Supreme Commander 2
42 Achievements
GOG
Terra Firma
Complete the 'The Final Countdown' operation Details for this achievement will be revealed once unlocked
11.3%
How to unlock the Terra Firma achievement in Supreme Commander 2 - Definitive Guide
After two failed attempts I finally did it. Just kept my base small and well defended whilst researching the bomb bouncer and megalith 2, must have went 200 rounds with Gauge! When I had about 8 bomb bouncers and 15 megaliths (overkill??) I had them protect my ACU then walked him up to the enemy base and destroy all round them until I got the enemy ACU. Job done.
I had a hard time with this mission on hard difficulty so I'm posting a video to make things easier.
This video has all the objectives completed.
This person was playing on PC so it's a little different. I actually built more defenses towards the beginning. I also instead of blowing up the initial defenses like he did I had an engineer reclaim them instead. It takes longer, but you get mass from them.
I also had an engineer reclaim most of the initial Power generators once my total reached 99,999 because these count towards your unit cap.
I had all my units from the beginning towards the end so I sent them on a suicide mission to have more gun ships at the end.
I had about 80 ships to destroy 3 of the 4 coils, then went back to base, destroyed about 20 more things in my base so I had a little more than 100 gunships at the end. As soon as I destroyed the last coil I went straight to the center and took out Guage.
Apparently you have to let Guage complete his not surrender dialog or the game may glitch. I took about half his health, sent my gunships out of range so he could complete his dialog, then finished him off.
You must watch all the credits including the very interesting last cut scene at the end before you get your achievements.
This video has all the objectives completed.
This person was playing on PC so it's a little different. I actually built more defenses towards the beginning. I also instead of blowing up the initial defenses like he did I had an engineer reclaim them instead. It takes longer, but you get mass from them.
I also had an engineer reclaim most of the initial Power generators once my total reached 99,999 because these count towards your unit cap.
I had all my units from the beginning towards the end so I sent them on a suicide mission to have more gun ships at the end.
I had about 80 ships to destroy 3 of the 4 coils, then went back to base, destroyed about 20 more things in my base so I had a little more than 100 gunships at the end. As soon as I destroyed the last coil I went straight to the center and took out Guage.
Apparently you have to let Guage complete his not surrender dialog or the game may glitch. I took about half his health, sent my gunships out of range so he could complete his dialog, then finished him off.
You must watch all the credits including the very interesting last cut scene at the end before you get your achievements.
Primary Objectives:
- End Gauge
Secondary Objetives:
- Research Technology (Cybranasaurus Rex)
- Those Mortal Coils
Hidden Objectives:
- Research Savant
- Master of Pawns
Walkthrough:
This is the final mission and its a real test of your skill and nerves. Decide first if you go for the hidden objective 'Master of Pawns' by using only non-experimental units/buildings or not.
First set 2 Engineers on patrol to the southwest to reclaim all the wreckage. Next, build your defenses at the middle Mass Deposit to the north. You will face growing larger waves of Cybran and Illuminate units as well as Experimentals. So build PDs, AAs ,and shields; lots of them. However, you will be attacked from the northwest by tactical missile launchers, so build Adaptors to counter them. Additionally, you will face enemies coming from east or dropped in the southeast of your base. So build PDs and Shields there too. After a while Megaliths and Airnomos will attack you from northeast along with the regular army of Gunships, Bombers and land units. Then be prepared to face Colossus bots, Soul Rippers and Darkanoids.
After your defenses are enough for the moment construct at least 3 air factories and start to crank out bombers (60 are enough) to take out the 4 Power coils. But prepare for incoming drones which are produced from the Drone Spawners located near each coil. Either destroy them in advance or build additional AA. You will hear warnings of nukes being launched but you are not the target, so be at ease. Now all enemy structures are revealed. Locate the factories in the east and north west. Destroy them with 100 Bombers and be sure to kill off all engineers or they will rebuild. Gauge will say something which concludes that everything is destroyed there and won't be rebuild for each position. By this time you will have to endure a long range artillery. It is located a bit north east of your base next to the factories there. Destroy it ASAP.
Once the situation becomes quite relaxed you should try to complete all research for the hidden 'Research Savant'. Then send your bombers after Gauge and finish the game. The objective 'Master of Pawns' will be completed after the final outro sequence, so don't panic.
- End Gauge
Secondary Objetives:
- Research Technology (Cybranasaurus Rex)
- Those Mortal Coils
Hidden Objectives:
- Research Savant
- Master of Pawns
Walkthrough:
This is the final mission and its a real test of your skill and nerves. Decide first if you go for the hidden objective 'Master of Pawns' by using only non-experimental units/buildings or not.
First set 2 Engineers on patrol to the southwest to reclaim all the wreckage. Next, build your defenses at the middle Mass Deposit to the north. You will face growing larger waves of Cybran and Illuminate units as well as Experimentals. So build PDs, AAs ,and shields; lots of them. However, you will be attacked from the northwest by tactical missile launchers, so build Adaptors to counter them. Additionally, you will face enemies coming from east or dropped in the southeast of your base. So build PDs and Shields there too. After a while Megaliths and Airnomos will attack you from northeast along with the regular army of Gunships, Bombers and land units. Then be prepared to face Colossus bots, Soul Rippers and Darkanoids.
After your defenses are enough for the moment construct at least 3 air factories and start to crank out bombers (60 are enough) to take out the 4 Power coils. But prepare for incoming drones which are produced from the Drone Spawners located near each coil. Either destroy them in advance or build additional AA. You will hear warnings of nukes being launched but you are not the target, so be at ease. Now all enemy structures are revealed. Locate the factories in the east and north west. Destroy them with 100 Bombers and be sure to kill off all engineers or they will rebuild. Gauge will say something which concludes that everything is destroyed there and won't be rebuild for each position. By this time you will have to endure a long range artillery. It is located a bit north east of your base next to the factories there. Destroy it ASAP.
Once the situation becomes quite relaxed you should try to complete all research for the hidden 'Research Savant'. Then send your bombers after Gauge and finish the game. The objective 'Master of Pawns' will be completed after the final outro sequence, so don't panic.