Stealth Inc 2: A Game of Clones
11 Achievements
1,000
PC
Mobile
Snappy Threads
Collect every Clothing Pickup in the game.
125
0.05%
How to unlock the Snappy Threads achievement in Stealth Inc 2: A Game of Clones - Definitive Guide
Originally posted by me here:http://www.drmgamecast.com/2015/04/stealth-inc-2-clothing-gu...
Here are the locations of all 52 clothing pickups in Stealth Inc 2. Collecting them all will award you the "Snappy Threads" Achievement/Trophy It was pretty difficult to decide how to order them with the game being so open. So I've written a list of them in the order the game displays them so you can pinpoint what your a missing easier, but the pictures and descriptions are listed by area.
I would highly recommend not going out of your way to get them all until after you have acquired the teleporters as some of the cases require them. You can also make some cases trivial with them too.
Also the game doesn't save when you pick up the item, if you die before it does you will need to pick it up again. While there is the odd occasion where it saves in a room the way to guarantee a save is to go through a transition in the map.
In the descriptions I will often refer to inflate jumping. This method requires you to stand on a deflated Inflate-a-mate and jump as you inflate. This will propel you high into the air. You can also use this method while airborne by inflating at your feet and jumping at the same time. This strategy will enable you to traverse over anything you want.
In game order
Default
Bear
Chicken
Rabbit
Viking
Police
Cowboy
Genie
Punk
Sailor
Wizard
Jester
King
Gangster
Pirate
Strawberry
Pineapple
Samurai
Hamburger
Sombrero
Ring Master
Musketeer
Baseball Cap
Gentleman
Army
Skeleton
Roman
Yellow Area
Viking Head
Impossible to miss while playing through the story
Viking Body
Impossible to miss while playing through the story
Bear Head
Teleport the box over the fan as seen in the picture
Bear Body
Jump into the vents to reveal this pathway
Chicken Head
Access the room from the top right and press the switch
Chicken Body
Nearly impossible to miss during the story. Jump up to it from the floor.
Blue Area
Cowboy Head
Inflate and jump or detonate the bombs above and drop onto it.
Cowboy Body
Use Inflate-a-mate to jump up
Police Head
Use Inflate-a-mate/Me Too to detonate the bombs.
Police Body
Impossible to miss while playing through the story
Rabbit Head
You need to beat the secret test chamber 1-Y to have the wall open up and access this case from the left side of it. Then throw Inflate-a-mate into the hole with the green beam to grab it.
Punk Head
Put the Inflate-a-mate down the green beam filled hole and drop down the main shaft. You want to deflate the gadget when you are just past the first open barrier. This will stop you on the second and you are free to walk across to the case.
Punk Body
Jump into this crevice and the false wall will disappear.
Genie Head
Jump up into the vent with your Inflate-a-mate and hit the switch sending your gadget down to the other switch. Drop onto it, crouch and deflate. Press the switch and the case will reveal itself
Genie Body
Inflate Jump
Orange Area
Wizard Head
Throw the teleporter through the green beam above.
Wizard Body
Bring the drone down via the switch and use the Inflate-a-mate to get him down into the hole with the switch. Now jump up to where he was originally and throw the inflate-a-mate through the green beam and kill the drone with it.
Samurai Head
Another inflate jump here.
Sailor Head
Jack the Drone and use the laser on the wall to the left to create stairs. Jump up them and then use the drone again to laser the ceiling and finally the bombs. Jump up and across and press the button to release your case.
Sailor Body
In the room to the right climb to the top and use the vent to access this case.
Jester Head
Just wait until the floor opens up to allow you to grab the case
Jester Body
Use the switch to stop the floor movement and use the Inflate-a-mate to get the drone on to the same floor, hit the switch once, then again when the drone is under the trigger beam. Then inflate again to raise the drone up like seen in the picture.
King Head
Inflate jump your way up avoiding the hazards.
King Body
Very hard to miss playing through the story. Us the adventure light to open the hatch and drop onto it.
Gangster Body
Right above the 3-7 chamber door. Very hard to miss. Inflate Jump to reach it.
Purple Area
Gangster Head
To reach this area you need to inflate jump your way up the open area to the right. Then dodge the drones and grab the case.
Pirate Head
Use Inflate-a-mate to crawl the gap to the left of the level door and you will see the case. VERY hard to see the crawl space because of how dark it is.
Pirate Body
False wall here, just jump into it.
Strawberry Head
I recommend coming here with the teleporters and just teleporting your way down to the case.
Strawberry Body
Use the Inflate a mate in the top right vent to create a shorter version and push it down onto the switch in the bottom right vent. Jump onto it and crouch, then deflate. Press the switch when the enemy overhead is on the yellow and black hatch, he will fall into the laser switch and open the wall. From here teleport across the gap.
Samurai Body
You need to beat test chamber 4-X to be able to access this room. Once in this room there is a fairly lengthy puzzle to solve to open up the case. Use the first switch you come to to drop the drone into the teleporter and land above you. Once he’s in the trigger laser hit the switch again so he is always in the activation zone. Inflate jump up and press the switch. Throw your inflatable buddy onto the far left floor switch and jump over and throw him back to the one you just passed and inflate him on the switch. Make your way back to the drone and use the Jack Boy on him and walk him up to the top area via the teleporter. Use his laser to remove the bombs and reveal the switch. Press that switch. Head up to the top left area that has just been unveiled and place the adventure light down next to the lights. Jump across, hit the new switch and drop into the teleporter. You will now see your case and can just teleport past the lasers to get it.
Pineapple Head
Follow the steps for the Samurai Body piece to open up most of the room. After you have got that case you will need to use the Me Too gadget to trigger both beams to the right to reveal the case. Now use the teleporters to get the drone above into the trigger beam within the green beam on the ground floor. The door will open to the case.
Pineapple Body
Clear the bombs with inflate-a-mate/Me too and drop down
Green Area
Rabbit Body
In the room to the left use the teleporters to put the crate under the light sensitive switch. Place the adventure light on top of it and activate. Jump up and go through to the right.
Baseball Cap Body
Throw the teleporter through this very well hidden vent at the top of the room.
Sombrero Head
Inflate Jump into the false ceiling.
Sombrero Body
Inflate Jump
Ringmaster Head
You can skip the puzzle here with teleporters. Stand in between the 2 sets of falling pillars and throw it up into the gap where the case is.
Ring Master Body
Use Inflate-a-mate on the switch above and press the switch that it opens. Drop down into the new area, jack the drone and hit the laser switch. Then just teleport past the lasers and inflate jump up to the case.
Musketeer Head
You must complete test chamber 5-X for the wall to open up. Once it has, use your Inflate-a-mate
to travel across the lasers and grab it.
Musketeer Body
Place the adventure light where it is in the picture and crawl through
Hamburger Head
Jack the drone and laser the laser switch to the top right of him (it’s hidden in the darkness). Once he drops down he will land on a switch allowing you to drop down. Move both of you over the switch and put the drone slightly right. Press the switch and as soon as you pass the first laser move your guy right and the drone left. You should clear the laser and be home free on the case.
Hamburger Body
You must beat test chamber 5-Y to be able to access this area. Once you have it’s simple jumping to reach it
Red Area
Roman Head
From the picture you need to drop down onto the case. However there are 2 homing drones down there waiting for you to do so. So have your Inflate-a-mate equipped and as soon as you grab the case use it to fly back up and run from the imminent explosion
Roman Body
This one’s a little trickier. You should be able to see the case no issue but to reach it you need to go further right and get up into the ceiling with the exploding drone. Once up here use the teleporters to get him on the ledge next to the drop down to the bomb wall blocking the case. Then use the Jack Boy to take the drone and drop it down the hole.
Skeleton Head
Use the Me Too gadget to break both beams. Once both are in, kill your original clone at the bottom. Do the same again with the next 2 beams. Once you trigger the final beam 2 drones will come out. Lure them both to the above clone to blow up.
Skeleton Body
Here you need to use the Inflate-a-mate to fly up. As soon as you take off switch the gadget to the teleporters (time will freeze while you select the gadget so there's not a huge rush). While in the air throw the teleporter and teleport yourself once the device is clear of the green beam.
Baseball Cap Head
When you enter this room, dispose of the Clobot however you want then equip the Me Too gadget. Head down to the bottom button and place the device to spawn a clone right next to the tunnel on the switch side. Then head up to the top left grate and spawn the clone. Move him onto the switch and walk your main guy in, then move the clone back to the switch he was on. Recall the device and throw it so it lands on the middle platform (where the Clobot was), kill your clone and it will lock your main guy in the top left saw area. Spawn the clone on the middle platform and move him into the top right saw area. Now carefully move left so the top left guy gets killed but the top right guy gets locked in. Now spawn the clone on the middle platform again and move right. The guy in the top right will get killed by the blade but he will pick up the case in the process!
Gentleman Head
Chances are you would have got this on your way to level 6-2. You have to open up the gate as part of the story, from there simply grab the case!
Gentleman Body
A simple one, go to the left of this room and jump into the vents and step on the switch. Throw a teleporter into the opposite vent and teleport across and grab the case.
Army Head
Use the gap to the left to make a squished Inflate-a-mate and push it up to the switch and climb up and through to grab the case.
Army Body
In this room take the upper teleporter to get into this area.There will be a bomb wall covering it. There will also be a respawning drone here so I’d recommend jacking him so he can’t bother you while picking the case up and the drone can also be used to laser the bombs.
Here are the locations of all 52 clothing pickups in Stealth Inc 2. Collecting them all will award you the "Snappy Threads" Achievement/Trophy It was pretty difficult to decide how to order them with the game being so open. So I've written a list of them in the order the game displays them so you can pinpoint what your a missing easier, but the pictures and descriptions are listed by area.
I would highly recommend not going out of your way to get them all until after you have acquired the teleporters as some of the cases require them. You can also make some cases trivial with them too.
Also the game doesn't save when you pick up the item, if you die before it does you will need to pick it up again. While there is the odd occasion where it saves in a room the way to guarantee a save is to go through a transition in the map.
In the descriptions I will often refer to inflate jumping. This method requires you to stand on a deflated Inflate-a-mate and jump as you inflate. This will propel you high into the air. You can also use this method while airborne by inflating at your feet and jumping at the same time. This strategy will enable you to traverse over anything you want.
In game order
Default
Bear
Chicken
Rabbit
Viking
Police
Cowboy
Genie
Punk
Sailor
Wizard
Jester
King
Gangster
Pirate
Strawberry
Pineapple
Samurai
Hamburger
Sombrero
Ring Master
Musketeer
Baseball Cap
Gentleman
Army
Skeleton
Roman
Yellow Area
Viking Head
Impossible to miss while playing through the story
Viking Body
Impossible to miss while playing through the story
Bear Head
Teleport the box over the fan as seen in the picture
Bear Body
Jump into the vents to reveal this pathway
Chicken Head
Access the room from the top right and press the switch
Chicken Body
Nearly impossible to miss during the story. Jump up to it from the floor.
Blue Area
Cowboy Head
Inflate and jump or detonate the bombs above and drop onto it.
Cowboy Body
Use Inflate-a-mate to jump up
Police Head
Use Inflate-a-mate/Me Too to detonate the bombs.
Police Body
Impossible to miss while playing through the story
Rabbit Head
You need to beat the secret test chamber 1-Y to have the wall open up and access this case from the left side of it. Then throw Inflate-a-mate into the hole with the green beam to grab it.
Punk Head
Put the Inflate-a-mate down the green beam filled hole and drop down the main shaft. You want to deflate the gadget when you are just past the first open barrier. This will stop you on the second and you are free to walk across to the case.
Punk Body
Jump into this crevice and the false wall will disappear.
Genie Head
Jump up into the vent with your Inflate-a-mate and hit the switch sending your gadget down to the other switch. Drop onto it, crouch and deflate. Press the switch and the case will reveal itself
Genie Body
Inflate Jump
Orange Area
Wizard Head
Throw the teleporter through the green beam above.
Wizard Body
Bring the drone down via the switch and use the Inflate-a-mate to get him down into the hole with the switch. Now jump up to where he was originally and throw the inflate-a-mate through the green beam and kill the drone with it.
Samurai Head
Another inflate jump here.
Sailor Head
Jack the Drone and use the laser on the wall to the left to create stairs. Jump up them and then use the drone again to laser the ceiling and finally the bombs. Jump up and across and press the button to release your case.
Sailor Body
In the room to the right climb to the top and use the vent to access this case.
Jester Head
Just wait until the floor opens up to allow you to grab the case
Jester Body
Use the switch to stop the floor movement and use the Inflate-a-mate to get the drone on to the same floor, hit the switch once, then again when the drone is under the trigger beam. Then inflate again to raise the drone up like seen in the picture.
King Head
Inflate jump your way up avoiding the hazards.
King Body
Very hard to miss playing through the story. Us the adventure light to open the hatch and drop onto it.
Gangster Body
Right above the 3-7 chamber door. Very hard to miss. Inflate Jump to reach it.
Purple Area
Gangster Head
To reach this area you need to inflate jump your way up the open area to the right. Then dodge the drones and grab the case.
Pirate Head
Use Inflate-a-mate to crawl the gap to the left of the level door and you will see the case. VERY hard to see the crawl space because of how dark it is.
Pirate Body
False wall here, just jump into it.
Strawberry Head
I recommend coming here with the teleporters and just teleporting your way down to the case.
Strawberry Body
Use the Inflate a mate in the top right vent to create a shorter version and push it down onto the switch in the bottom right vent. Jump onto it and crouch, then deflate. Press the switch when the enemy overhead is on the yellow and black hatch, he will fall into the laser switch and open the wall. From here teleport across the gap.
Samurai Body
You need to beat test chamber 4-X to be able to access this room. Once in this room there is a fairly lengthy puzzle to solve to open up the case. Use the first switch you come to to drop the drone into the teleporter and land above you. Once he’s in the trigger laser hit the switch again so he is always in the activation zone. Inflate jump up and press the switch. Throw your inflatable buddy onto the far left floor switch and jump over and throw him back to the one you just passed and inflate him on the switch. Make your way back to the drone and use the Jack Boy on him and walk him up to the top area via the teleporter. Use his laser to remove the bombs and reveal the switch. Press that switch. Head up to the top left area that has just been unveiled and place the adventure light down next to the lights. Jump across, hit the new switch and drop into the teleporter. You will now see your case and can just teleport past the lasers to get it.
Pineapple Head
Follow the steps for the Samurai Body piece to open up most of the room. After you have got that case you will need to use the Me Too gadget to trigger both beams to the right to reveal the case. Now use the teleporters to get the drone above into the trigger beam within the green beam on the ground floor. The door will open to the case.
Pineapple Body
Clear the bombs with inflate-a-mate/Me too and drop down
Green Area
Rabbit Body
In the room to the left use the teleporters to put the crate under the light sensitive switch. Place the adventure light on top of it and activate. Jump up and go through to the right.
Baseball Cap Body
Throw the teleporter through this very well hidden vent at the top of the room.
Sombrero Head
Inflate Jump into the false ceiling.
Sombrero Body
Inflate Jump
Ringmaster Head
You can skip the puzzle here with teleporters. Stand in between the 2 sets of falling pillars and throw it up into the gap where the case is.
Ring Master Body
Use Inflate-a-mate on the switch above and press the switch that it opens. Drop down into the new area, jack the drone and hit the laser switch. Then just teleport past the lasers and inflate jump up to the case.
Musketeer Head
You must complete test chamber 5-X for the wall to open up. Once it has, use your Inflate-a-mate
to travel across the lasers and grab it.
Musketeer Body
Place the adventure light where it is in the picture and crawl through
Hamburger Head
Jack the drone and laser the laser switch to the top right of him (it’s hidden in the darkness). Once he drops down he will land on a switch allowing you to drop down. Move both of you over the switch and put the drone slightly right. Press the switch and as soon as you pass the first laser move your guy right and the drone left. You should clear the laser and be home free on the case.
Hamburger Body
You must beat test chamber 5-Y to be able to access this area. Once you have it’s simple jumping to reach it
Red Area
Roman Head
From the picture you need to drop down onto the case. However there are 2 homing drones down there waiting for you to do so. So have your Inflate-a-mate equipped and as soon as you grab the case use it to fly back up and run from the imminent explosion
Roman Body
This one’s a little trickier. You should be able to see the case no issue but to reach it you need to go further right and get up into the ceiling with the exploding drone. Once up here use the teleporters to get him on the ledge next to the drop down to the bomb wall blocking the case. Then use the Jack Boy to take the drone and drop it down the hole.
Skeleton Head
Use the Me Too gadget to break both beams. Once both are in, kill your original clone at the bottom. Do the same again with the next 2 beams. Once you trigger the final beam 2 drones will come out. Lure them both to the above clone to blow up.
Skeleton Body
Here you need to use the Inflate-a-mate to fly up. As soon as you take off switch the gadget to the teleporters (time will freeze while you select the gadget so there's not a huge rush). While in the air throw the teleporter and teleport yourself once the device is clear of the green beam.
Baseball Cap Head
When you enter this room, dispose of the Clobot however you want then equip the Me Too gadget. Head down to the bottom button and place the device to spawn a clone right next to the tunnel on the switch side. Then head up to the top left grate and spawn the clone. Move him onto the switch and walk your main guy in, then move the clone back to the switch he was on. Recall the device and throw it so it lands on the middle platform (where the Clobot was), kill your clone and it will lock your main guy in the top left saw area. Spawn the clone on the middle platform and move him into the top right saw area. Now carefully move left so the top left guy gets killed but the top right guy gets locked in. Now spawn the clone on the middle platform again and move right. The guy in the top right will get killed by the blade but he will pick up the case in the process!
Gentleman Head
Chances are you would have got this on your way to level 6-2. You have to open up the gate as part of the story, from there simply grab the case!
Gentleman Body
A simple one, go to the left of this room and jump into the vents and step on the switch. Throw a teleporter into the opposite vent and teleport across and grab the case.
Army Head
Use the gap to the left to make a squished Inflate-a-mate and push it up to the switch and climb up and through to grab the case.
Army Body
In this room take the upper teleporter to get into this area.There will be a bomb wall covering it. There will also be a respawning drone here so I’d recommend jacking him so he can’t bother you while picking the case up and the drone can also be used to laser the bombs.
7 Comments
I have the same problem
By BaseMale on 24 Jun 2015 19:27
^You can also see it done in area 6X at 15:38 into the video if you don't quite understand what I mean
By ZilchMass on 24 Dec 2016 06:26
This is not unlocked by collecting all the clothing. This is actually unlocked when you complete the requirements of Cloaked in Triumph. Once you complete 6-6, you can progress through the level to 6-Y and then continue on until you find the stealth gadget. The following map shows the route from 6-6 to find this:
Clothing pickups come in the form of green cases that can be only found outside of the testing chambers. For a full list of all the locations please check out my guide found HERE.
Clothing pickups come in the form of green cases that can be only found outside of the testing chambers. For a full list of all the locations please check out my guide found HERE.
This guide was translated automatically.
guide: https://www.drmgamecast.com/2015/04/stealth-inc-2-clothing-guide.html
2 Comments
The trophy is glitchy. They gave it to me instead of Cloaked in Triumph when I picked up the camouflage suit.
By Smich on 12 Sep 2015 13:08
If you need to place a teleporter under a block that rests against a wall, hold R2 while standing close to it. May be useful for choosing a Krol costume, for example.
By Eridan on 05 Jul 2023 18:19
This guide was translated automatically.