Stern Pinball Arcade
36 Achievements
1,000
Xbox One
Ripley's Believe it or Not Goal Wizard
Complete the Wizard Goals for Ripley's Believe it or Not
55
0.01%
How to unlock the Ripley's Believe it or Not Goal Wizard achievement in Stern Pinball Arcade - Definitive Guide
Here are the wizard goals for Ripley's. Remember, you cannot complete the Wizard goals until you have completed the Standard ones first.
Score a Super Jackpot: The easiest way to do this is during regular Multiball. To get to Multiball:
1. Shoot shrunken head 3 times to light Lock.
2. Lock 2 balls by hitting the right ramp twice.
3. Shoot head one more time to begin Multiball.
Once in Multiball, three Jackpots are lit, one at the right ramp, one on the center ramp and the third at the side loop (only hittable with the upper flipper). Only TWO need to be made to activate the Super, which is lit at the shot slightly above the side loop, and must be hit with the upper flipper as well. Hit it, and the Super is yours. You must keep at least two balls in play during this time, or else Multiball ends.
Strategy: When Multiball starts, try to trap balls on both flippers right away. From there, carefully make your shots for the Jackpots. Once the Super is lit, fire a ball into the vari-target (used to start continents) to get a clean feed to the upper flipper for a shot at the Super.
Score the Million Plus: This can only be activated through the temple code. You want to hit the center ramp when the three mini displays in the upper left corner of the game say "3" on them. The 3X3 grid in the middle of the playfield shows that you need the bottom row of lights lit for Million Plus, which means rolling through each lane with a "3" on top is required. Normal center ramp shots will only go through lane 1 (there are three). Hitting the right ramp opens the temple gate, which grants access to the other 2 lanes. Nudge as necessary to get the lane you need. If the numbers don't say "3" for the lane you need, hit the Super Jackpot shot to shuffle the numbers until you get it. Be careful not to get three in a row anywhere else, as this resets the grid! Once lit, hit the side loop (not the Super Jackpot shot) with the upper flipper twice to score the Million (Plus) and the goal.
Start Ripoff Multiball: This is the easiest one of the Wizard goals. This goal revolves around the vari-target, the shot you use to begin continent modes. Hitting this target when it's NOT lit to start a continent (a.k.a. nothing is flashing there) adds a letter to R-I-P-O-F-F. These letters carry over from game to game, so you don't need to do this in one game. Once Ripoff is spelled, hit the right ramp to begin the mode and get the goal.
Note: This target is lit to start modes at the start of the game, so you will need to play through one mode before collecting letters becomes available.
Start Frog Frenzy: This one will prevent most people from getting this achievement (yes, it's harder than getting to Atlantis). Right above the flippers are 6 lights, showing you the value of the next Super Jackpot you collect, from 1 to 6 million. Collecting a Super Jackpot turns the flashing value on for the rest of the game. So, in other words, you must collect (count 'em) SEVEN Supers to start Frog Frenzy. Why seven, you ask? Once all 6 Super Jackpot lights are collected, they will all flash. You must collect the 7th Super to actually activate the mode. I won't spoil what happens afterwards, but I'll post it if it gets requested. Here are ways you can collect Super Jackpots:
1. Multiball (see first goal for details on that)
2. Temple Code (see details on the Million Plus goal). Instead of getting the bottom row of the grid, you want the middle row instead, so roll through lanes with a "2" over them instead of a "3". Collect the Jackpot at the Super Jackpot shot.
3. Visiting all continents. After you visit all 7 continents, all of the continent lights will flash. Hit the vari-target one more time to collect a huge bonus (all of the points you scored in EVERY continent) plus a lit Super Jackpot. Collect at the Super Jackpot shot.
4. Ripoff Multiball (see Ripoff goal for details). Unlike regular Multiball, you have to hit all three Jackpots before the Super will turn on. What a ripoff!
Start Atlantis: This is generally your ultimate goal in this table. You get to Atlantis by collecting all 7 R-I-P-L-E-Y-S letters. There are two ways of doing this: a random award from Bozo and completing continent modes. So basically, you gotta complete all 7 seven continents. There is some good news, though: if you get through all 7 continents but don't have all the letters, the game keeps your current letters and starts you over. For example, if you made it through and only got R-I-P, you only have to complete 4 more modes to get to Atlantis. Once all letters are collected, hit the vari-target once more to start your journey. Again, I won't spoil what happens, but I'll post the details here if it gets requested. The goal counts as complete as soon as Atlantis starts.
I apologize for all of my guides being lengthy, but I just want to be absolutely clear on what you need to do to succeed. If anything needs clearing up or you need more tips, leave me a comment or shoot me a message and I'll gladly help you out!
Score a Super Jackpot: The easiest way to do this is during regular Multiball. To get to Multiball:
1. Shoot shrunken head 3 times to light Lock.
2. Lock 2 balls by hitting the right ramp twice.
3. Shoot head one more time to begin Multiball.
Once in Multiball, three Jackpots are lit, one at the right ramp, one on the center ramp and the third at the side loop (only hittable with the upper flipper). Only TWO need to be made to activate the Super, which is lit at the shot slightly above the side loop, and must be hit with the upper flipper as well. Hit it, and the Super is yours. You must keep at least two balls in play during this time, or else Multiball ends.
Strategy: When Multiball starts, try to trap balls on both flippers right away. From there, carefully make your shots for the Jackpots. Once the Super is lit, fire a ball into the vari-target (used to start continents) to get a clean feed to the upper flipper for a shot at the Super.
Score the Million Plus: This can only be activated through the temple code. You want to hit the center ramp when the three mini displays in the upper left corner of the game say "3" on them. The 3X3 grid in the middle of the playfield shows that you need the bottom row of lights lit for Million Plus, which means rolling through each lane with a "3" on top is required. Normal center ramp shots will only go through lane 1 (there are three). Hitting the right ramp opens the temple gate, which grants access to the other 2 lanes. Nudge as necessary to get the lane you need. If the numbers don't say "3" for the lane you need, hit the Super Jackpot shot to shuffle the numbers until you get it. Be careful not to get three in a row anywhere else, as this resets the grid! Once lit, hit the side loop (not the Super Jackpot shot) with the upper flipper twice to score the Million (Plus) and the goal.
Start Ripoff Multiball: This is the easiest one of the Wizard goals. This goal revolves around the vari-target, the shot you use to begin continent modes. Hitting this target when it's NOT lit to start a continent (a.k.a. nothing is flashing there) adds a letter to R-I-P-O-F-F. These letters carry over from game to game, so you don't need to do this in one game. Once Ripoff is spelled, hit the right ramp to begin the mode and get the goal.
Note: This target is lit to start modes at the start of the game, so you will need to play through one mode before collecting letters becomes available.
Start Frog Frenzy: This one will prevent most people from getting this achievement (yes, it's harder than getting to Atlantis). Right above the flippers are 6 lights, showing you the value of the next Super Jackpot you collect, from 1 to 6 million. Collecting a Super Jackpot turns the flashing value on for the rest of the game. So, in other words, you must collect (count 'em) SEVEN Supers to start Frog Frenzy. Why seven, you ask? Once all 6 Super Jackpot lights are collected, they will all flash. You must collect the 7th Super to actually activate the mode. I won't spoil what happens afterwards, but I'll post it if it gets requested. Here are ways you can collect Super Jackpots:
1. Multiball (see first goal for details on that)
2. Temple Code (see details on the Million Plus goal). Instead of getting the bottom row of the grid, you want the middle row instead, so roll through lanes with a "2" over them instead of a "3". Collect the Jackpot at the Super Jackpot shot.
3. Visiting all continents. After you visit all 7 continents, all of the continent lights will flash. Hit the vari-target one more time to collect a huge bonus (all of the points you scored in EVERY continent) plus a lit Super Jackpot. Collect at the Super Jackpot shot.
4. Ripoff Multiball (see Ripoff goal for details). Unlike regular Multiball, you have to hit all three Jackpots before the Super will turn on. What a ripoff!
Start Atlantis: This is generally your ultimate goal in this table. You get to Atlantis by collecting all 7 R-I-P-L-E-Y-S letters. There are two ways of doing this: a random award from Bozo and completing continent modes. So basically, you gotta complete all 7 seven continents. There is some good news, though: if you get through all 7 continents but don't have all the letters, the game keeps your current letters and starts you over. For example, if you made it through and only got R-I-P, you only have to complete 4 more modes to get to Atlantis. Once all letters are collected, hit the vari-target once more to start your journey. Again, I won't spoil what happens, but I'll post the details here if it gets requested. The goal counts as complete as soon as Atlantis starts.
I apologize for all of my guides being lengthy, but I just want to be absolutely clear on what you need to do to succeed. If anything needs clearing up or you need more tips, leave me a comment or shoot me a message and I'll gladly help you out!
2 Comments
Just to add a tip to getting RIPLEYS letters. The easiest continents to get a letter, at least in my opinion are, Asia, Europe and Australia.
Asia--hit the spinners 25 times. This can be accomplished in two shots.
1. When the ball is ejected from the mode start hole hit the upper loop, that will send the ball around and back to the upper right flipper and give about 15 spinner shots.
2. Hit the spinner again with a reasonably hard shot and letter awarded!
Europe--Collect 7 tombstones. Just bash the tombstone targets, duh! Shouldn't be too hard.
Australia--Hit vari-target 4 times. This can be done with 3 shots.
1. When the ball is ejected to the upper flipper try to "pull" the ball by swinging early, you can hit the vari-target and the ball will usually ricochet into the super jackpot lane.
2. When the ball comes down try to get the ball to the left flipper and hit the vari-target hard enough that the ball goes in, that counts as TWO.
3. When the ball is ejected, repeat step one. letter awarded!
Asia--hit the spinners 25 times. This can be accomplished in two shots.
1. When the ball is ejected from the mode start hole hit the upper loop, that will send the ball around and back to the upper right flipper and give about 15 spinner shots.
2. Hit the spinner again with a reasonably hard shot and letter awarded!
Europe--Collect 7 tombstones. Just bash the tombstone targets, duh! Shouldn't be too hard.
Australia--Hit vari-target 4 times. This can be done with 3 shots.
1. When the ball is ejected to the upper flipper try to "pull" the ball by swinging early, you can hit the vari-target and the ball will usually ricochet into the super jackpot lane.
2. When the ball comes down try to get the ball to the left flipper and hit the vari-target hard enough that the ball goes in, that counts as TWO.
3. When the ball is ejected, repeat step one. letter awarded!
By Dan Fielding0 on 31 May 2019 23:51
Solid advice, indeed! I always like to line up Europe with a regular multiball so that not only will I get the letter quickly, but I can keep the balls bouncing around safely for extra points. Putting a doubler on top of this would be even better.
As for Australia, I think you can beat it in two shots if both attempts go all the way in. I usually hold the upper flipper up as the ball gets kicked out so that it rolls off it and comes to the left flipper, giving me an opportunity to hit the target and repeat for easy points.
As for Australia, I think you can beat it in two shots if both attempts go all the way in. I usually hold the upper flipper up as the ball gets kicked out so that it rolls off it and comes to the left flipper, giving me an opportunity to hit the target and repeat for easy points.
By AxelSteel15 on 01 Jun 2019 15:50