Surviving the Aftermath
74 Achievements
1,960
40-50h
Xbox One
Xbox Series
Finnished
Survive in the Endless Winter scenario for 100 days
50
0.21%
How to unlock the Finnished achievement in Surviving the Aftermath - Definitive Guide
This scenario seemed daunting at first but is made reasonable with the following strategy in mind.
Main goal
Rush to radiators --> build a pocket of radiators and wind turbines for constant heat and electricity --> build tenements+ in those regions --> success
To support main goal, secure these resources as you can:
Heat - keep logging camp staffed but set limit of 100 or so for firewood; don't deplete your lumber.
Food - research Fishing Hut as soon as you can to ensure you have fish coming in at all times. I had two docks going at all times. I reloaded the scenario to ensure a coastline near the gate for easy fish. As you push for radiators, push for Greenhouses. Until you can easily grow your own vegetables, you can rely on the Trade Depot for a steady stream of greens; your people will be malnourished eventually if all they have to eat at venison and fish. Carrots worked really well for me as a veggie, and I lucked out with a wandering merchant who had the seed for cheap. When you're ready for the Greenhouse, you should have that pocket of energy generators and radiators going.
Specialists - always use to solve animal issues in the town map, e.g. bears, but then move to world map for exploration and trade. Be sure to use depots to keep research coming in if your particular world map isn't so great with scoutable locations. Specialists are also your primary source of Components, the hardest thing you'll need for your Greenhouses, Radiators, Turbines, and Transformers.
Housing and other buildings - go at your leisure. Once the food is solved there's not much of a crisis in this game mood. I had fun boxes so I supplemented in happiness buildings. Folks can get by pretty well if the heat and vegetable issue is solved.
Main goal
Rush to radiators --> build a pocket of radiators and wind turbines for constant heat and electricity --> build tenements+ in those regions --> success
To support main goal, secure these resources as you can:
Heat - keep logging camp staffed but set limit of 100 or so for firewood; don't deplete your lumber.
Food - research Fishing Hut as soon as you can to ensure you have fish coming in at all times. I had two docks going at all times. I reloaded the scenario to ensure a coastline near the gate for easy fish. As you push for radiators, push for Greenhouses. Until you can easily grow your own vegetables, you can rely on the Trade Depot for a steady stream of greens; your people will be malnourished eventually if all they have to eat at venison and fish. Carrots worked really well for me as a veggie, and I lucked out with a wandering merchant who had the seed for cheap. When you're ready for the Greenhouse, you should have that pocket of energy generators and radiators going.
Specialists - always use to solve animal issues in the town map, e.g. bears, but then move to world map for exploration and trade. Be sure to use depots to keep research coming in if your particular world map isn't so great with scoutable locations. Specialists are also your primary source of Components, the hardest thing you'll need for your Greenhouses, Radiators, Turbines, and Transformers.
Housing and other buildings - go at your leisure. Once the food is solved there's not much of a crisis in this game mood. I had fun boxes so I supplemented in happiness buildings. Folks can get by pretty well if the heat and vegetable issue is solved.