Super Dungeon Tactics
28 Achievements
Steam
Casually Completed
Complete the final campaign quest on Casual or higher.
4.3%
How to unlock the Casually Completed achievement in Super Dungeon Tactics - Definitive Guide
For those wondering, the final campaign quest is XI. Super Dungeon Exploration.
It is a multi-encounter quest, you'll be able to take ten (10!) heroes into it, as you'll split up into an exploration group (6) and a 'Stay to defend the town but actually follow the main group' (4).
The main group will head in and fight, then send 1 member back to town. Then the main group of 5 will do another fight, and then a 3rd, and the following group of 4, joined by the 1 sent back, will do a catchup encounter in the tunnels. The final encounter is when both groups converge again. (Choose your group members for these well, so their abilities work well with each other)
The final encounter is against a group of 4 very strong Golems; they have a fair mount of Shell Armor and some Block each. They also have several different effects that range from setting tiles on fire to yanking a bunch of group members up to 8 or 10 squares or shoving them as much away. On Casual, this is not a terribly difficult fight; focus fire on one or two at a time, then move to the others. Having 2 Rogue-types (Rogue and Warden) with attacks that bypass Armor can whittle one down nicely while the rest of the group focuses on another.
It is a multi-encounter quest, you'll be able to take ten (10!) heroes into it, as you'll split up into an exploration group (6) and a 'Stay to defend the town but actually follow the main group' (4).
The main group will head in and fight, then send 1 member back to town. Then the main group of 5 will do another fight, and then a 3rd, and the following group of 4, joined by the 1 sent back, will do a catchup encounter in the tunnels. The final encounter is when both groups converge again. (Choose your group members for these well, so their abilities work well with each other)
The final encounter is against a group of 4 very strong Golems; they have a fair mount of Shell Armor and some Block each. They also have several different effects that range from setting tiles on fire to yanking a bunch of group members up to 8 or 10 squares or shoving them as much away. On Casual, this is not a terribly difficult fight; focus fire on one or two at a time, then move to the others. Having 2 Rogue-types (Rogue and Warden) with attacks that bypass Armor can whittle one down nicely while the rest of the group focuses on another.