The Lord of the Rings: Adventure Card Game - Definitive Edition
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Stalker
Defeat 5,000 Creatures
0.2%
How to unlock the Stalker achievement in The Lord of the Rings: Adventure Card Game - Definitive Edition - Definitive Guide
NOTE: only enemies (minions and/or villains) labeled as “creature” in the bottom part of the card counts toward this achievement. Wolves and Spiders do not.
Play campaign 1 quest 1 on adventure difficulty. Pass the first section and travel to the second part of the quest where one of the creatures on the Sauron side is a Giant 3 cost 2/3 wasp called “Hummerhorns” which summons another one at the end of the turn. The idea is to clear the enemy side from other creatures and the 4 willpower objective to have room for multiple hummerhorns to spawn and keep them at bay killing half and letting the other half repopulate the board the next turn until the match ends by the fate meter reaching 50.
You can use a highly defensive deck with a lot of guard allies. A personal recommendation is to have Arwen or any green hero included; this will allow you to include the “Imladris Minstrel” ally, which can heal 1 damage to any character every time you kill an enemy, which you will be doing a lot.
Use the two Gandalf cards to extend the match by selecting the “remove 3 threat” option when he enters play. You can also include the “Favor of the Valar” preparation cards to extend it even more.
I’m almost certain that a creature dying by attacking one of your guarding characters doesn’t count for the achievement. For this reason, your guard characters shouldn’t have more than 2 attack (fully healed Beorn, Arwen, Aragorn, Warden of Annuminas, Erkenbrand, Guard of the Citadel, etc) so every time you repel the attacking enemy with a guarding one, it will survive for you to kill it later. Also guarding is a must given that these wasps are flyers and most characters aren’t ranged so the killing blow will be dealt after the enemy is exhausted.
By using this method you can get 150+ creature kills per match.
Play campaign 1 quest 1 on adventure difficulty. Pass the first section and travel to the second part of the quest where one of the creatures on the Sauron side is a Giant 3 cost 2/3 wasp called “Hummerhorns” which summons another one at the end of the turn. The idea is to clear the enemy side from other creatures and the 4 willpower objective to have room for multiple hummerhorns to spawn and keep them at bay killing half and letting the other half repopulate the board the next turn until the match ends by the fate meter reaching 50.
You can use a highly defensive deck with a lot of guard allies. A personal recommendation is to have Arwen or any green hero included; this will allow you to include the “Imladris Minstrel” ally, which can heal 1 damage to any character every time you kill an enemy, which you will be doing a lot.
Use the two Gandalf cards to extend the match by selecting the “remove 3 threat” option when he enters play. You can also include the “Favor of the Valar” preparation cards to extend it even more.
I’m almost certain that a creature dying by attacking one of your guarding characters doesn’t count for the achievement. For this reason, your guard characters shouldn’t have more than 2 attack (fully healed Beorn, Arwen, Aragorn, Warden of Annuminas, Erkenbrand, Guard of the Citadel, etc) so every time you repel the attacking enemy with a guarding one, it will survive for you to kill it later. Also guarding is a must given that these wasps are flyers and most characters aren’t ranged so the killing blow will be dealt after the enemy is exhausted.
By using this method you can get 150+ creature kills per match.
2 Comments
To expand on Juanchu's offering here, I believe a triple Lore deck works best here, because it lets you access Ioreth & Dunedain Trap which lets you control the bees a bit. Ideally, you get the two on the left in a forest snare, the 2 next to them in a Dunedain trap every other turn, then deal with the remaining 3 bees that spawn along with the randoms that Sauron will spew out after addressing some bees. Always target fully healed bees with the lock down effects, as the respawning every turn will replace damaged bees if the row runs out of room.
Getting a Cloak of Laurien on a Hobbit Bounder is one of the ideal plays, so it can absorb a lot of bees, and then get healed from Ioreth or Arwen's upkeep ability. Also, while setting that up, Rossiel can grab a hobbit from near death and replay.
While on the first level, it is imperative that you get 7 fate and draft the dwarf. Put Sting on him after you clear the original spiders. Then, him & Gandalf can later serve as your two cleaners. Gandalf should really only -3 the fate counter as you'll likely draw your deck between Faramir's ability and just time.
The deck I'm running right now:
Heroes: Faramir, Arwen, Rossiel
2 x Daughter of the Minrodel
2 x Resourcefulness (Faramir's special unlock, very useful)
2 x Ioreth
2 x Narya (At Fate 41, you'll pick up all the allies you played in bee round, so you might need a 2nd one)
2 x Against the Shadow
2 x Dunedin Trap
2 x Forest Snare
2 x Self-Preservation
2 x Study The Scrolls (Best paired with Against the Shadow IMO or good for bait on treacheries)
2 x Grace of the Eldar
2 x Hobbit Bounder
2 x Lemblas
1 x Mablung
2 x Cloak of Lorien
1 x Lore of Imladris
2 x Gandalf
Getting a Cloak of Laurien on a Hobbit Bounder is one of the ideal plays, so it can absorb a lot of bees, and then get healed from Ioreth or Arwen's upkeep ability. Also, while setting that up, Rossiel can grab a hobbit from near death and replay.
While on the first level, it is imperative that you get 7 fate and draft the dwarf. Put Sting on him after you clear the original spiders. Then, him & Gandalf can later serve as your two cleaners. Gandalf should really only -3 the fate counter as you'll likely draw your deck between Faramir's ability and just time.
The deck I'm running right now:
Heroes: Faramir, Arwen, Rossiel
2 x Daughter of the Minrodel
2 x Resourcefulness (Faramir's special unlock, very useful)
2 x Ioreth
2 x Narya (At Fate 41, you'll pick up all the allies you played in bee round, so you might need a 2nd one)
2 x Against the Shadow
2 x Dunedin Trap
2 x Forest Snare
2 x Self-Preservation
2 x Study The Scrolls (Best paired with Against the Shadow IMO or good for bait on treacheries)
2 x Grace of the Eldar
2 x Hobbit Bounder
2 x Lemblas
1 x Mablung
2 x Cloak of Lorien
1 x Lore of Imladris
2 x Gandalf
By ShazamFTW on 11 Oct 2020 17:09
Just an FYI- the game has had updates and some things are different.
First of all, the difficulty options are Standard, Advanced, and Expert.
Secondly, the creature you've mentioned is no longer involved in the second part of this quest. I don't know if the whole thing has been changed or just that creature, but your task in the second location is two complete a 3 health objective to unlock a 6 health objective. There are enemy minions that start out and are summoned, but not the one you've described in the solution.
First of all, the difficulty options are Standard, Advanced, and Expert.
Secondly, the creature you've mentioned is no longer involved in the second part of this quest. I don't know if the whole thing has been changed or just that creature, but your task in the second location is two complete a 3 health objective to unlock a 6 health objective. There are enemy minions that start out and are summoned, but not the one you've described in the solution.
By vSully on 30 Jul 2023 16:09