them around your base. Try to lay out the outposts so that your base's town is covered with safe area. This prevents hordes from reaching your base and makes scavenging near your base tons easier.
Another thing outposts can do is provide resources for you. If you discover a bundle of resources in a building, you can leave that supply there and set up an outpost. This makes it so that the outpost will provide you with 3 units of the supply left in that outpost daily. This only works however if you have the supply of materials at home to keep that outpost fortified. Read more on it here: http://stateofdecay.wikia.com/wiki/Outposts.
Which characters are useful?
In Breakdown, it does pay off to have a smaller population. Your base can hold a lot of people, but having as many as 30 useless mouths to feed can bog down resources. That's why it is best to keep your population around 8 to 13 or so people. Have 3 or 4 members of your community be your "Scavengers". These characters are the ones you will be playing as and doing missions with. To choose who your scavengers will be, look at your journal and find out which characters are best with combat and cardio. If you can't seem to find a formidable character, that's okay! Any character can be trained to become a beast.
The characters in your community that aren't scavengers are there to provide an expertise. You'll want people with knowledge of medicine, chemistry, horticulture, construction, cooking, and counseling (cooking and counseling's less important but they are helpful). Your scavengers and your knowledgable people are the ones you'll be taking with you on the RV.
Tips
-Before you go out on a mission or a scavenging run, have the following in your inventory: a melee weapon, 3 meds, 3 snacks, a gun w/suppressor of some kind, and something to help you out of a tight spot with (firecrackers, whistling box mine, etc).
-Cars become a commodity in later levels, and the fast ones with little storage space aren't the ones you'll be coming back home with. Pickups and SUVs are best for hauling supplies.
-Characters with the powerhouse trait can become great scavengers. They can haul items in bundles of 4 instead of 3, and they can carry more weight. Use them to your advantage.
-When in doubt just run the fuck away.
-Best specialization techniques: Marathon Runner, Focus Aim, and Ninja.
TL;DR
-Build a home site in the south town
-build up an infirmary, munitions shop, and storage in your home
-build outposts around your base to fight off hordes
-only play as characters that can handle themselves
-keep a doctor, farmer, chemist, and a constructionist? in your community
-Suppressed guns are the best weapons, especially with focus aim perk.
-Play smart, and be sneaky.
Which bases are good bases?:
Your base placement is one of the first things you have to decide when starting a new level of Breakdown. There are 3 major areas you'll be scavenging on the map: The east town, the south town, and the fairgrounds.
The fairgrounds is secluded and its base is huge with a lot of space to build important facilities, but you'll run out of supplies to scavenge at the fairgrounds quick. The fairgrounds is definitely a good choice, unless you mind driving a few minutes to acquire all your resources. This gets super tedious and annoying, so I wouldn't recommend this base as your go-to.
The east town has two bases to choose from: The church and the Kirkman Residence. The church is rather small, so I'd choose the Kirkmans' house between the two. The east town is a bit larger than the fairgrounds, but only a bit, so you'll eventually pick that place clean also and have to drive to the south town for materials and such.
The south town is my favorite place to hole-up due to its abundance of resources. The south town has 3 base locations: The Warehouse, the Savini house, and the Alamo. Out of all 3 of them the Warehouse and the Savini residence are both very good choices. The Alamo is a bit small for my taste, but you could still make it work. The Warehouse does require at least 10 people in breakdown, so you won't be able to move in right at the start of a level. You'll have to unlock some heroes or recruit an enclave which is discussed here:
The Everywhere You Look achievement in State of Decay: Year-One worth 73 pointsGet 15 people in your community
.Which facilities should I facilitate?
This slightly depends on the base you chose and which facilities it already has, but here are the priorities: Infirmary, workshop, and storage. Once you have those figured out -- and have more room to spare -- beds, gardens, and cooking areas are useful. The beds provide your survivors with a lower likely-hood to be sleep deprived, the garden provides an food, and the cooking area can provide you with the ability to make snacks. (The garden is only worth it if you have a character with farming experience in your community).
The workshop is important because it is used to build firecrackers and suppressors -- both very important tools. Another choice you have to make is whether to upgrade that workshop to a munitions shop or machine shop. If you have the resources, the munition shop is more useful since it provides the ability to make useful items such as the whistling box mine and specific ammunition types.
Which outposts should I post?
Outposts are best utilized by placing them around your base. Try to lay out the outposts so that your base's town is covered with safe area. This prevents hordes from reaching your base and makes scavenging near your base tons easier.
Another thing outposts can do is provide resources for you. If you discover a bundle of resources in a building, you can leave that supply there and set up an outpost. This makes it so that the outpost will provide you with 3 units of the supply left in that outpost daily. This only works however if you have the supply of materials at home to keep that outpost fortified. Read more on it here: http://stateofdecay.wikia.com/wiki/Outposts.
Which characters are useful?
In Breakdown, it does pay off to have a smaller population. Your base can hold a lot of people, but having as many as 30 useless mouths to feed can bog down resources. That's why it is best to keep your population around 8 to 13 or so people. Have 3 or 4 members of your community be your "Scavengers". These characters are the ones you will be playing as and doing missions with. To choose who your scavengers will be, look at your journal and find out which characters are best with combat and cardio. If you can't seem to find a formidable character, that's okay! Any character can be trained to become a beast.
The characters in your community that aren't scavengers are there to provide an expertise. You'll want people with knowledge of medicine, chemistry, horticulture, construction, cooking, and counseling (cooking and counseling's less important but they are helpful). Your scavengers and your knowledgable people are the ones you'll be taking with you on the RV.
Tips
-Before you go out on a mission or a scavenging run, have the following in your inventory: a melee weapon, 3 meds, 3 snacks, a gun w/suppressor of some kind, and something to help you out of a tight spot with (firecrackers, whistling box mine, etc).
-Cars become a commodity in later levels, and the fast ones with little storage space aren't the ones you'll be coming back home with. Pickups and SUVs are best for hauling supplies.
-Characters with the powerhouse trait can become great scavengers. They can haul items in bundles of 4 instead of 3, and they can carry more weight. Use them to your advantage.
-When in doubt just run the fuck away.
-Best specialization techniques: Marathon Runner, Focus Aim, and Ninja.
TL;DR
-Build a home site in the south town
-build up an infirmary, munitions shop, and storage in your home
-build outposts around your base to fight off hordes
-only play as characters that can handle themselves
-keep a doctor, farmer, chemist, and a constructionist? in your community
-Suppressed guns are the best weapons, especially with focus aim perk.
-Play smart, and be sneaky.
3 Comments
A little advice on how to get to level 6 way easier: plan your earlier levels so you get the most items, guns and melee weapons from each level, since they become scarcer in later levels. don't waste your time on base building, completing missions or helping neighbors since those resources go to waste each time you level up set up your base as soon as posible, and get the RV fixed ASAP.
Try to memorize the location of the biggest weapons caches, and instead of delivering them, break them to get ammo and guns instead. if you exhaust the gun shops and military caches each time, you'll get to level 5-6 with a ridiculous amount of good quality guns and ammo. do keep in mind that some challenges are best done in the earliest levels due to resources availability.
Try to memorize the location of the biggest weapons caches, and instead of delivering them, break them to get ammo and guns instead. if you exhaust the gun shops and military caches each time, you'll get to level 5-6 with a ridiculous amount of good quality guns and ammo. do keep in mind that some challenges are best done in the earliest levels due to resources availability.
By Tit0 Hermes on 23 Sep 2021 21:36
What does taking someone with us on the RV do? Is that the end of the game? I'm Breakdown level 1 and it appears I can leave now on the RV. Is that how I move to Breakdown level 2?
(Also, use better wording about how you played so much on the 360. Makes for a better guide. Refrain from using childish words, expressions or vulgarity.)
(Also, use better wording about how you played so much on the 360. Makes for a better guide. Refrain from using childish words, expressions or vulgarity.)
By E vee dub on 10 May 2018 04:22