The Evil Within 2
51 Achievements
20-25h
You Asked For It... Again
Completed the game in Classic Mode. Details for this achievement will be revealed once unlocked
0.2%
How to unlock the You Asked For It... Again achievement in The Evil Within 2 - Definitive Guide
Your 7 saves should be spaced out to avoid lengthy replays (obviously)
Personally I saved 1: ch4 right before entering the marrow
2: ch7 right before boss fight with Stefano
3: ch9 right before cabin fight (save where crank puzzle is)
4: ch13 before leaving the safe house (the second one, not the one in the marrow)
5: ch14 right after escorting Hoffman
6: ch15 right after Theodore boss fight
7: ch16 right before final boss fight (last save point in the game)
You can variate as you see fit but this worked for me (I prefer having safety at the end)
A few tips:
You dont have to do a ton of looting in the game but it is suggested to go for a few things.
There is 2 pistol ammo pouches and a shotgun pouch in ch3, they will make your life a little easier. Look up a guide on pouches and get the ones that are not to far out of the way on your adventure. I ended up with 4 pistol pouches, 2 shotgun, 1 crossbow, and 1 syringe.
GO FOR KEYS: The game does not troll you with gel in the lockers. It provides a ton of crafting materials and ammo. I ended with about 22 opened lockers and easily could have had more. Typically i would run a circle on the open levels going clockwise picking up loot and keys that were on the way before continuing the main mission.
Save ammo: if you can sneak, then sneak. If you can run, run. Avoid fights as often as possible to stay filled with ammo. If you conserve well enough you can cheese the later sections of the game (this is what I did cause I was so ready to beat it lol). By cheese I mean spamming shotgun stomp or using smoke/stun bolts to open gates instead of clearing out the rooms.
Make use of stealth sprinting. I really do not see people using this but it helps out so much when your trying to stealth through a room. You can run to cover even when crouched by hitting the (B) button when a chevron or white ^ is shown. pick up this skill and even enemies on crazy patrol patterns will fall victim to you.
Crafting health items in the field use the same amount of materials as it does at a work bench so do not be afraid to do so. On the other hand, try not to craft anything else unless it is at a workbench. It requires way to much to field craft ammo
In chapter 4, when you have to wait for the door to open in the marrow, you can just stay on the ladder (have left hand on the second to top handle of ladder) and wait out the timer. Takes a while but you are completely safe and save a ton of ammo. Plus those witches are best avoided at all times anyways
In chapter 5 boss fight, did you get the achievement for avoiding this fight? Well do it again! To make sure she does not catch up to you and cut you in half while your opening the door, as the fight starts run to the left and bait her into the cage (make sure she enters from the side further away from the building). As soon as she enters (she takes a second to knock down the first side) run out and run around the left of the building, shooting the barrels along the way. The second set of crates has a barrel behind them to speed thing up. You should have enough time to pick up both explosive bolts and open the door unharmed. You are able to take one hit before opening the door if you are a little slow.
Chapter 8 boss Stefano can be stunned with electric bolts when he is teleporting to you. Just use shotgun until you run out (if you run out) and he should be cake. Also if you saved an axe it will take a huge chunk of his life in second phase.
Chapter 9 prison area was rough at first. Personally before grabbing the crank I killed everything behind bars to make everything easier. A headshot from the spike bolts should 1-hit most everything. Once you grab the crank a witch will be in the center room, go for stealth if you like but i just shot an explosive bolt then ran to crank room till she resumed patrol and repeated that until she was dead. ( I do not like to take risks against witches cause they will destroy you if your not careful). Do not forget the pouch that is in the room she came from and the key in a cell opposite of crank room.
Chapter 10 cabin fight (lot of re4 throwbacks). Use Torres as bait, you just have to heal her if she loses all her health, no worries of game over (unlike Joseph). Try to just use pistol here until the witch shows up, then do what you got to do to kill that monster (I still had explosive bolts and also saved the explosive barrel for her too!). Then just shotgun the crawlers and you should be good to go! Later in this section try to be as stealthy as possible getting to the hide out. If you do get spotted (like I did) just run for the hatch and use the open area to fight the lava men. Either shotgun stomp or stun stomp them, just time it to where they are not flaming when you go for the kill.
Chapter 11: You can use smoke bolts to hide your self while the door is opening in case you get caught in the lab area. Also pick up the med pouch upstairs too. Boss fight! I ended up using every bit of ammo (excluding gun powder, try to never use gun powder outside of a workbench) on O'neal. Luckily if you run out of ammo, just circle the arena to find pistol ammo given to you at random locations (this would be after you picked up all original loot in the arena). I would suggest not destroying the flamethrower so you can keep your distance, if you do destroy it he will constantly try to melee you and it gets very frustrating. Right after the fight be sure to make a couple clips worth of pistol and shotgun ammo in Sebastion's room.
Chapter 12: If you have not saved since before chapter 10 (like I did) then take this area very slowly. If you get spotted try to finish the enemy off quickly with out running around. Last thing you want to do is attract more enemies. The big guys that explode will one hit you if your not at full health so make sure you stealth kill the one by the crank. In the 3rd section, if you get spotted you can opt to just run for the stairs, just make sure you craft some syringes in case the crawlers hit you.
Chapter 13: Escorting Hoffman is not a walk in the park. Use the pistol as soon as one spawns going for headshots as much as possible. When you get overwhelmed pull out shot gun, 2-shots to the head always gave me a kill. Use smoke/stun bolts if it gets out of hand. Just make sure you can craft about 2-3 smoke bolts and 4-5 stun bolts for chapter 14.
Chapter 14: In the first section of enemies just sneak right and stealth kill the lava guy by the lever. Sneak to the door and run through when/if you get caught. In the second area just run run run till you get to the area on the right where you shoot to stop the flames. After shooting it place a shock bolt here and another right under the crank then start the crank and hit (A) as fast as you can and you should make it through unscathed (use a smoke if you just want to feel safe). In the third area I just used the rest of my smoke bolts to hid from the crawlers since you really will not need them anymore. Boss fight! Keepers should not give you to much trouble, use the sniper if you got it since for the first time you finally get free ammo for it. Use whatever you have to just make sure you save 2 shock bolts for Laura. For Laura just run around until you give her the slip and turn each valve. Once the fire is ready use a stun to keep her in center and pull the lever. Repeat and boom chapter complete.
Chapter 15: By this point hopefully you have saved a lot of ammo and can just run through this section. I literally just shotgun stomped every enemy here until telephone booth boss. Once you get to him you are free to use up whatever ammo you have or any bolts you can craft. Just try to save pistol ammo.
Chapter 16: Final boss, for me pistol was the easiest weapon to use (burst pistol if you have dlc) just dodge left or right avoiding arm slams and returning fire when possible. It was not a quick fight for me but was pretty easy. If you do run out of ammo she will spawn the baby spider things to replenish your supply. If you find your out of ammo and she is not spawning more, double check the area to see if there was something you missed and check that each type of gun is empty (for example laser sight pistol and burst pistol do not share loaded clip).
And with that the rest should be smooth sailing! Let me know if there are any spots your stuck on and I will try to help as much as possible. This is my first guide(tips really) so feedback would be appreciated! Thanks and good luck on your runs!
These can be accessed in the options menu, & most importantly, they do not void achievements.
You can do any achievement in this game with the cheats on.
There are 3 cheats & the effects are: unlimited health, unlimited stamina & any damage you inflict kills an enemy (firearm or melee, menu description is misleading)
It should be noted that you can still die with the cheats on, failing a scripted sequence or getting grabbed by a boss (saw lady, flamethrower guy etc.) will get you killed however seeing as everything including bosses dies in a single shot, that latter shouldn't be much of an issue.
If/when this get's patched out, I'll delete this solution.
Use your saves every 2 or 3 chapters just in case the game crashes or something. I recommend saving before entering the theater in chapter 8 just in case you mess up the blue light of death segment. Not sure if it would kill you, but I didn't want to chance it. I also recommend saving right after killing O'Neal because in chapter 12 the door crank glitched on me and I was stuck in the animation and couldn't move. Had to reload back to start of chapter 9 and wasted half an hour.
You will need to beat the game once to be able to play Classic Mode in a New Game. Classic Mode is Nightmare Difficulty (the previous hardest difficulty) with the removal of autosaves and the ability to upgrade your weapons or skills.
You're given 7 manual saves to use through your game in any of the normal spots. Here is where I used mine:
1 - After the gas room, before City Hall (end of Chapter 4)
2 - After dodging the light, just before the Stefano boss fight (halfway through Chapter 8)
3 - After completing the wheel puzzle but before the shootout with Torres (end of Chapter 9)
4 - After fighting with O'Neal but before having Torres blow up the Emitter (end of Chapter 11)
5 - After reaching the hotel (a mirror will appear when you tell Hoffman you are not yet ready for the fire escort near the end of Chapter 13)
6 - At the elevator just before the Theodore bosses (end of Chapter 14)
7 - In Sebastian's room before Myra (Chapter 16)
Here are some tips you might keep in mind when going for this achievement:
-Most bosses will give you an infinite supply of ammo to kill them with if you run out of handgun ammo
-A lot of locker keys are easy to access and will give you a good amount of materials to use
-The shooting gallery will give you a large amount of materials to use for free
-Using a Medical Syringe replenishes some stamina as well which is useful when you are being chased
-Bottles can be very handy for bypassing a group of enemies and you'll find them everywhere
-Stomping an enemy makes you invulnerable for a moment and will always kill them instantly
-Take advantage of stealth kills to save materials and get easy instant kills
-The hand axe will often kill basic enemies in its one swing
-You cannot upgrade your weapons but you CAN loot ammo pouch upgrades
-The crossbow bolts are all very useful, I suggest getting a feel for what they all can do because even in their basic forms they can allow you to instant kill enemies or distract a room you're having trouble with
Finally, if a visual example is more for you, I have made a video of a Classic Mode run with some commentary below:
I'm very open to feedback if you have suggestions on improving this guide so please let me know :)
Good Luck!
In my run through Classic mode I saved on Chapter 4, Chapter 8, Chapter 9, Chapter 11, Chapter 13, Chapter 14 and Chapter 15. Throughout your playthrough you’ll want to grab as many keys as you can since the contents inside the lockers are imperative to your survival.
Below I am going to go through chapter by chapter of what I did to try and help, hopefully it works for you.
This chapter is straight forward, it’s all just scripted events so it’s impossible for you to die in this chapter.
Chapter 2
Only real threats in this chapter are the Guardian, Stefano and the group of Lost that you encounter towards the door in front of O’Neal’s Safe house. When in front of O’Neal’s safe house best to try and assassinate the three lost near the door.
On Chapter 2 when you kill your very first enemy you'll want to shoot her 4 times in the chest to take her down, then run upstairs and grab some pistol ammo. Then a lost will come to the door kick the door open and run down the road to lose sight of him.
When you get to the section where O'Neal runs to the safe house, you are gonna want to try and stealth kill the enemies near the door.
Or you can just run for the door, once your inside talk to O'Neal and you'll be on Chapter 3.
In this chapter you will want to get the Warden's Crossbow, the two parts for the sniper rifle, the sawed-off shotgun. You will also want to start collecting as many keys as you can.
Keys to avoid is the key inside the church and the key by the sign on the north-east side of the map directly south of the petrol station.
First tricky part is where you've got to wait for the door to open. Before completing the frequency puzzle go up the ladder and into the room to find the Warden's Crossbow ammo pouch.
Best way I found to tackle this area is to run around and keep going up and down the ladder and jumping off the ledge on the right side.
Next up is the gas section where you encounter a Lament. Just take your time and make sure to pick up the locker key in that area and use the cover to your advantage.
Chapter 5
Only hard parts is the first encounter with the Guardian, don't bother to try and fight her, just run to the left and you see some explosive barrels shoot them and continue running on the left side of the building.
When running to the side door make sure to grab the Explosive Bolts, and when coming near the door shoot a few Smoke Bolts and Shock Bolts near the door to allow you enough time to get through the door.
Obscura section
For this part just keep on moving and sprinting away when the Obscura attacks. Try shooting the camera with the pistol and shotgun to make the timer go down again.
Chapter 6
Only tricky moment is when you encounter the Watcher, best to navigate him is to just run for it. When he grabs your I recommend changing your sensitivity to at least 50 when he grabs you, so you can aim easier.
Also in this chapter make sure to get the Key and the Handgun ammo pouch.
Chapter 7
Only tricky part is when you've got to destroy both pieces of art.
The first piece I went to was the Obscura, what I did was sneak and got the key and then ran for it whilst shooting shock bolts and smoke bolts at the floor. If she hits you'll want to heal yourself as I died whilst on the other side of the gate when she managed to hit me.
Second piece of art has loads of lost blocking your exit when you get the key, best way I found was to go for it head for the door whilst firing smoke and shock bolts at your feet allowing you time to open the gate.
In this chapter there's only 2 hard sections I'd say, first is when you encounter the Aperture, just make sure you stay out of the blue light and grab the locker key in that section.
Stefano Boss
Best weapons I found to use were the Semi-Automatic Pistol, Shotgun, and the Warden's Crossbow with the Explosive Bolts. Just shoot one bullet at Stefano and he'll start teleporting. When he's teleporting around don't use your stamina, only use it when he's charging at you or when he's taking a photo slowing you down if you didn't manage to get away.
In the second phase just make sure to stay away from the yellow orbs floating above the ground as they can inflict massive amounts of damage. Also take a note of when the Aperture is going to slam his tentacles.
Chapter 9
Only hard part is when have to open the door with the door crank, when you pick it up all the cell doors will open. Just take your time, stay back and try and stealth assassinate. Be careful through as there is a Hysteric lurking about.
When all enemies are dead make sure to grab the locker key in that section to proceed to the door puzzle make sure to complete the puzzle and grab the locker key from the statues hand and then save again before chapter 10.
Quite hectic the beginning of this chapter, best weapons I found to use were the Sawed-Off Shotgun, the Warden’s Crossbow with Explosive and Shock Bolts and the Sniper Rifle. First phase isn’t that bad since a few lost will spawn and then a Hysteric will spawn. Best way to take her out is to use a shock bolt on her and try and shoot her in the head with the Sniper Rifle. Doing this will result in you being able to kill her with 1 - 2 shots to the head. After killing the Hysteric knock over the Red Barrel which will come in handy in the next phase.
Next phase is when a Spawn crashes through the wall, shoot the oil on the floor near where it will come out and shoot it three times with the shotgun, then another Spawn will come crashing through the ceiling use a shock bolt and shoot it three times with the shotgun. Once they’re dead take care of the remaining lost and get the locker in that is in the ceiling in the next room.
Outside section
Best way I found was to do it stealthily but if you get caught using shock bolts will be a good option too. Just take your time when doing it in stealth use the bushes to you advantage. You don’t have to kill all of the Disciple’s.
Chapter 11
Only hard parts are when you’ve got to get the chip to open the door and when you face off O’Neal.
Getting the chip for the door
Make sure to grab the medical pouch upgrade in Lab 2, be sure to explore Lab 1 to get extra supplies if need be. When you’ve got the chip from Lab three head right outside the door and keep going down the corridor. Use a bottle to get the lost attention and wait for him to run around and assassinate him. Then make your way down the stairs and there’s going to be a Lament and a Hysteric moving about no need to worry about the Hysteric as it only move up and down the corridor on the far right side of the room and Lament will be going up and down the middle of the room. Wait for the lament to go near the door and turn around, then sneak your way to the door and wait in the right corner for it to open.
O’Neal boss
Pretty easy this boss was I found, keep your distance and AVOID destroying his fuel canister on his back. Best weapons I found to use were the Semi-Automatic Pistol, Wardens Crossbow, Freeze, Smoke and Harpoon Bolts. What I did was run around the pillar near the door and the curtain near the door where you entered the room. Every time O’Neal followed you to the curtain use the sprinklers in the corridor then wait by the pillar for him to come out and shoot him and rinse and repeat.
Quite straight forward this chapter since it's short. In the first area try and assassinate the Glutton that's by the gate. When through the first area bare left until you get to the area where Lily's door is located, then make your way to the stairs, nut watch out there's a Spawn scouring the area near the stairs.
Overall, stay out of sight and keep your distance from the enemies since this chapter is quite dark.
Chapter 13
Hard parts I found with this chapter was getting to the Hotel and the fire walk section.
Best way I found to get to the hotel was to head left when you leave the safe house and make your way to the dinner. Go past it and turn left and sneak your way down the road, watch out for Glutton's at the intersection and also there will be a Harbinger nearby. Run past him to get to the hotel.
Fire Walk Section
Best way I found was to use the Burst Handgun since it can kill a Disciple in 2 bursts, other good weapons are the Warden's Crossbow with Shock, Freeze and Smoke Bolt and the Sawed-Off Shotgun.
When making your way forward be on the lookout for boxes containing ammo and syringes.
In this chapter I completed all the shooting range challenges as I could, this will be very useful in Chapters 15 - 16.
Overall, I think this part was quite tricky in the first section where you've got to activate the leaver to open the door. When the in game cutscene has finished head left straight away and try and assassinate the Disciple from behind, the head through the door on your right and down the corridor and grab the key in the red wheel barrow.
Try and use a glass bottle in that corridor to get the Disciple's attention and assassinate him, then pull the leaver. Then fire a smoke bolt into the middle of the section in front of the gate and run for it and you'll have no problem.
Next section is where you've got a Harbinger and a regular lost in close proximity, when they're both together fire a freeze bolt at them and another one near the leaver giving you time to use it.
You've then got to open another door with a valve and you'll go into a room with several Spawn Waiting for you. When against the Spawn use the Shock, Explosive and the Shotgun to deal with them. don't' bother going for the Key on the left-hand side of this room, since the enemies that you got past can come near the gate and shoot you throw it.
Next hard section is the Keeper (Box Head) and Laura boss fights.
Keeper section
Only one Keeper will spawn at first fire 6 - 7 Harpoon shots at him to take him down with ease. However, two Keepers will spawn simultaneously. Best strategy I found was to try and group them up together and fire a freeze bolt at them along with explosive bolts too. The Sniper Rifle is a good weapon against the Keepers.
Laura boss
This went better than I expected. It's important that you turn the two valves in this area as it will activate the fire trap in the middle of the room.
When that's done use a shock bolt or freeze bolt to stun her for a few moments giving you time to activate the trap. Do this twice and she'll be burnt to a crisp.
Only tricky parts I found in these chapters were the encountering the last few enemies in this game and they are as follows. Albedo's, Effigy and the Matriarch.
Albedo Section
These enemies are very tough to take down since they're basically made of rock. Best way I found to take care of them was to try and assassinate a few of them to lower their numbers, sine you'll need a fair bit of ammo and resources for chapter 16.
If all hell breaks loose then shoot them with Explosive, Freeze and Shock Bolts. Also a shot in the head with the Harpoon bolt will kill one of them in a single hit but hard to pull off.
Effigy Boss
For this section just keep moving, when it slams the telephone pole onto the ground get out your Sniper/Harpoon Bolt and shoot him in the red area of his chest.
Chapter 16
Only real threat in this chapter is the final boss
Matriarch Boss
Now onto the last boss in this game. Overall I found this quite easy and did it on my first try on Classic which I though was very satisfying. However, you'll want to have sufficient herbs to keep healing yourself if need be. Throughout the fight you'll want to be constantly moving and taking note of where the arm is going to land, try and avoid it if possible. Best weapons I found were the Sniper Rifle, this can take out a limb in three shots, the Harpoon Bolt is a good option too.
When the Matriarch grabs you it's best to change your sensitivity to about 50 so you can aim more easily when she's moving you about.
Also in this boss battle, be on the lookout for Eggs that spawn containing spiders, shoot the Eggs with one bullet with the pistol and it will stop them from spawning.
Chapter 17
Julie Kidman section
Very last part of the game, just take your time on this section when shooting the Mobius agents as you take barely any damage from their shots.
Overall I hope this playthrough has helped some people, I really enjoyed it.
Classic Mode is locked from the start of the game and cannot be unlocked until you have completed The Evil Within 2 at least once on any difficulty. Classic Mode is the same difficulty as Nightmare, but this time around there are no autosaves or checkpoints, and you are given only seven manual saves to use throughout your entire Classic Mode playthrough. You will not be able to upgrade any of Sebastian’s weapons or abilities.
I would recommend that you spread your seven saves across the following locations:
- End of chapter 4/very beginning of chapter 5, before encountering the Guardian boss outside of City Hall
- In the darkroom during chapter 8 before the Stephano boss fight
- During the end of chapter 9 (right after you solve the puzzle on the floor and the gate opens, do not proceed through the gate, but go back the way you initially came where a mirror can be found and save inside Sebastian's office)
- End of chapter 11 after defeating the Harbinger boss
- Just before pushing Theodore’s stronghold with Hoffman at the end of chapter 13 (when talking to Hoffman in the Sanctuary Hotel, say "No, not ready yet" when the dialogue option appears, then enter the mirror and save in Sebastian's office)
- Towards the end of chapter 14 before fighting the Sadist/three Keepers/Laura
- Before the final boss fight in chapter 16, at the last safe room
Try to look for some locker keys as you make your way through Classic Mode. Lockers will provide crafting materials and additional ammo if you need it, so locker keys can be a great backup. Conserve ammo and use stealth in situations with common enemies so you can avoid unnecessary conflict. Take advantage of stealth kills when you can, but don’t try to be too aggressive if it has been a while since your last save.
When I played Classic mode, the weapons I primarily used were the Semi-Automatic Handgun, the Sniper Rifle, the Warden Crossbow, and the Sawed-Off Shotgun.
For an abbreviated walkthrough for this achievement, refer to the following post.
Classic Mode Abbreviated Walkthrough
Patch 1.05:
If you are using the invincibility cheat for assistance during your Classic Mode playthrough, remember that there are a few spots where you can be killed instantly despite enabling invincibility. These situations are as follows:
Chapter 2:
- Once you see Stefano kill for the first time and the game introduces cover mechanics, it's possible to die if you leave cover here and Stefano sees you
- Guardian (red hallway, after leaving the vents) can kill you if you don't run away from it
- Guardian (same area as above, right after Stefano throws the knife at Sebastian) can kill Sebastian during a QTE sequence where you must tap the A button repeatedly. Failing the QTE results in death.
Chapter 6:
- The Watcher can kill you in the Marrow tunnels (like I mentioned in the OP) but not during the initial encounter where it's possible to sneak around it or fight it. There's a moment just after the initial Watcher encounter where Sebastian opens a set of doors, but one of the Watcher's arms grabs Sebastian from behind, and you have to shoot the Watcher in the face five times before it can eat Sebastian (this part has really weird sensitivity when it comes to aiming the pistol, but at least you have infinite ammo for a brief moment).
Chapter 8:
- Before the boss fight with Stefano in this chapter, there's a part where you have to stay out of Aperture's (the giant camera/tentacle thing) line of sight, represented by blue light. If Aperture spots you, then you have an extremely short window of time to get back in cover, but if you don't find cover then Aperture quickly squashes Sebastian in a cutscene, resulting in a game over.
Chapter 14
- During the confrontation with the Sadist (chainsaw wielding character), you have to run away. If you stand still or don't run away then the Sadist will kill you.
- There's a little QTE battle with the Sadist shortly after the moment you run away from him. You need to tap the A button to win the QTE battle or else you'll be killed.
Chapter 16:
- In the final boss battle, after you shoot off one of the boss' shoulders, there's a moment where the detached arm grabs Sebastian and you have to shoot the glowing spot on the arm four or five times to free yourself. If you don't do this in time then the boss will kill you (this is similar to the moment where you can be killed by the Watcher in chapter 6).
Chapter 17:
- Even with the invincibility cheat enabled, I still took damage during the final shooting gallery section with Kidman, oddly enough. It's possible to die here if you're a really bad shot or if you spend too much time out of cover, but you have to spend a LOT of time out of cover in order to be killed during this sequence.
This should cover most, if not every scenario where it is possible to be killed while having invincibility turned on. If there was something I missed, then leave a response to me in this thread and I will update the guide.
Classic Mode is locked from the start of the game and cannot be unlocked until you have completed The Evil Within 2 at least once on any difficulty. Classic Mode is the same difficulty as Nightmare, but this time around there are no autosaves or checkpoints, and you are given only seven manual saves to use throughout your entire Classic Mode playthrough. You will not be able to upgrade any of Sebastian’s weapons or abilities.
I would recommend that you spread your seven saves across the following locations:
- End of chapter 4/very beginning of chapter 5, before encountering the Guardian boss outside of City Hall
- In the darkroom during chapter 8 before the Stephano boss fight
- During the end of chapter 9 (right after you solve the puzzle on the floor and the gate opens, do not proceed through the gate, but go back the way you initially came where a mirror can be found and save inside Sebastian's office)
- End of chapter 11 after defeating the Harbinger boss
- Just before pushing Theodore’s stronghold with Hoffman at the end of chapter 13 (when talking to Hoffman in the Sanctuary Hotel, say "No, not ready yet" when the dialogue option appears, then enter the mirror and save in Sebastian's office)
- Towards the end of chapter 14 before fighting the Sadist/three Keepers/Laura
- Before the final boss fight in chapter 16, at the last safe room
Try to look for some locker keys as you make your way through Classic Mode. Lockers will provide crafting materials and additional ammo if you need it, so locker keys can be a great backup. Conserve ammo and use stealth in situations with common enemies so you can avoid unnecessary conflict. Take advantage of stealth kills when you can, but don’t try to be too aggressive if it has been a while since your last save.
When I played Classic mode, the weapons I primarily used were the Semi-Automatic Handgun, the Sniper Rifle, the Warden Crossbow, and the Sawed-Off Shotgun.
For an abbreviated walkthrough for this achievement, refer to the following post.
Classic Mode Abbreviated Walkthrough
Patch 1.05:
If you are using the invincibility cheat for assistance during your Classic Mode playthrough, remember that there are a few spots where you can be killed instantly despite enabling invincibility. These situations are as follows:
Chapter 2:
- Once you see Stefano kill for the first time and the game introduces cover mechanics, it's possible to die if you leave cover here and Stefano sees you
- Guardian (red hallway, after leaving the vents) can kill you if you don't run away from it
- Guardian (same area as above, right after Stefano throws the knife at Sebastian) can kill Sebastian during a QTE sequence where you must tap the A button repeatedly. Failing the QTE results in death.
Chapter 6:
- The Watcher can kill you in the Marrow tunnels (like I mentioned in the OP) but not during the initial encounter where it's possible to sneak around it or fight it. There's a moment just after the initial Watcher encounter where Sebastian opens a set of doors, but one of the Watcher's arms grabs Sebastian from behind, and you have to shoot the Watcher in the face five times before it can eat Sebastian (this part has really weird sensitivity when it comes to aiming the pistol, but at least you have infinite ammo for a brief moment).
Chapter 8:
- Before the boss fight with Stefano in this chapter, there's a part where you have to stay out of Aperture's (the giant camera/tentacle thing) line of sight, represented by blue light. If Aperture spots you, then you have an extremely short window of time to get back in cover, but if you don't find cover then Aperture quickly squashes Sebastian in a cutscene, resulting in a game over.
Chapter 14
- During the confrontation with the Sadist (chainsaw wielding character), you have to run away. If you stand still or don't run away then the Sadist will kill you.
- There's a little QTE battle with the Sadist shortly after the moment you run away from him. You need to tap the A button to win the QTE battle or else you'll be killed.
Chapter 16:
- In the final boss battle, after you shoot off one of the boss' shoulders, there's a moment where the detached arm grabs Sebastian and you have to shoot the glowing spot on the arm four or five times to free yourself. If you don't do this in time then the boss will kill you (this is similar to the moment where you can be killed by the Watcher in chapter 6).
Chapter 17:
- Even with the invincibility cheat enabled, I still took damage during the final shooting gallery section with Kidman, oddly enough. It's possible to die here if you're a really bad shot or if you spend too much time out of cover, but you have to spend a LOT of time out of cover in order to be killed during this sequence.
This should cover most, if not every scenario where it is possible to be killed while having invincibility turned on. If there was something I missed, then leave a response to me in this thread and I will update the guide.
Saved like this:
By the way, there is one life hack that will make life easier: during the passage, at the end of chapter 3, there will be a stage where you will be locked in a room until the door opens. In order not to worry, we just climb onto the stairs and sit on it until we win, no one will touch you. In chapter 14
1. As soon as Chapter 4 begins, we immediately go to the shooting range and go through all its stages. This will provide you with supplies until the very end of the game.
2. You can craft syringes right on the go, that is, handicraft. The amount of resources required for crafting at a workbench and on the go is the same, 3 herbs per unit. This makes you virtually invulnerable.
3. They are best preserved in the following places:
1. Chapter 3 - beginning, in the room with O'Neill.
2. Chapter 6 - the very end, when you reach the post office, before you go destroy the paintings.
3. In front of the puzzle on the floor.
4. Before Boss O'Neill.
5. Before going through the wall of fire.
6. Before the bosses from the first part.
7. Before the final boss.
I recommend going through the game on this difficulty directly, that is, not being distracted by unnecessary skirmishes and additional missions. If there is an opportunity to run past enemies, we run and do not tempt fate. You should be especially careful when going from chapter 3 to the end of chapter 6, if you are guided by the save locations as I described above. I do not recommend combining this passage with knocking out other achievements.
It looks like this: