Steelrising

Steelrising

56 Achievements

33-39h

PS5
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Completionist

Completionist

Finish the game without using the Oil Burette (after the tutorial)

1.5%

How to unlock the Completionist achievement in Steelrising - Definitive Guide

To unlock the Completionist achievement in Steelrising, you need to complete the entire game without using the Oil Burette — a recharging healing potion like the flasks in the Souls games. Healing via other methods is permitted, however, so you'll want to keep topped up with Ordinary Oil Vials, although bear in mind that these grant 20 seconds of slow health regeneration rather than an instant heal so you may still need to play cautiously when low on health.

While you can attempt this achievement on your first playthrough, I would suggest saving it for a second or later run when you are more familiar with the mechanics and enemies — you will need to do multiple playthroughs for the completion due to several other achievements anyway. While a little tricky early in the game when resources are low, this achievement is not as bad as it sounds once you get into the game and more healing options become available to you as your build starts to come online. You will also unlock 'Titan assassin' after defeating the first proper boss on this no-Burette playthrough, and I believe this may be the only way to get it as it did not pop for me when I beat a later boss without using the Burette after having used it earlier in the game.
SteelrisingTitan assassinThe Titan assassin achievement in Steelrising worth 42 pointsDefeat a Titan without using the Oil Burette


steelrising

A tutorial will pop up after the first enemy you defeat, telling you to heal using the Oil Burette and to equip it to your Quick Access Belt. Do neither. While the achievement description states that using it during the tutorial is fine, other similar achievements in the game can be a bit finicky and it's not worth risking the entire run at the very first enemy, so I would advise against healing here, just in case. The prompt to heal (if you took damage) will disappear upon leaving the area, so using the Burette is not required to progress the tutorial. Leaving the Burette off your quick item bar should also prevent any accidental use later on.

Ordinary Oil will be your main source of healing and is available in fairly generous (albeit finite) supply in the Vestal Boutique for 100 Essence a vial, as well as being a fairly common world find and drop from enemies. Several Modules also allow you to heal when performing other actions, such as landing critical hits or counterattacks. To make best use of these, you can opt for an Agility-focused build (starting as the Dancer for an instant Agility boost) and the Nemesis Claws — a weapon obtained in a chest early in the game that can both stagger enemies quickly to set up criticals and perform counters with well-timed presses of LT to deflect and punish incoming blows. Some such Modules will become available in the Boutique over the course of the game, and others can be found in chests or dropped by mini-bosses.

Some general tips to help the run go smoother:
  • Avoid unnecessary combat to save wasting healing items, while scavenging as much as you can. Agility weapons can take a while to chip away at enemies and therefore make group combat more dangerous, especially early in the game before you really start to power up, but you will still be able to gain plenty of levels just by picking up and using/selling the many Essence bundles you will find strewn around.
  • Save other consumables for mandatory fights like bosses and enemies who drop key items. Grenades are powerful, so can help get through those key fights more easily, while protection vials can be useful against the relevent elemental bosses.
  • As well as investing in your key stat (likely Agility, if you want those extra Module heals), put points into Engineering. Not only does this give you a large flat Armor increase per level to improve survivability, it also enhances item drop rate to get you more Oils and other useful consumables.
  • If you want even more items, you can equip armour pieces that increase Loot Multiplier. It's worth using some Armor-boosting gear early on, but this becomes less important as you start to invest in Engineering for greater Armor gains.
  • Completing side quests rewards decent amounts of Essence, so taking the time to do these will give you more opportunities to level up even if you choose to run past quite a lot of combat encounters to avoid damage.
  • You are invulnerable during the opening animation for chests and gates after holding Y for long enough — use this to your advantage if you want to avoid fighting powerful enemies that may be guarding them, or groups that are following you.
  • Know when to cut your losses to save burning consumables. If you take lots of damage at the start of a boss fight or from an early enemy after a Vestal, just take a quick death — any dropped Essence will be in easy reach and your next run will hopefully get off to a better start.
Bonne chance, mes amis!
14
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07 Sep 2022 14:46

8 Comments
So there's a glitch you can use with the ordinary oil vial that let's you use it infinitely. You have to quick slot the item and as soon as you hit "X", you hit the window or menu button. When you do the healing effect is active but the item isn't used. You can do this with all consumable items including essence.
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By ruyas on 18 Sep 2022 17:39
^ That was patched.
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By Fuzzmeister J on 30 Sep 2022 12:49
Anyone know if this can be completed via New Game Plus?
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By action pack mat on 02 Oct 2022 15:43
Yes, this can be done on new game plus
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By dunnasaurus rex on 25 Nov 2022 15:05
Leveling Agility is a trap. After defeating 3-4 titans you can buy the Destruction module, which gives a flat scaling based on Power regardless of whether the weapon scales with power or not.

This scaling is better than anything else in game, you can have a S+ Agility weapon with no scaling in Power, and the Destruction module will still scale better than any points you can put in agility. Then consider that in NG+ you can stack two of the destruction modules, as well as the Double or Quits module that you can buy pretty much immediately, and you will one tap most enemies. As long as you leveled power instead of agility that is.
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By WhyattThrash on 19 Jul 2023 16:32
Only part I struggled with was the final boss. Keep all your explosive grenades and just spam them
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By Atomic HellCat on 07 Aug 2023 14:58
Since it’s not clear in game, using Assist Mode will keep the relevant achievements disabled in subsequent New Game+ runs. I was hoping New Game+ would let me coast through with my beefy character but sadly no.
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By Trombonafide on 19 Jan 2024 17:03
Lovely Solution! Thank you! Yes, of course, I will do that easily in New Game Plus, and I have about 130 units of Ordinary Oil Vials, where I tend to use less than I get.

I found Agility at Level 3, Vigour at Level 2, Durability at Level 5, good enough. I prioritised in increasing Engineering and Power (to get Agility to Level 3 first, as to evade everything easliy then). Once Engineering was at Level 12, I had no need to further increase it, so I exclusively rose in Power even further, after that point!

I found, it is best to use the strongest Weapon I eventually discovered: Volley Mallet (initially I used Body of Work). Bigger Enemies and Bosses are vanquished extremely efficient and fast with its Fully Charged Attacks amplified by Modules (Grade III Destruction Module [check Boutique eventually]; Grade II Efficient Charging Module), mostly.

In order to enhance protection, I used these Modules: Grade II Reinforced Armor Module; Grade III Longevity Module. I did not use Counterattacks and Blocking, but I used Evasion generally, and that way it is possible to rarely receive hits. It is just about knowing after experience, when to safely use Charge Attacks. Besides using them, I used Stong Attacks much more than Light Attacks. Special Attacks (by Volley Mallet), I used sometimes when multiple Enemies overwhelmed me, eventually. Grenades , I never used. Resistance Vials, I used very rarely (less than four times, or so).

In order to get Xbox Achievements relative to the Grenades, I am going to use them in New Game Plus, at least.
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By CyberneticHFX on 22 Jun 2023 03:25
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This will pop at the end of the game during the final cutscenes/credits as long as you never used the Oil Burette.

*Remember you can still use the Oil Vial consumables, but they heal you slowly over tine instead of instantly.
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20 Sep 2022 09:28

I found a glitch for dupe items. Click on when something is in a quick cell (soul, heal, etc.) and immediately press the menu (touchpad). The action passes, but the quantity does not decrease. In battle, heals work the 2nd time. Out of combat from the first. Also with grenades, you can stupidly throw grenades at mobs and bosses

UPD. The glitch with the dupe was fixed in the patch on September 21, 2022...
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12 Sep 2022 15:39

5 Comments
When passing, you can use small vials of regular oil. The main thing is not to use oil cans (and not to install them for quick access). I only realized this on the last boss, when I couldn’t kill him without healing at all.
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By licantrop on 11 Apr 2023 23:20
There is a glitch for souls. We put any essence on the quick panel, be it 250 souls or 2000 souls. Then select and click apply on the square and then immediately click the “Options” button and exit the game. Then come in and enjoy)
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By SanchezG on 07 Oct 2022 11:39
Since this is a souls-like, then when Aegis dies, you “lose” all souls. But if, when dying, you hold down the PS button and close the game, then when you enter the game back, Aegis will be on the last autosave with all the souls. It may simplify the game a little so as not to run through large areas again and “take away” souls back.
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By ButtersLStotch on 12 Sep 2022 15:10
As soon as you start on NG+, remove the small and large olive from quick access, run to the first giant and knock out the Giant Killer trophy. Put back the small olive. Run through the game until the Iron Queen, kill her and the trophy is yours.
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By Zangetsu on 25 Feb 2024 02:02
With the release of the Update, the glitch with duplication of items is no longer available; when using an item and abruptly entering the inventory, the item continues to be used
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By Dimac94 on 27 Sep 2022 16:43
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Available from NG+.
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18 Dec 2022 08:41