STREET FIGHTER X TEKKEN
50 Achievements
1,000
50-60h
Xbox 360
A Splendid Conclusion
Finish a round with a Super Art 300 times.
30
How to unlock the A Splendid Conclusion achievement in STREET FIGHTER X TEKKEN - Definitive Guide
- Versus Mode
- 7 Rounds
- Any character (I preffer Ryu), with any partner
- Any 2 enemies
- Set your handicap to 75%
- Set enemies handicap to 0%
- Soon as the match starts charge your Hadoken (or whatever the charge move is for your character) and bam instant Super Art Finish.
Rinse and Repeat
- 7 Rounds
- Any character (I preffer Ryu), with any partner
- Any 2 enemies
- Set your handicap to 75%
- Set enemies handicap to 0%
- Soon as the match starts charge your Hadoken (or whatever the charge move is for your character) and bam instant Super Art Finish.
Rinse and Repeat
For this achievement you're going to want to go to versus and face your second controller. For maximum super art finishes your going to want to set your match setting to 7 rounds and have infinite time. Have your team set to raven and someone random because it doesn't matter who your second character is. Make sure you have raven's health at 75% so the finish will count as super art finishes and not as perfects (I tired having my character set to 100% health and pairing this up with my 100 perfect match victories but they only count the one that has priority which would be the perfect victory). Make sure you set the enemies health to 0% so you can kill him instantly with your super art. Once the match starts you're going to want to do a quarter circle back motion and press and hold any single punch button. Repeat this until you get your achievement :) This should take around 2-3 hours depending on if you skip animations at the end and beginning of the fights.
Super arts can be executed one of two ways. Firstly, you look at the input under the character commands. These usually involve some type of direction, and all 3 punch or kick buttons. An example of this would be Ryu, his would be a quarter circle forward and all 3 punch buttons with a full meter. Secondly, you can use the special move that shares this input and simply charge it to the point where it becomes a super. Using Ryu once again if you hold the punch button while using a Hadouken, he will flash once meaning it has become an EX Special and then he'll unleash it as a Super Art when it can't be held any longer.
The easiest way to knock this out in a rapid manner is to go in to a local versus match versus a second controller (Or even an easy AI) and simply spam them. Set the rounds to 4 as you want to reduce load time between matches as much as possible, and I'd reduce your opponents handicap down to 0 percent when going for the Super Art finishes. After this trophy pops, up the handicap to 100% that way you're playing fewer rounds and connecting with more Super Arts.
The easiest way to knock this out in a rapid manner is to go in to a local versus match versus a second controller (Or even an easy AI) and simply spam them. Set the rounds to 4 as you want to reduce load time between matches as much as possible, and I'd reduce your opponents handicap down to 0 percent when going for the Super Art finishes. After this trophy pops, up the handicap to 100% that way you're playing fewer rounds and connecting with more Super Arts.
Each character has a Super Art that costs 2 meters. For example, Ryu's Shinku Hadoken is done with +. It can also be done by doing a normal Hadoken, but holding P until you get a full Super Art (which costs no meter). Finish 30 rounds with this for the trophy.
Remember that you cannot have full life, or the round will count as a perfect and not a Super Art finish. Also be careful that they don't block it, or it will be a chip finish instead.
This guide was translated automatically.
I personally did this - I started a fight for 7 rounds and easy difficulty.
I chose Ken as my main character, the second of any character.
Opponents have 0% health, one of their own has 75% (this is so that you don’t accidentally get a perfect victory).
At the beginning of the battle he jumped back, we press the kick. We hold until the super accumulates, which does not blow the multi-counter. Well, the main thing is that you get it. But the probability is high. And so 300 times.
I chose Ken as my main character, the second of any character.
Opponents have 0% health, one of their own has 75% (this is so that you don’t accidentally get a perfect victory).
At the beginning of the battle he jumped back, we press the kick. We hold until the super accumulates, which does not blow the multi-counter. Well, the main thing is that you get it. But the probability is high. And so 300 times.