The Escapists

The Escapists

16 Achievements

1,000

26-34h

Xbox 360
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Man On The Run

Man On The Run

Successfully evaded capture after having a Guard Heat of 100.

60

How to unlock the Man On The Run achievement in The Escapists - Definitive Guide


With a Guard Heat of 100, successfully evade capture until it returns to zero. Similar to disrespect my Authority in preparation you;ll want to knock out a guard so your heat will hit 100. Have good strength and a weapon. Make sure all of the inmates are favorable to you. You can tell by their name colors above their heads. You don’t want them messing you up. After you get your guard heat up to 100 evade until you can get it below 80. Once it drops below 80 the guards will leave you alone so long as you don’t do anything suspicious. Just fall into the routine and patiently wait for the heat to drop to zero.


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10 Feb 2015 08:31

3 Comments
don't go to sleep if the bar is still going down it will void the achievement and you'll have to start over.
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By Snapple Cap on 13 Feb 2015 17:21
To make this happen you have to start at morning roll call. Simply knock down a guard or two and once your meter reaches 100 start running around to create distance between yourself and the guards. Once you can get them off your tail find your way to the internet room. No one comes in there except for the warden later in the day (by that time you are an after thought) and just wait until the meter goes to zero before exiting. It will raise about by about 20 when you miss roll call so this will take most of the day. It can be done so be patient and stick with it!
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By yourmumsaidhey on 16 Feb 2015 22:11
Yup, like it was said above, going to bed does not count for this. Made that mistake, just hide in the closet
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By Seitzz on 24 Nov 2018 17:01
View all 3 comments Show less comments
Man on the run

1) work out on benches until above 40 HP (50 is better)

2) once at 100 heat run into computer room where you won't be bothered until 80 or lower heat.

3) once below 80 heat you can remain there or do what ever you want. Once you hit 0 the achievement will unlock.
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23 Apr 2017 21:26

1 Comment
Worked like a champ and easier than the other solution. Thsnks!
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By PhillipWendell on 12 Dec 2017 03:51
Please, for the best use of the video.
1 - Turn on automatic subtitles in portuguese.
2 - Then, post to translate automatically into English.
3 - Enjoy the video.

Achievements Guide - The Escapists.

Achievement:

Man on the run - 60G


Guia de Conquista em Português do Brasil.

Pessoal, até a próxima, muito obrigado, valeu e,..... Fuiiiii
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15 Dec 2017 13:58

For this trophy you will want to raise your Guard Heat up to the maximum level of 100, then successfully evade capture until it returns to zero. Your current Guard Heat level is denoted by the number next to the guard head icon in the top right hand corner of the screen. You can raise your Guard Heat by breaking rules e.g. beating up guards, inmates, trespassing, missing roll call etc. As your Guard Heat increases, the guards will become more hostile towards you and will blame you for fights that you may not have started.
This trophy is far easier than it sounds, and it can easily be obtained in the first prison, Center Perks. You will want to first raise your guard heat to 100 easiest done by being seen in someone else's cell until the meter fills. Once you reach Guard Heat 100, you will want to run and hide inside a locker. These can be found near the visitation area and the hospital in the first prison. It doesn't matter if the guards follow you as they won't pull you back out, they will walk away shortly after. All you need to do now is wait for your Guard Heat level to return to zero. This will happen over time but remember that missing meals and roll calls will result in your guard level increasing slightly. As such, you're better off hiding until your heat is at around 60-70 and then exit the locker and carry out your normal daily routine. Once your Guard Heat returns to 0, the trophy will unlock.
The following video shows how to quickly gain a Guard Heat of 100, as well as the location of the lockers to hide inside of in the first prison, Center Perks:
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