The Evil Within
71 Achievements
1,735
35-40h
PC
Master of Unlocking
Opened up all the lockers in the save room.
15
0.51%
How to unlock the Master of Unlocking achievement in The Evil Within - Definitive Guide
The guide is finally finished. Huge thanks to slushiaddict, funkym0nkey77, Urban Legxnd, L0cke89, CyberneticHFX, CRO5573Y, Priit3 and Astaroth1337 for their help in the comments!.
Throughout the game you will periodically find rooms which contain mirrors that allow you to transport to the game's safe zone. These rooms are easy to find, they are usually directly in your path and you can hear the song Clair De Lune playing from within them (it gets louder the closer you are). On one of your first visits to the safe area the nurse will lead you to a back room, with 2 walls covered in lockers. These lockers contain random items that will help you; health syringes, more ammo, 5000 upgrade gel etc. To open them you have to find keys within the game, which are hidden inside small breakable statues or (annoyingly) inside the lockers. The following is a list of the keys I have currently found:
* IMPORTANT NOTE* -
If you die and return to checkpoint, any keys (or collectibles) you gathered WILL NOT BE SAVED. Make sure you get them again!
Chapter 1:
- As far as I am aware there are no keys in this chapter.
Chapter 2:
- While following Leslie he will run away into the dark, shortly after this you will come to a gate with a fire nearby. The statue is on a wall to the left of this gate.
-Towards the end of the level there is a house on the right pathway. There is a room blocked by three boards, shotgun these away and burn the enemy on the floor. The key is in a box on the table.
Chapter 3:
- There is a watchtower in the village with flash bolts and EXP at the top. The statue is halfway up the tower. Shoot it and the key will drop to the bottom of the ladder.
- In the barn with the boss, climb the ladders up to the very top floor. This leads to a small room with EXP and a key statue.
- There is a statue on top of a wall to the left of where the sniper enemy spawns. You need to shoot it to drop the key.
- Go stand where the sniper enemy spawned, then look to your left. There is a statue hanging in some cables stretched between the buildings you need to shoot down.
Chapter 4:
- In the building where you get the "Home is where the hospice is" achievement, the key is inside the dead body. You have to interact with the body and cut it open to claim the key.
- Once you drop into the pool of blood you will see a lever to your left. Pull it once and a corpse will fall down the chute, pull it again to drop a statue.
Chapter 5:
- After you drop down to the lower floor of the asylum you will see a rat with a statue on its back. Shoot the statue to get the key.
- After finding Kidman in the water tank you will have to leave Joseph while you go to find the release mechanism. You will pass cells full of enemies on your way there. The statue is in the third cell on your right. shoot the lock to get in.
- After the encounter with Laura where you discover she hates fire, go back into the room where she spawned and open the cabinet in the back right. A crow will fly out with the statue on its back. You can melee as the door opens if you're quick, failing that you can shoot it as the crow flies around the room.
Chapter 6:
- Towards the start of this chapter you will be running down a hill, on your left is a half demolished house with a corpse hanging in a window. Either burn the body or push it aside to reveal the statue behind it.
- In the area you are being shot at by harpoon Gatling guns, there is a statue on the top of the building the gun nests are hanging from. Shoot the statue with your sniper and the key will drop to the ground in front of the door the sadist comes through.
- Once you reach the market area, stick to the right hand side and keep going until you spot a hole in the wall you can crouch through (it should be near the stall covered in meat) then turn left to find the statue at the end. The hole in the wall is covered by boxes you can break, making it somewhat hard to see.
- In the room where you have to lay sacrifices on the altars, there are hanging bodies on chains to the left. After a while they will move, and one of them has a statue on it. Melee when it comes into view.
Chapter 7:
- The first key is right in your path. After you remove a piece from a picture on the wall, a doorway will open. The key is in a safe on the table in this room.
*Once you reach the area where you place the stone into the carving, two doors will open. Go LEFT first. This allows you to turn off the toxic gas that would otherwise be blocking a key in the right hand area.*
- After turning off the gas, head right. In the corner of the first room there is a lever, pulling it will drop a spike trap. Ride it back up to find the statue on a pillar in the corner.
- After this room you will enter a room that has a spike trap in the centre, and a door that must be opened by a wheel. When you interact from the wheel a group of enemies will emerge from a previously locked door. After killing them head into the room they spawned from and (assuming you turned off the gas) go down the stairs to find the statue you probably saw through the railings when you went left.
- Back in the room where you were ambushed while on the wheel, immediately after you open the gate head into the room and go right to find another lever activating a spike trap you must ride up. There is a small room on the way up which contains the key. Be careful with this one as there are more spikes on the roof that will kill you if you aren't fast enough.
Chapter 8:
- The first statue is halfway up the chain of the first gate you need to open, you have to shoot it down, however this will negate the mission specific achievement of this chapter. Sorry.
- Once you drop into the water, stick to the right hand side, the statue is in an indent in the wall.
- Upon meeting the doctor in a large circular room, there will be a doorway blocked by debris. You can just see a statue sticking out of the top of a pipe. Shoot it and the key will slide to the bottom where it can be picked up.
Chapter 9:
- In the branches of a tree to the right of the entrance to the mansion.
- On the top of the first set of shelves to your left after entering the brain surgery room accessed through the dining room.
- In the room you were headed towards when the grinder trap activated in the mansion, on a desk directly to your left as you enter.
- In the room where the lower dial is obtained, go into the middle of the room and look up above the doorway. The statue is above you propped on the roof.
- As you are escaping the barn, burn the haystack to the right of the window to reveal the statue.
Chapter 10:
- Once you return to the room you started in after activating the power the statue is visible in a small room. Shoot the statue before going in and don't bother trying to get the exp. There is a timed spike trap in this room and you don't have long.
- After going down the ladder and disabling the trap, there is a door immediately to your left, the statue is behind some breakable boxes.
- After killing the large monster (I don't know its official name but believe me you'll know it when you see it) in the room with the spinning blades, there will be a heated plate repeatedly slamming into the wall next to the exit. Crouch under it while it is extended to find a statue.
- After (finally) killing Laura, head right before getting into the lift. (Elevator if you're american I suppose) to find the statue.
Chapter 11:
- On one of the horses on a carousel at the beginning of the level. Shoot it down and stand at the edge to pick it up as it passes.
- After you fall into the water you will see the statue floating, push it towards the nearby car so you can pick it up.
- After the trolley ride you enter a broken building and then cross over into another. In this building there is a vending machine, keep activating it until the statue drops.
- Fight off the ambush after saving Kidman, then open the lift (again, elevator if you're american. Wouldn't want to be biased) to the left of the staircase to find the statue.
- After escaping the gas filled mannequin factory, your camera will zoom in on joseph. Above and slightly left of there is a crane with the final statue of this chapter hanging from it. Shoot it down from here and then pick it up just after crossing over the large gap.
Chapter 12:
There are no keys in this chapter.
Chapter 13:
- After the keeper appears again downstairs in the apartment, look up from where he spawned to a hole in the ceiling where the statue is located. (If you missed the keeper spawn, it's left then right then left again from the bottom of the staircase.
- After you get dragged into the save room, exit and continue with the level. you should turn into a room on your right and drop through a hole. Turn tight again to find a statue on top of a large crate.
- After finding Joseph and dealing with Ruvik's shit in the kitchen, look to your left to find the statue on a table.
- Once you've dealt with the keeper you will escape down a dumb waiter. There is another one next to you after you exit, which has a statue inside it.
Chapter 14:
- Right at the start after going down some stairs, look out for a hanging sign for the toilets. Look up and to the left from this sign to see the statue in a hole in the ceiling.
- You will enter a train with the end ripped off. Seb will look into the distance and say something like "there must be a way to get over there" immediately after this you will be attacked by an enemy and enter another train. Turn right to find the statue in the end of this train in the window.
- In the sewer, after a creepy tentacle snatches an enemy away a la dead space, continue until you reach a tunnel with a read light at the far end. On the right of this tunnel is a path blocked by infected tissue you must burn to reach a statue.
- Assuming you fully connected the electrics, when you turn the generator on after killing the boss, an infected wall will be removed revealing a space to the right containing a statue.
- Before climbing onto the crashed train, on top of a pile of rubble next to it.
Chapter 15:
Once again, no keys!
This should be all of them! Let me know if you collect these and still aren't finished!
Throughout the game you will periodically find rooms which contain mirrors that allow you to transport to the game's safe zone. These rooms are easy to find, they are usually directly in your path and you can hear the song Clair De Lune playing from within them (it gets louder the closer you are). On one of your first visits to the safe area the nurse will lead you to a back room, with 2 walls covered in lockers. These lockers contain random items that will help you; health syringes, more ammo, 5000 upgrade gel etc. To open them you have to find keys within the game, which are hidden inside small breakable statues or (annoyingly) inside the lockers. The following is a list of the keys I have currently found:
* IMPORTANT NOTE* -
If you die and return to checkpoint, any keys (or collectibles) you gathered WILL NOT BE SAVED. Make sure you get them again!
Chapter 1:
- As far as I am aware there are no keys in this chapter.
Chapter 2:
- While following Leslie he will run away into the dark, shortly after this you will come to a gate with a fire nearby. The statue is on a wall to the left of this gate.
-Towards the end of the level there is a house on the right pathway. There is a room blocked by three boards, shotgun these away and burn the enemy on the floor. The key is in a box on the table.
Chapter 3:
- There is a watchtower in the village with flash bolts and EXP at the top. The statue is halfway up the tower. Shoot it and the key will drop to the bottom of the ladder.
- In the barn with the boss, climb the ladders up to the very top floor. This leads to a small room with EXP and a key statue.
- There is a statue on top of a wall to the left of where the sniper enemy spawns. You need to shoot it to drop the key.
- Go stand where the sniper enemy spawned, then look to your left. There is a statue hanging in some cables stretched between the buildings you need to shoot down.
Chapter 4:
- In the building where you get the "Home is where the hospice is" achievement, the key is inside the dead body. You have to interact with the body and cut it open to claim the key.
- Once you drop into the pool of blood you will see a lever to your left. Pull it once and a corpse will fall down the chute, pull it again to drop a statue.
Chapter 5:
- After you drop down to the lower floor of the asylum you will see a rat with a statue on its back. Shoot the statue to get the key.
- After finding Kidman in the water tank you will have to leave Joseph while you go to find the release mechanism. You will pass cells full of enemies on your way there. The statue is in the third cell on your right. shoot the lock to get in.
- After the encounter with Laura where you discover she hates fire, go back into the room where she spawned and open the cabinet in the back right. A crow will fly out with the statue on its back. You can melee as the door opens if you're quick, failing that you can shoot it as the crow flies around the room.
Chapter 6:
- Towards the start of this chapter you will be running down a hill, on your left is a half demolished house with a corpse hanging in a window. Either burn the body or push it aside to reveal the statue behind it.
- In the area you are being shot at by harpoon Gatling guns, there is a statue on the top of the building the gun nests are hanging from. Shoot the statue with your sniper and the key will drop to the ground in front of the door the sadist comes through.
- Once you reach the market area, stick to the right hand side and keep going until you spot a hole in the wall you can crouch through (it should be near the stall covered in meat) then turn left to find the statue at the end. The hole in the wall is covered by boxes you can break, making it somewhat hard to see.
- In the room where you have to lay sacrifices on the altars, there are hanging bodies on chains to the left. After a while they will move, and one of them has a statue on it. Melee when it comes into view.
Chapter 7:
- The first key is right in your path. After you remove a piece from a picture on the wall, a doorway will open. The key is in a safe on the table in this room.
*Once you reach the area where you place the stone into the carving, two doors will open. Go LEFT first. This allows you to turn off the toxic gas that would otherwise be blocking a key in the right hand area.*
- After turning off the gas, head right. In the corner of the first room there is a lever, pulling it will drop a spike trap. Ride it back up to find the statue on a pillar in the corner.
- After this room you will enter a room that has a spike trap in the centre, and a door that must be opened by a wheel. When you interact from the wheel a group of enemies will emerge from a previously locked door. After killing them head into the room they spawned from and (assuming you turned off the gas) go down the stairs to find the statue you probably saw through the railings when you went left.
- Back in the room where you were ambushed while on the wheel, immediately after you open the gate head into the room and go right to find another lever activating a spike trap you must ride up. There is a small room on the way up which contains the key. Be careful with this one as there are more spikes on the roof that will kill you if you aren't fast enough.
Chapter 8:
- The first statue is halfway up the chain of the first gate you need to open, you have to shoot it down, however this will negate the mission specific achievement of this chapter. Sorry.
- Once you drop into the water, stick to the right hand side, the statue is in an indent in the wall.
- Upon meeting the doctor in a large circular room, there will be a doorway blocked by debris. You can just see a statue sticking out of the top of a pipe. Shoot it and the key will slide to the bottom where it can be picked up.
Chapter 9:
- In the branches of a tree to the right of the entrance to the mansion.
- On the top of the first set of shelves to your left after entering the brain surgery room accessed through the dining room.
- In the room you were headed towards when the grinder trap activated in the mansion, on a desk directly to your left as you enter.
- In the room where the lower dial is obtained, go into the middle of the room and look up above the doorway. The statue is above you propped on the roof.
- As you are escaping the barn, burn the haystack to the right of the window to reveal the statue.
Chapter 10:
- Once you return to the room you started in after activating the power the statue is visible in a small room. Shoot the statue before going in and don't bother trying to get the exp. There is a timed spike trap in this room and you don't have long.
- After going down the ladder and disabling the trap, there is a door immediately to your left, the statue is behind some breakable boxes.
- After killing the large monster (I don't know its official name but believe me you'll know it when you see it) in the room with the spinning blades, there will be a heated plate repeatedly slamming into the wall next to the exit. Crouch under it while it is extended to find a statue.
- After (finally) killing Laura, head right before getting into the lift. (Elevator if you're american I suppose) to find the statue.
Chapter 11:
- On one of the horses on a carousel at the beginning of the level. Shoot it down and stand at the edge to pick it up as it passes.
- After you fall into the water you will see the statue floating, push it towards the nearby car so you can pick it up.
- After the trolley ride you enter a broken building and then cross over into another. In this building there is a vending machine, keep activating it until the statue drops.
- Fight off the ambush after saving Kidman, then open the lift (again, elevator if you're american. Wouldn't want to be biased) to the left of the staircase to find the statue.
- After escaping the gas filled mannequin factory, your camera will zoom in on joseph. Above and slightly left of there is a crane with the final statue of this chapter hanging from it. Shoot it down from here and then pick it up just after crossing over the large gap.
Chapter 12:
There are no keys in this chapter.
Chapter 13:
- After the keeper appears again downstairs in the apartment, look up from where he spawned to a hole in the ceiling where the statue is located. (If you missed the keeper spawn, it's left then right then left again from the bottom of the staircase.
- After you get dragged into the save room, exit and continue with the level. you should turn into a room on your right and drop through a hole. Turn tight again to find a statue on top of a large crate.
- After finding Joseph and dealing with Ruvik's shit in the kitchen, look to your left to find the statue on a table.
- Once you've dealt with the keeper you will escape down a dumb waiter. There is another one next to you after you exit, which has a statue inside it.
Chapter 14:
- Right at the start after going down some stairs, look out for a hanging sign for the toilets. Look up and to the left from this sign to see the statue in a hole in the ceiling.
- You will enter a train with the end ripped off. Seb will look into the distance and say something like "there must be a way to get over there" immediately after this you will be attacked by an enemy and enter another train. Turn right to find the statue in the end of this train in the window.
- In the sewer, after a creepy tentacle snatches an enemy away a la dead space, continue until you reach a tunnel with a read light at the far end. On the right of this tunnel is a path blocked by infected tissue you must burn to reach a statue.
- Assuming you fully connected the electrics, when you turn the generator on after killing the boss, an infected wall will be removed revealing a space to the right containing a statue.
- Before climbing onto the crashed train, on top of a pile of rubble next to it.
Chapter 15:
Once again, no keys!
This should be all of them! Let me know if you collect these and still aren't finished!
45 Comments
It's random. I had to quit and reload due to a glitch after opening a locker, when I opened the exact same one again I got something different.
Also I've found keys in the lockers too. Hopefully it's coded to give the keys out sooner or you could end up with the last keys you need being in a locker.
Also I've found keys in the lockers too. Hopefully it's coded to give the keys out sooner or you could end up with the last keys you need being in a locker.
By Deadpool 1194 on 17 Oct 2014 14:22
Just checked after reloading. It is random. Even trying out a few safes and then reloading to a save right before will change the content of the lockers.
I hope that it at least gives you the key before running out. Would suck to be stuck at 2 locked doors because you didn't get the random key. I'm also not sure if there are any more than the one I've found.
I hope that it at least gives you the key before running out. Would suck to be stuck at 2 locked doors because you didn't get the random key. I'm also not sure if there are any more than the one I've found.
By SpeckObst on 17 Oct 2014 14:23
Video-guide of The Evil Within to get the achievement Master of Unlocking and Every Nook and Cranny . In the description of the video there is a timeline with shortcuts to all the Keys and Collectibles with its respective names.
1 Comment
Thankfully got collectables on first run , so I'm going new save go no gel run and pick damn keys up , ,Ty info drop like
By LIAM SLANEY86 on 13 Apr 2024 10:48
Chapter 2
Key #1: In Chapter 2 when you reach the 1st Gate, it is directly to your left on the stone wall.
Key #2: When you reach the big Bonfire with the Haunted just sitting in front of it. Instead of heading left towards the 2nd gate, head straight towards a house. Inside the house is a boarded up room. Use your melee to break the door down and the key is in a box on the desk.
Chapter 3:
Key #3: Climb the big tower at the end of the level and if you look down the hole that the ladder is in you can see this on one of the towers supports
Key #4: If you enter the barn from the door on the 2nd level, Immediately turn left towards the Sadist and there is a ladder going upwards. Head up the ladder and there will be a statue on a desk.
Key #5: Go to the bottom level of the barn and exit out the back. Head down the back alley and you will see some stairs. Instead of going up those stairs, take the path beside them at ground level and look at the top corner of the wall. There should be a haunted standing on the ground beside the wall that has the statue on it.
Key #6: Head out into the open( Middle of the map where all the haunted are). If you look upwards you can see a statue on a rope hanging. I think the rope is between the house of the shooting haunted and the one Marcello is in.
Chapter 4:
Key #7: This key is in the Torso of the body the doctor is working on. Search the x-ray on the desk to see they keys and then you can interact with the body.
Key #8: When you follow Ruvik and you are washed away in a flood of blood. You will appear in a blood soaked room where a bunch of enemies will spawn when you get near the white door. There are 3 sitches in the main area. One will activate a trap, one will drain the blood and the third one will release a body from a chute. Use the 3rd one a second time and it will drop a statue from a chute.
Chapter 5:
Key #9: After killing the invisible Haunted, you will come to a hole in the floor. Drop down and there will be a Rat with a statue on its back.
Key#10: When you are following the pipes to save Kidman. In the hall with all the jail cells. The statue is in the 2nd last cell to the right. It will be sitting on the bed.
Key #11: When you trigger Laura and run to the oil patch to burn her. Go back into that room she spawned from and open the locker. A Bat with a statue on it will fly out.
Chapter 6:
Key #12: Right at the start after leaving the safe zone and appearing in a house basement. Leave the house and head towards the the gate. On your way to the gate there will be a house to your left. Inside this house you will see at the far side a body hanging. Behind that body is a statue in the window.
Key #13: Once you get the sniper if you zoom to the first ledge of the tower you can see a statue up there. When you shoot it, it will drop right in front of the door where the sadist spawns.
Key# 14: When you reach the market place. You will see an audio tape on one of the tables to the right. There will be stacked boxes to the right after this table, break them to expose a hole in the wall. Crawl through and you will find a statue to your left
Key #15: When you arrive in a room where you need to lower the sacrifices onto the table, head left to where you see body bags being moved. The statue will be on one of those body bags.
Chapter 7:
Key #16: When you find the first wall where you knife the panel of a head out to reveal a hidden room, you will see a safe to your left. Open the safe to get a key.
**** When you arrive in the big room where a giant stone falls on the keeper and you need to place 3 panels on it to open the path, complete the left path first or else you will be unable to get key #18
Key #17: On the path to the right, you will come into a room with an audio tape at the opposite end of the room. To the left will be a trap with a switch. Use it to lower the trap, jump on top and when it rises you will see the statue on the corner closest to the wall and entrance.
Key #18: Shortly after Key #17 you will reach a room with a gate. Once you interact with this gate, a group of deformed haunted will bust through a door. You want to enter that door. If you completed the left path, there will not be any gas, if not the area below wll be flooded with purple gas. Head down the stairs, turn right and follow the path down. There are a lot of traps so be careful. At the end of the path you will see a room with a circle of green gel in the middle as well as a statue.
Key #19: Once you head back from key #18, open that gate and continue forward. You will eventually reach a room where there is another ceiling trap as well as the panel for the big stone that fell on the keeper. Instead of grabbing the panel, activate the switch for the trap and get on top. Quickly run to the opening on the other side of the room. If you are on the trap too long you will be crushed. In the opening you will come to a table with a big green jel and a box with a key in it.
Chapter 8:
Key #20: When you arrive at the first gate, You will need to turn the wheel to open the door. Once opened you will see a statue lower on the chain attached to that wheel.
Key #21: After opening the 2nd gate where a bunch of little annoying enemies spawn when you interact with the gate, you will need to traverse through a watery area. On your right you will see small waterfalls. The statue will be in the last one. It is hard to see to just run up and melee it.
Key #22: When you get transported to a medical room. There will be a document and an audio tape in this room as well. There will be a blocked off door with a bunch of pipes in front of it, you will see the statue popping out of the one that is diagonally facing that blocked door.
Chapter 9:
Key #23: When you are outside the estate, to the right is a tree that has the statue in it.
Key #24: Once you enter the Estate, head upstairs and into the room in the middle with two doors. Look up towards the ceiling and in one of the corners where the window is on the ceiling you will see a statue.
Key #25: On the main floor head to the room to the left. It will be a dining room with a document in it. Continue down this path until you reach the end where you are in the room with the brain prob puzzle. On the top of the first shelf is the statue
Key #26: On the 2nd floor when you trip the trap that grabs you and tries to pull you into the grinder. Head straight into the bedroom and turn left. It will be on the dresser.
Key #27: When you are in the barn and need to escape get to the top where the window is and burn the haystack to the right. A statue will be there. This must be done before interacting with the window.
Chapter 10:
Key #28: Right at the start go down the ladder and forward through the hall. You will come up to a Save room. Continue to your right, down the stairs and down the ladder. WARNING!!! There is a wire trap near the base of the ladder. If you trip this you can not get the key, the trap will block off the room. Once you avoid the trap head in the room to your right and you will see 3 boxes in a corner. Break them to reveal a statue.
Key #29: After you deal with the area with that swinging blade and the circus music you will reach a room with a large door that has a switch with no power to it. Once you turn the corner and see the door, look left and you will see a small opening. There is a statue and a low hanging trap. Shoot the statue and quickly grab it before the trap drops.
Key #30: After powering up the generator and fighting your 1st Trauma. You will encounter you first orange glowing grate. It will push forward to crush you, but if you look behind you will see a statue. Shoot it and crawl under. Do not worry, you take no damage from the bake of the grate if it closes.
Key #31: This key can only be obtained if you kill Laura in chapter 10 which is very difficult outside of NewGame+. If you kill here head towards the elevator but do not go in. Turn to the right and go around. You will see a statue on the ground against the cage.
Chapter 11:
Key #32: Near the start on a horse on the Merry go round.
Key #33: You will reach a point when the ground crumples beneath you and you fall into the water. This is right before being introduced to the water beast that you need to distract with bodies to swim across. Near the back of the Pond or whatever you want to call it, you will see a floating statue. Push it towards a car or land and destroy it for a key.
Key #34: After riding the yellow trolly/elevator across where you are defending against hordes of haunted throwing Molotovs, Axes and shooting machine guns. Follow the path across some pipes into the building and you will see a vending machine. Interact with it twice to drop a statue.
Key #35: After rescuing Kidman a Haunted with a machine gun comes out of an elevator in the next room. Kill it and open the elevator for a statue.
Key #36: After exiting the mannequin plant. Use your sniper to zoom towards the 2nd Crane and you will see a statue hanging. Shoot it and the key will be at the end of the level in front of the entrance to where Joseph is.
Chapter 12:
None
Chapter 13:
Key #37: After you pass the area with two fake Ruvik's, you will head down some stairs to an area where the Keeper is. Go into the room he is in, wait for him to leave and if you look up through the hole in the floor, you will see a statue. You can shoot it from the floor above as well but you can only grab it on the lower floor. Be aware that the key will be in the statue again if you ever load a save.
Key #38: After the save room, you will go through a white door and drop down. Open the next door and turn yo your right. Walk to the end and look around the piping. There will be a statue there.
Key #39: In the Kitchen when the green saw things start flying around. It will It is on the first counter on your left. It is at the back and you will need to be on the far side of the counter to grab it.
Key #40: After escaping the keeper and riding up Dummy Waiter, you will get out and ther will be a statue
Chapter 14:
Key #41: At the beginning of the level, just before the save room, you will see a yellow sign. Move to the pillar and look to the roof and you will see an area with a panel missing. It will be at the top of the wall.
Key #42: After leaving the train full of explosives, you will see two trains beside each other. Look in the right train's back window and you will see the statue. You can shoot it there but you need to enter the left train and move to the right train through the train doors and then move to the back.
Key #43: This will be in the next room after the monster grabs you and you need to shoot it to make it let go. You will reach an area where you are walking in a flooded hallway. You will see a wire trap, which if triggered traps you between electricity. If you look to your right you will see it behind a fence as you walk down the hallway. Take the first right and take the next right and a third right and you will be right in front of it
Key #44: After beating the boss and activating the generator, instead of going in the elevator, head right all the way to the back and crawl underneath the electricity. In the Web Goo should be a statue
Key #45: The last statue is near the very end as you get outside. You will see a train that is covered in rubble and the statue will be sitting right in front of it. It will be very hard to miss.
Key #46&47: You will receive these from one of the locked lockers
Key #1: In Chapter 2 when you reach the 1st Gate, it is directly to your left on the stone wall.
Key #2: When you reach the big Bonfire with the Haunted just sitting in front of it. Instead of heading left towards the 2nd gate, head straight towards a house. Inside the house is a boarded up room. Use your melee to break the door down and the key is in a box on the desk.
Chapter 3:
Key #3: Climb the big tower at the end of the level and if you look down the hole that the ladder is in you can see this on one of the towers supports
Key #4: If you enter the barn from the door on the 2nd level, Immediately turn left towards the Sadist and there is a ladder going upwards. Head up the ladder and there will be a statue on a desk.
Key #5: Go to the bottom level of the barn and exit out the back. Head down the back alley and you will see some stairs. Instead of going up those stairs, take the path beside them at ground level and look at the top corner of the wall. There should be a haunted standing on the ground beside the wall that has the statue on it.
Key #6: Head out into the open( Middle of the map where all the haunted are). If you look upwards you can see a statue on a rope hanging. I think the rope is between the house of the shooting haunted and the one Marcello is in.
Chapter 4:
Key #7: This key is in the Torso of the body the doctor is working on. Search the x-ray on the desk to see they keys and then you can interact with the body.
Key #8: When you follow Ruvik and you are washed away in a flood of blood. You will appear in a blood soaked room where a bunch of enemies will spawn when you get near the white door. There are 3 sitches in the main area. One will activate a trap, one will drain the blood and the third one will release a body from a chute. Use the 3rd one a second time and it will drop a statue from a chute.
Chapter 5:
Key #9: After killing the invisible Haunted, you will come to a hole in the floor. Drop down and there will be a Rat with a statue on its back.
Key#10: When you are following the pipes to save Kidman. In the hall with all the jail cells. The statue is in the 2nd last cell to the right. It will be sitting on the bed.
Key #11: When you trigger Laura and run to the oil patch to burn her. Go back into that room she spawned from and open the locker. A Bat with a statue on it will fly out.
Chapter 6:
Key #12: Right at the start after leaving the safe zone and appearing in a house basement. Leave the house and head towards the the gate. On your way to the gate there will be a house to your left. Inside this house you will see at the far side a body hanging. Behind that body is a statue in the window.
Key #13: Once you get the sniper if you zoom to the first ledge of the tower you can see a statue up there. When you shoot it, it will drop right in front of the door where the sadist spawns.
Key# 14: When you reach the market place. You will see an audio tape on one of the tables to the right. There will be stacked boxes to the right after this table, break them to expose a hole in the wall. Crawl through and you will find a statue to your left
Key #15: When you arrive in a room where you need to lower the sacrifices onto the table, head left to where you see body bags being moved. The statue will be on one of those body bags.
Chapter 7:
Key #16: When you find the first wall where you knife the panel of a head out to reveal a hidden room, you will see a safe to your left. Open the safe to get a key.
**** When you arrive in the big room where a giant stone falls on the keeper and you need to place 3 panels on it to open the path, complete the left path first or else you will be unable to get key #18
Key #17: On the path to the right, you will come into a room with an audio tape at the opposite end of the room. To the left will be a trap with a switch. Use it to lower the trap, jump on top and when it rises you will see the statue on the corner closest to the wall and entrance.
Key #18: Shortly after Key #17 you will reach a room with a gate. Once you interact with this gate, a group of deformed haunted will bust through a door. You want to enter that door. If you completed the left path, there will not be any gas, if not the area below wll be flooded with purple gas. Head down the stairs, turn right and follow the path down. There are a lot of traps so be careful. At the end of the path you will see a room with a circle of green gel in the middle as well as a statue.
Key #19: Once you head back from key #18, open that gate and continue forward. You will eventually reach a room where there is another ceiling trap as well as the panel for the big stone that fell on the keeper. Instead of grabbing the panel, activate the switch for the trap and get on top. Quickly run to the opening on the other side of the room. If you are on the trap too long you will be crushed. In the opening you will come to a table with a big green jel and a box with a key in it.
Chapter 8:
Key #20: When you arrive at the first gate, You will need to turn the wheel to open the door. Once opened you will see a statue lower on the chain attached to that wheel.
Key #21: After opening the 2nd gate where a bunch of little annoying enemies spawn when you interact with the gate, you will need to traverse through a watery area. On your right you will see small waterfalls. The statue will be in the last one. It is hard to see to just run up and melee it.
Key #22: When you get transported to a medical room. There will be a document and an audio tape in this room as well. There will be a blocked off door with a bunch of pipes in front of it, you will see the statue popping out of the one that is diagonally facing that blocked door.
Chapter 9:
Key #23: When you are outside the estate, to the right is a tree that has the statue in it.
Key #24: Once you enter the Estate, head upstairs and into the room in the middle with two doors. Look up towards the ceiling and in one of the corners where the window is on the ceiling you will see a statue.
Key #25: On the main floor head to the room to the left. It will be a dining room with a document in it. Continue down this path until you reach the end where you are in the room with the brain prob puzzle. On the top of the first shelf is the statue
Key #26: On the 2nd floor when you trip the trap that grabs you and tries to pull you into the grinder. Head straight into the bedroom and turn left. It will be on the dresser.
Key #27: When you are in the barn and need to escape get to the top where the window is and burn the haystack to the right. A statue will be there. This must be done before interacting with the window.
Chapter 10:
Key #28: Right at the start go down the ladder and forward through the hall. You will come up to a Save room. Continue to your right, down the stairs and down the ladder. WARNING!!! There is a wire trap near the base of the ladder. If you trip this you can not get the key, the trap will block off the room. Once you avoid the trap head in the room to your right and you will see 3 boxes in a corner. Break them to reveal a statue.
Key #29: After you deal with the area with that swinging blade and the circus music you will reach a room with a large door that has a switch with no power to it. Once you turn the corner and see the door, look left and you will see a small opening. There is a statue and a low hanging trap. Shoot the statue and quickly grab it before the trap drops.
Key #30: After powering up the generator and fighting your 1st Trauma. You will encounter you first orange glowing grate. It will push forward to crush you, but if you look behind you will see a statue. Shoot it and crawl under. Do not worry, you take no damage from the bake of the grate if it closes.
Key #31: This key can only be obtained if you kill Laura in chapter 10 which is very difficult outside of NewGame+. If you kill here head towards the elevator but do not go in. Turn to the right and go around. You will see a statue on the ground against the cage.
Chapter 11:
Key #32: Near the start on a horse on the Merry go round.
Key #33: You will reach a point when the ground crumples beneath you and you fall into the water. This is right before being introduced to the water beast that you need to distract with bodies to swim across. Near the back of the Pond or whatever you want to call it, you will see a floating statue. Push it towards a car or land and destroy it for a key.
Key #34: After riding the yellow trolly/elevator across where you are defending against hordes of haunted throwing Molotovs, Axes and shooting machine guns. Follow the path across some pipes into the building and you will see a vending machine. Interact with it twice to drop a statue.
Key #35: After rescuing Kidman a Haunted with a machine gun comes out of an elevator in the next room. Kill it and open the elevator for a statue.
Key #36: After exiting the mannequin plant. Use your sniper to zoom towards the 2nd Crane and you will see a statue hanging. Shoot it and the key will be at the end of the level in front of the entrance to where Joseph is.
Chapter 12:
None
Chapter 13:
Key #37: After you pass the area with two fake Ruvik's, you will head down some stairs to an area where the Keeper is. Go into the room he is in, wait for him to leave and if you look up through the hole in the floor, you will see a statue. You can shoot it from the floor above as well but you can only grab it on the lower floor. Be aware that the key will be in the statue again if you ever load a save.
Key #38: After the save room, you will go through a white door and drop down. Open the next door and turn yo your right. Walk to the end and look around the piping. There will be a statue there.
Key #39: In the Kitchen when the green saw things start flying around. It will It is on the first counter on your left. It is at the back and you will need to be on the far side of the counter to grab it.
Key #40: After escaping the keeper and riding up Dummy Waiter, you will get out and ther will be a statue
Chapter 14:
Key #41: At the beginning of the level, just before the save room, you will see a yellow sign. Move to the pillar and look to the roof and you will see an area with a panel missing. It will be at the top of the wall.
Key #42: After leaving the train full of explosives, you will see two trains beside each other. Look in the right train's back window and you will see the statue. You can shoot it there but you need to enter the left train and move to the right train through the train doors and then move to the back.
Key #43: This will be in the next room after the monster grabs you and you need to shoot it to make it let go. You will reach an area where you are walking in a flooded hallway. You will see a wire trap, which if triggered traps you between electricity. If you look to your right you will see it behind a fence as you walk down the hallway. Take the first right and take the next right and a third right and you will be right in front of it
Key #44: After beating the boss and activating the generator, instead of going in the elevator, head right all the way to the back and crawl underneath the electricity. In the Web Goo should be a statue
Key #45: The last statue is near the very end as you get outside. You will see a train that is covered in rubble and the statue will be sitting right in front of it. It will be very hard to miss.
Key #46&47: You will receive these from one of the locked lockers
There are 45 lockers in the game, and you need to find 45 keys to open them all. However, you can find an additional 2 keys in a random locker if you happen to miss any of the ones in the story. Lockers have useful items in them such as green gel and ammo. The keys can be found in Madonna statues, they look like so:
Image above shows what a Madonna statue looks like.
You open lockers in the save room, to get here, you must use the mirrors which can be found in each of the chapters. You will know when one is nearby as you can hear music.
To view every locker location, refer to Every Nook and Cranny for more details, or refer to Harry94_'s Collectibles Guide.
Image above shows what a Madonna statue looks like.
You open lockers in the save room, to get here, you must use the mirrors which can be found in each of the chapters. You will know when one is nearby as you can hear music.
To view every locker location, refer to Every Nook and Cranny for more details, or refer to Harry94_'s Collectibles Guide.
This guide was translated automatically.
Video guide on keys:
https://www.youtube.com/watch?v=y43xqFMCTNQ
https://www.youtube.com/watch?v=y43xqFMCTNQ
1 Comment
100k gel on the last cabinet
By kattypornostar on 04 Dec 2014 18:05
We cannot show the content due to copyright protection. Please click the link below to view the guide.
We cannot show the content due to copyright protection. Please click the link below to view the guide.