The Bureau: XCOM Declassified

The Bureau: XCOM Declassified

41 Achievements

25-30h

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Can't be Everywhere at Once

Can't be Everywhere at Once

Complete 6 Dispatch Missions within a single campaign

19.8%

How to unlock the Can't be Everywhere at Once achievement in The Bureau: XCOM Declassified - Definitive Guide

After you have completed your first minor operation, Dispatch missions will become available. These missions task you to send your extra agents out into the field to tackle missions on their own away from you and the story. Each mission will have a complexity rating. The added levels of your agents must be equal or higher than the complexity rating of the mission to be completed. Example, The first dispatch mission is called Gearing up and has a complexity of 5. You could send 5 level 1 agents or a level 3 and a level 2. Its up to you. Agents you send will earn MUCH more xp in these modes than they would earn by your side so this is a great way to get each class to level 5 for the "Top. Men" achievement. Each dispatch mission you send agents out on will be unavailable to fight by your side while they are dispatched and they usually return after complete your next major/minor mission. Some of these missions unlock normally through game progress and some only unlock with Investigations around the base.

A list of dispatch missions available are:
Recovering Leaders - Complexity: 7
Behind Enemy Lines - Complexity: 10
Space Junk - Complexity: 10
Claiming What's Ours - Complexity: 10

Gearing Up - Complexity: 5 (Requires Investigation: Radio Interference )
Nanotechnology - Complexity: 7 (Requires Investigation: Find the Missing Silicoids)
Sleepwalkers - Complexity: 8 (Requires Investigation: Sleepwalkers)
The Russian - Complexity: 8 (Requires Base Investigation: Keeping Things Secure)
Vendetta - Complexity: 9 (Requires Investigation: Vendetta)
Cure - Complexity: 10 (Requires Investigation: Cure)
Test Flight - Complexity: 10 (Requires Investigation Test Flight)

As you can see there are only 4 that unlock normally through regular game play so you WILL have to do a few base investigations to unlock the extras. Any 6 dispatches will do and you can even have 2-3 going on at the same time if your agents are a high enough level and you have plenty of men to spare.
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04 Aug 2014 04:06

Dispatch missions become available early in the game. They are a way to level your agents while not in use during direct combat operations. Each Dispatch Mission will take the length of one Major or Minor Operation to complete. Make sure you are always starting these before you conduct an Operation. Complete six of these for the trophy.

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Dispatch missions are first available after completing your first Minor Operation. In order to be able to access enough Dispatch Missions to complete the achievement it is necessary to complete some of the Investigations. See achievement: 'Spring Cleaning' for more information on them.
In Dispatch missions your agents are sent out of their own. Each mission will have a complexity rating, the sum of the deployed agent's levels must exceed this number for the mission to succeed. These missions run concurrently with Major and Minor ops, and there's no limit to the number of simultaneous Dispatch Missions besides the number of agents you have. This is the best way to level up recruits, they will earn much more XP from this mission than they would with Carter.

List of Dispatch Missions:
After Mission 2 and first Minor Operation:
Gearing Up - Complexity: 5. (Requires Investigation: Radio Interference to be completed before it's available?)
Recovering Leaders - Complexity; 7.
Nanotechnology - Complexity: 7. Requires Investigation Find the Missing Silicoids to be completed before it's available.
After Mission 3:
Sleepwalkers - Complexity: 8 Requires Investigation: Sleepwalkers to be completed before it's available.
The Russian - Complexity: 8. Requires Base Investigation: Keeping Things Secure to be completed before it's available.
Once Mission 4 is Available:
Vendetta - Complexity: 9. Requires Investigation: Vendetta to be completed before it's available. (This one is very hard to see. It's located on by Lake Ontario in western New York State.)
After Mission 4:
Behind Enemy Lines - Complexity: 10.
Cure - Complexity: 10. Requires Investigation Cure to be completed before it's available.
Test Flight - Complexity: 10. Requires Investigation Test Flight to be completed before it's available.
After Mission 5:
Space Junk - Complexity: 10.
Claiming What's Ours - Complexity: 10.

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