Surviving Mars

Surviving Mars

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Space Capitalism

Space Capitalism

Play as Blue Sun Corporation and produce $100,000 M Funding before Sol 100

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How to unlock the Space Capitalism achievement in Surviving Mars - Definitive Guide

To unlock this achievement, you will need to export around 3,000 units of rare metal, and the only way to do it before Sol 100 is with the space elevator. So now you know, in a nutshell, what you have to do. Here is how to go about it.

The best commander profile for this is Astrogeologist. It has two great advantages: extractor production is increased by 10 percent, and the Deep Scanning tech is unlocked. I found a fantastic starting location - it is 11S 162W. In sector J2, there are two very high grade rare metal deposits only a few feet from each other, containing 2,900 units between them. You can plop a basic dome down and get to work, with a vista, a research boost, and two water deposits as bonuses. Additionally, there's another very high grade rare metal deposit with 1,500 units one sector over, and a couple of lesser deposts in the neighborhood as well. Oh, and this map has no cold hazards, and meteors and dust hazards are very rare. This spot is Heaven, honestly.

With such an advantageous setup, you can probably figure out how to get the achievement yourself, but if you want to know what I did, I loaded up on geologists as much as possible and had as many colonists working in the extractors as much as possible. I started out with two, and by around Sol 30, I had one on the third very high grade deposit, and eventually I had two extractors apiece on the three very high grade deposits. When I was able to build a university, I trained nothing but geologists. For around 50 sols, I had no engineers or officers, and only a few botanists, medics and scientists. I imported all of my advanced materials and most of my food, and I outsourced much of my research. I emphasized engineering techs, to unlock the space elevator as soon as possible, as well as anything that increased the rare metal extraction rate, including Plasma Cutters (engineering), Fueled Extractors (robotics), Extractor Amplification (physics), and Productivity Training (social). I never built an ordinary metal extractor - there's more than enough metal on the surface, collectible by rovers. You'll also want to research techs that improve your rockets and drones. I was exporting 30 or 60 rare metals every 1 to 3 sols for most of the game. I researched the space elevator on Sol 79, built it in 80, and starting Sol 81, exported 230 to 360 units every sol, with the elevator making two trips most sols, and 5 rockets going back and forth continually. I unlocked the achievement on Sol 87.

"But what about the other ways of making money," you ask, "like tourism and the corporate office?" Yeah ... those pale in comparison. You can use them, but come on ... it takes 90 tourists taking up your living space, using your services, breathing your oxygen, etc. to get you as much income as one payload of trouble-free rare metals. The corporate office is better than tourism, but it still won't get you this achievement without tons and tons and tons of rare metals.

To prove my point, here's how I made my $100B by Sol 87:
$87.60B - 2,920 units of rare metal
$1.51B - corporate offices
$0.82B - 82 tourists
$10.07B - everything else (random events, anomalies, mystery, etc.)
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28 Aug 2019 04:29

4 Comments
How did you track the total exported? Do you use a mod?
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By jh6p on 29 Nov 2021 04:08
I kept notes.
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By Lt Davo on 29 Nov 2021 18:31
Up in A7 is the breakthrough for Extractor AI; I placed 7 extractors on each of the 3 deposits in I 2 and had a constant supply of rare metals
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By Jester#6169 on 07 Dec 2023 01:45
100 sols sounds too short if you ask me.... I was up to sol 40 & i barely made a dent on making money since i was using the 11S 162W for the attempt & i cannot find the Extractor AI there
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By LIGHT Of ETRO on 16 Mar 2024 09:06
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This is going to be a mild challenge. I highly emphasize picking the Politician commander profile which increases all Funding gains by 20%, an easy location with 4 rating in all resources, with 'No Disasters', 'Fast Rockets' and 'Increased Production', in addition to all other the beneficial game rules that do not disable trophies (6 of them, refer to Roadmap). You need to be consistently doing these below, there is no time for rest. I unlocked this trophy with only 4 Sols to spare.

  1. Export Rare Metals. Each Rare Metal is worth a base $30M to BlueSun, so that's alot of Rare Metals that needs exporting
  2. Bring in 'Tourist' colonists from Earth. Each colonist with the 'Tourist' trait will bring $10M funding, and leave after 5 Sols, provided there is rocket leaving Mars at that time. For each Tourist that completes the trip to and back, it will generate 2 more Tourist applicants on Earth
  3. Build 2 or 3 Corporate Offices with full staff (2 workshifts) - Each Corporate Office generates about $30M per sol. It's not much but it adds up when you have a few of them, and over time.
  4. Manage your colony to ensure it doesn't run out of resources and has enough food to sustain the Tourists
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