Surviving the Aftermath
68 Achievements
GOG
Prepared for Anything
Store 100 Clothes and 100 Tools simultaneously
15.4%
How to unlock the Prepared for Anything achievement in Surviving the Aftermath - Definitive Guide
This was probably my most annoying achievement.
You'll constantly be out of tools and clothes throughout the game. You can scavenge for them, but it won't make a dent in the number you need.
You need metal for tools and fiber for clothes. Metal is easy. Fiber only really comes from upgraded trappers (hunting cabins).
Once your metal is really running well (which was difficult for me; I was constantly on the verge of running out), build a lot of toolshops. I was running around 10 to make it go faster. You can break them down later if you want. If you upgrade, just make basic tools.
Fiber is really the problem. You can't scavenge for it. However, I found a strangely easy way to farm it that shouldn't actually be able to happen.
Build a forester or two in a zone with a lot of water. Build trappers (and upgrade them), then place their work area in the forest. Now tile the area with about 10 more in the same area. Make sure they are all fully staffed. The forest will not be depleted. I was even using the same forest for my sawmill. Don't forget the logging camp next to that for firewood.
I only built a second forest so that I had one on each side of my main camp.
What finally shifted this into overdrive was that I placed general storage units near the trappers, and the tailors near the storage units. Fiber gets collected, goes into the unit, then taken to the tailor, and clothes! (If you upgrade, just make basic clothes.)
Tools and clothes are helpful in general, so instead of breaking down all the buildings, I just set a production cap. Fiber and tools are good trading commodities.
Hope this helps!
You'll constantly be out of tools and clothes throughout the game. You can scavenge for them, but it won't make a dent in the number you need.
You need metal for tools and fiber for clothes. Metal is easy. Fiber only really comes from upgraded trappers (hunting cabins).
Once your metal is really running well (which was difficult for me; I was constantly on the verge of running out), build a lot of toolshops. I was running around 10 to make it go faster. You can break them down later if you want. If you upgrade, just make basic tools.
Fiber is really the problem. You can't scavenge for it. However, I found a strangely easy way to farm it that shouldn't actually be able to happen.
Build a forester or two in a zone with a lot of water. Build trappers (and upgrade them), then place their work area in the forest. Now tile the area with about 10 more in the same area. Make sure they are all fully staffed. The forest will not be depleted. I was even using the same forest for my sawmill. Don't forget the logging camp next to that for firewood.
I only built a second forest so that I had one on each side of my main camp.
What finally shifted this into overdrive was that I placed general storage units near the trappers, and the tailors near the storage units. Fiber gets collected, goes into the unit, then taken to the tailor, and clothes! (If you upgrade, just make basic clothes.)
Tools and clothes are helpful in general, so instead of breaking down all the buildings, I just set a production cap. Fiber and tools are good trading commodities.
Hope this helps!
3 Comments
You can grow fiber on a farm.
By DrJekl on 02 Dec 2021 13:33
Huh. Didn't know that. Still, farms annoyed me. I found that doing a lot of forestry worked well enough for me.
By Sashamorning on 02 Dec 2021 17:02
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