The Count Lucanor (UP)
33 Achievements
5-7h
PSVITA
PS4
A weird name
Guess the kobold's name using the letters.
65.2%
How to unlock the A weird name achievement in The Count Lucanor - Definitive Guide
In order to guess the kobold's name using the letters, you need to collect all ten letters on the first floor. Once you've done so, go to the kobold's room (north of the garden) and push the letter blocks into place. Once you've done so, press the red button (I've listed h is name at the end of this entry, if you don't want to figure it out yourself).
Some room-specific tips/information:
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Prison – First lever configuration: up / up / down / up (enter right cell). Second lever configuration: up / down / up / up (enter middle cell).
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Chest Room – Letter is in the top left chest (if you're wearing the ring, it's in the shadows). There's also three gold coins in the top right chest. Also, raid the bookshelves against the back wall for an apple (save it for Shit happens) and bread.
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Maze Room – Walk left (talk to Giulia for candles if she's there) and follow the linear path until you reach an intersection. Walk left for the board (An interesting clue), then go right / up. Put a candle down here (there's two wall spikes here, for reference). Go right / down / right (long stretch) / up to an intersection. Go right and hit the switch. Go back to that candle you put down. From the candle, go up, then left and follow the path. At the intersection, go right. Ignore the next intersection and keep going right. When you come to the point where you can't go right anymore, start walking down (you will see the switch you threw) and follow the path until you get to the chest. There's a lever you can throw right of the chest that will create a bridge that will take you right to the exit door so you don't need to backtrack.
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Fire Room – Don't attempt it until you have a bucket full of water (bucket is in the prison, water in the garden). When you get to the three-column fire traps, walk up the middle path, as it's the only one that ends on a safe spot. When you get to the chest area, take the left path; the timing seems to be better. Use the bucket of water in the well above the chest. In the left corner of the chest area, you can push the barrel onto one of the gratings for an easier exit (it takes you north of the garden). There's a chest of cheese in the top right of the fire room and a chest of bread in the top left of the crawlspace area. Just ignore the mirror that's in there, as it's not needed for this run of the game.
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Library – Get to the chest area either via the main door (the ladder is there too) or the grating just outside of the library. When you get to the area with the Red Camerlengo (he will kill you instantly if he catches you, so heads up), wait until he's away from you, then run up to the top right corner of the area. It's important to place a candle on your way so that you can see the chest. Push the crates to the right and hang around in the small crawlspace. When the Red Camerlengo opens the chest, interact with the clock and quickly go back through the crawlspace. The Red Camerlengo will walk towards the clock, leaving the chest open for you to grab the letter. I recommend then going to the top left area to exit, but you can also hide under the table near the chest and exit through the library (there's just more enemies).
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Pillar Room – Everything is invisible. Upon entering, hug the wall and work your way right (you will probably come across one of the invisible braziers early on – light it if so). Hug the right wall until you come across the first switch – this will show the enemy that's walking around. Now stay near the top wall (you don't have to hug it) until you come across the other two switches – one will reveal all the traps and the other will show the braziers. Light all six braziers and the chest will appear in the center of the room.
- The Depths – Avoid all the treasure chests in the main room except the one next to the save fountain. You want the emblem that's in the top right cave (you will know you're in the right room when a worm bites you and Hans puts it in his inventory). When you get to the intersection with the first switch, feel free to walk through the spikes if you have enough healing items (just make sure you leave at least one apple in your inventory). The water/bucket is in the middle cave (there's also a chest just outside of it that is safe to open).
See below if you don't want to figure out his name for yourself:
The kobold's name is "Patronio".
This guide was translated automatically.
Patronio