The Legend of Korra

The Legend of Korra

30 Achievements

1,000

10-12h

Xbox 360
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Nowhere Else to Go

Nowhere Else to Go

Completed Chapter 5.

15

How to unlock the Nowhere Else to Go achievement in The Legend of Korra - Definitive Guide

By far the most annoying part of this level, possibly the game, is the Naga vs. 3 mechatanks portion. Besides the tutorial parts (which might be required for Jill of All Trades), I suggest forgetting about the jump button.

You should be spamming fire cn_X whenever possible and swiping with the bumpers cn_LB cn_RB when they are close and fire's not available. You can hit them from one lane over with the correct bumper, so don't worry about needing to stay in front of them.

Whenever you have a spare moment, put up your water shield cn_B just in case.

When they back up and start raising rocks, just keep blasting. Jump only if you've run out of fire. When they charge forward, obviously duck to the side.

When they are in close and pull back to punch, just be safe and both cn_RT and move over. DON'T JUMP. The telegraphing is TERRIBLE, so just assume you have to both slide and move and you'll be good. Once I figured that out, I beat it the next go-around.
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24 Oct 2014 04:54

Story related and cannot be missed.

The big factor to note in this chapter is the Naga vs. Three Mech Tanks section at the end of the chapter. There are tips at in the RoadMap to pass the mission on extreme, but they can be used successfully for the original playthrough as well.

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