The Callisto Protocol
47 Achievements
1750 XP
Epic
Chew 'Em Up
Kill ten enemies with environmental hazards Details for this achievement will be revealed once unlocked
20 XP
46.0%
How to unlock the Chew 'Em Up achievement in The Callisto Protocol - Definitive Guide
If you don't have it after the Aftermath defend section, there's a place further along with a corridor and a meat grinder that you have to get past. It took me a few times to get through, but in the process, I used the GRP to grab enemies running after me and I through them into the grinder until it popped.
3 Comments
Oddly enough I got the achievement when I set the trap off and it killed an enemy so the GRP isn’t entirely necessary.
By Daniel Polido on 04 Dec 2022 07:53
I got kills the same way, but used the GRP to make sure they didn't keep me from getting caught myself.
By Sashamorning on 04 Dec 2022 08:15
In the mission Aftermath there's a section where you turn on power and it's a defend section. There's more then 10 enemies there and you can easily pick them up with your GRP and throw them into the chains or melee them into the spinning spikes.
There's a few sections before that you can get one or two here and there, but this section I found best to knock them out real fast.
There's a few sections before that you can get one or two here and there, but this section I found best to knock them out real fast.
2 Comments
Sometimes it tracks sometimes it doesnt.
By Xero Deathz on 03 Dec 2022 03:32
When I was unlocking it, if you done an environmental kill on an enemy then died shortly after and refought that same enemy, it didn't count for some reason. Same with the perfect dodges, I had to find 5 different enemies to get those.
By NoFeetPicPls on 03 Dec 2022 06:59
Throughout Callisto there’s a load of environmental hazards that you can use to your advantage. The first real example of this is fairly early on in the game when you pick up the stun baton, there’ll be some spikes on the wall behind where the enemy comes out the grate. If you hit him a few times, he will fly backwards into the spikes.
You’ll likely get this achievement though towards the end of Chapter 2, 'Aftermath', after you’ve gone across the chasm on the gondola. In that room, when you’ve moved both batteries to the top walkway, you’ll be able to throw a ton of enemies into the contraption in the middle of the room. Best thing here is that it counts your progress if you die too, meaning you can grind them out here if you so wish. In truth, it’s a tricky section that will take a few tries, so you’ll probably get it naturally anyway.
You’ll likely get this achievement though towards the end of Chapter 2, 'Aftermath', after you’ve gone across the chasm on the gondola. In that room, when you’ve moved both batteries to the top walkway, you’ll be able to throw a ton of enemies into the contraption in the middle of the room. Best thing here is that it counts your progress if you die too, meaning you can grind them out here if you so wish. In truth, it’s a tricky section that will take a few tries, so you’ll probably get it naturally anyway.
Throughout Callisto there’s a load of environmental hazards that you can use to your advantage. The first real example of this is fairly early on in the game when you pick up the stun baton, there’ll be some spikes on the wall behind where the enemy comes out the grate. If you hit him a few times, he will fly backwards into the spikes.
You’ll likely get this trophy though towards the end of Chapter 2, 'Aftermath', after you’ve gone across the chasm on the gondola. In that room, when you’ve moved both batteries to the top walkway, you’ll be able to throw a ton of enemies into the contraption in the middle of the room. Best thing here is that it counts your progress if you die too, meaning you can grind them out here if you so wish. In truth, it’s a tricky section that will take a few tries, so you’ll probably get it naturally anyway.
You’ll likely get this trophy though towards the end of Chapter 2, 'Aftermath', after you’ve gone across the chasm on the gondola. In that room, when you’ve moved both batteries to the top walkway, you’ll be able to throw a ton of enemies into the contraption in the middle of the room. Best thing here is that it counts your progress if you die too, meaning you can grind them out here if you so wish. In truth, it’s a tricky section that will take a few tries, so you’ll probably get it naturally anyway.
This guide was translated automatically.
After you take the electric baton according to the plot and activate the console, an enemy will attack you, so spikes will stick out behind him, after two dodges, strike him three times and you will throw him right on the spikes, after reloading from the checkpoint, he will immediately before this enemy.
2 Comments
You don’t have to do it on purpose. accumulates in a level with a spinning trap in the basement, or in an episode where you need to throw enemies onto gears, in general it dropped out on its own, without farming already in the 2nd hour of the game
By Pevus_Shtiglitz on 04 Dec 2022 10:56
When you get to the isolation ward (Chapter 3), gears will spin and there will be spikes on the walls. Use the glove to throw monsters onto these mechanisms. It is unlikely that you will pass this stage the first time, so you will get the required number of kills.
By Enotfocus on 30 Mar 2023 13:35
This guide was translated automatically.
There is no need to specifically farm, there will be a moment in the game in the 3rd chapter, after starting the generator, the game itself will offer to kill mobs using the environment
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