Tainted Grail: Conquest
40 Achievements
1,000
25-30h
PC
Xbox One
Xbox Series
Maybe It Wasn't Enough
Play your entire deck in one turn.
25
7.47%
How to unlock the Maybe It Wasn't Enough achievement in Tainted Grail: Conquest - Definitive Guide
TL;DR
Use Zealot
Don't take any extra cards
Get a Tome of Knowledge, Calc and Ur Runestones in Armour slot and Wayfarer's Leaves using my recommended 8 card deck for other achievements
OR
Get Tome of Knowledge and Calc to draw required cards. Create deck to either be smaller than 8 cards, or packed to 8 with 0 cost cards instead of Feints (if you don't care about the other achievements you can earn)
This is an achievement that you can make much, much easier for yourself, by keeping a small deck. Once you go above the 15 card mark, unless you have lots of Tomes of Knowledge, you will never be drawing it all in one turn with only 3 energy. With the right setup, you should be able to both draw and play every card in the same turn, which will net you the more difficult achievement.
The easiest faction to do this with when set up correctly are the Watchers of Tuathan. The Zealot, Sentinel and Apostate will each start with the same 14 card deck, 4 of which are zero cost Shot cards. Of these, choose the Zealot.
If you are following my solutions for "I Don't Need Much","Zealot" or "I Have the Power", you will be aiming for the same 8 card deck. The cards you want to remove are Quiver Cards, Bow Draw, Stepping Stones, Smoke Shot and one or more standard Shot cards.
The opportunities for removing cards are few and far between, so even if they will put you in a bit of a dicey spot, take the opportunity when you can. To my knowledge, the ways you can remove cards are:
Witch - Sacrifice 80% current max HP and remove up to 5 cards
Elderly Archer - Remove 2 cards at no detriment if his quest has been completed. Otherwise costs 10HP (I think)
Hunting Grounds - Instead of choosing to hunt, rest and fight the monsters that come, then choose to remove up to 2 cards.
Master-at-Arms - The Master-at-Arms villager can remove 1 (by default) card per run for 100 Wealth, can gain another if has the upgrade costing 400 Card Shreds (1 gained per card not taken when opportunity arises)
Assumig that you are able to reach the 8 card deck, you should have Shot x3, Feints x4 and Aimed Shot, which cost 6 total Energy. 5 cards are already drawn for you, so you will need way to draw the reamaining 3. This will be Tomes of Knowledge. By default, they draw one additional card, so you would need to collect 3 of them in a run, which is not impossible (as they are sold by some shops and the Scientist) but not simple either. If you upgrade them at the Scientist, they can draw more cards per use. However, what is much more likely is that you will have some Calc Runestones. These allow you to draw extra cards on the first turn, 1 per upgrade level. If you have a Flawless Calc, you will automatically draw your entire deck of 8 when you enter a battle. However, this requires a lot of luck with Runestone drops, it is much more likely to only have a Polished. This will draw 2 of the extra cards for you, so you need only 1 unupgraded Tome of Knowledge to draw the last card.
Once you have drawn them all, you then have to play them. If you get luck with your Calc Runestone, it will take away 2 Energy from the requirement, but if you aren't, then you will still need 6. The Ur Runestone in an Armour slot will drop the Energy of the 5th card you play by 1, which can be a big help. Whatever these two do not remove in Energy cost, you will need to make up with Wayfarer's Leaves. These give you an additional Energy in exchange for 10HP. If you want to be absolutely sure of getting this, you will need 3 of these. They are randomly sold by merchans and the Scientist, so grab them whenever you see them and make sure not to use them. Between Ur, Calc and Wayfarer's Leaves, you should get this no problem, though it may require 2 Armour Runestone slots and/or luck with merchants.
There is also the option of making an 8 card deck deliberately to cost less than 3 energy. To do this, do not remove Smoke Shot and remove some of your Feints instead and either run a suicidally small deck or only have Aimed Shot and a Feints that are not 0 Cost.
Use Zealot
Don't take any extra cards
Get a Tome of Knowledge, Calc and Ur Runestones in Armour slot and Wayfarer's Leaves using my recommended 8 card deck for other achievements
OR
Get Tome of Knowledge and Calc to draw required cards. Create deck to either be smaller than 8 cards, or packed to 8 with 0 cost cards instead of Feints (if you don't care about the other achievements you can earn)
This is an achievement that you can make much, much easier for yourself, by keeping a small deck. Once you go above the 15 card mark, unless you have lots of Tomes of Knowledge, you will never be drawing it all in one turn with only 3 energy. With the right setup, you should be able to both draw and play every card in the same turn, which will net you the more difficult achievement.
The easiest faction to do this with when set up correctly are the Watchers of Tuathan. The Zealot, Sentinel and Apostate will each start with the same 14 card deck, 4 of which are zero cost Shot cards. Of these, choose the Zealot.
If you are following my solutions for "I Don't Need Much","Zealot" or "I Have the Power", you will be aiming for the same 8 card deck. The cards you want to remove are Quiver Cards, Bow Draw, Stepping Stones, Smoke Shot and one or more standard Shot cards.
The opportunities for removing cards are few and far between, so even if they will put you in a bit of a dicey spot, take the opportunity when you can. To my knowledge, the ways you can remove cards are:
Witch - Sacrifice 80% current max HP and remove up to 5 cards
Elderly Archer - Remove 2 cards at no detriment if his quest has been completed. Otherwise costs 10HP (I think)
Hunting Grounds - Instead of choosing to hunt, rest and fight the monsters that come, then choose to remove up to 2 cards.
Master-at-Arms - The Master-at-Arms villager can remove 1 (by default) card per run for 100 Wealth, can gain another if has the upgrade costing 400 Card Shreds (1 gained per card not taken when opportunity arises)
Assumig that you are able to reach the 8 card deck, you should have Shot x3, Feints x4 and Aimed Shot, which cost 6 total Energy. 5 cards are already drawn for you, so you will need way to draw the reamaining 3. This will be Tomes of Knowledge. By default, they draw one additional card, so you would need to collect 3 of them in a run, which is not impossible (as they are sold by some shops and the Scientist) but not simple either. If you upgrade them at the Scientist, they can draw more cards per use. However, what is much more likely is that you will have some Calc Runestones. These allow you to draw extra cards on the first turn, 1 per upgrade level. If you have a Flawless Calc, you will automatically draw your entire deck of 8 when you enter a battle. However, this requires a lot of luck with Runestone drops, it is much more likely to only have a Polished. This will draw 2 of the extra cards for you, so you need only 1 unupgraded Tome of Knowledge to draw the last card.
Once you have drawn them all, you then have to play them. If you get luck with your Calc Runestone, it will take away 2 Energy from the requirement, but if you aren't, then you will still need 6. The Ur Runestone in an Armour slot will drop the Energy of the 5th card you play by 1, which can be a big help. Whatever these two do not remove in Energy cost, you will need to make up with Wayfarer's Leaves. These give you an additional Energy in exchange for 10HP. If you want to be absolutely sure of getting this, you will need 3 of these. They are randomly sold by merchans and the Scientist, so grab them whenever you see them and make sure not to use them. Between Ur, Calc and Wayfarer's Leaves, you should get this no problem, though it may require 2 Armour Runestone slots and/or luck with merchants.
There is also the option of making an 8 card deck deliberately to cost less than 3 energy. To do this, do not remove Smoke Shot and remove some of your Feints instead and either run a suicidally small deck or only have Aimed Shot and a Feints that are not 0 Cost.
2 Comments
Thanks man. A bit complicated but it worked. Cheers.
By DiegoTan on 09 Sep 2023 22:36
I got this with Necro in Lich form: take extra-draws passives, until all Lich deck gets drawn, then play "discard all"
By benveg on 14 Sep 2023 07:12
DJ Frigid's guide is a good one, but I found an alternative method before I had Zealot unlocked.
It requires a small deck. I used Beserker, had the witch encounter and removed cards after bosses, leaving me with 7 or 8 cards after picking up a couple. Other classes should work too.
One of the bosses, Horned Warden, summons minions that steal your cards. On turn 1 the boss summons 4 minions, and on turn 2 they each steal a card. You can influence which cards get stolen, as the cards you play on turn 2 do not get stolen. So on turn 2, play cards costing 0 or 1, and if your deck is small enough these will be the only ones you have in your deck on turn 3, at which point you can play them all for the achievement.
As Horned Warden only occurs late in a run there's significant RNG in getting these conditions, but its worth being aware of as you work on getting each class to level 20.
It requires a small deck. I used Beserker, had the witch encounter and removed cards after bosses, leaving me with 7 or 8 cards after picking up a couple. Other classes should work too.
One of the bosses, Horned Warden, summons minions that steal your cards. On turn 1 the boss summons 4 minions, and on turn 2 they each steal a card. You can influence which cards get stolen, as the cards you play on turn 2 do not get stolen. So on turn 2, play cards costing 0 or 1, and if your deck is small enough these will be the only ones you have in your deck on turn 3, at which point you can play them all for the achievement.
As Horned Warden only occurs late in a run there's significant RNG in getting these conditions, but its worth being aware of as you work on getting each class to level 20.