The Outer Worlds
68 Achievements
1,390
25-30h
PC
Monarch Abides
Won the battle of Stellar Bay. Details for this achievement will be revealed once unlocked
15
11.08%
How to unlock the Monarch Abides achievement in The Outer Worlds - Definitive Guide
This achievement is the "negative" ending of the Canid's Cradle quest, given to you after finishing your business with the Broker on Monarch. This results in a war between the Iconoclasts and the MSI, the player required to choose a side.
I recommend checking if your actions up to this point allow you to broker peace between the factions, as war is the default.
Your playthrough will either allow you to complete "Peace In Our Time", or "Monarch Abides". Although they are mutually exclusive, a good manual save can allow you to get both of these achievements in one run.
I recommend checking if your actions up to this point allow you to broker peace between the factions, as war is the default.
Your playthrough will either allow you to complete "Peace In Our Time", or "Monarch Abides". Although they are mutually exclusive, a good manual save can allow you to get both of these achievements in one run.
- These are 2 different MISSABLE "Story Options" which you CAN acquire in the same play-through making the right decisions and using Saves.
MONARCH ABIDES is easy to acquire where PEACE IN OUR TIME takes quite a few certain decisions needing to be made that are easily missable!! Follow this guide to make sure you get both w/o having to do multiple play-throughs!
*This WILL include some spoilers although I leave out most of the details, but if you don't at least read this ahead of time you are bound to miss the Peace In Our Time Achievement / Trophy
- These one's are later in the story after you get to Monarch opposed from the other 2 which happen early in the Story
*For PEACE IN OUR TIME you must complete these [optional] quests during the "Radio Free Monarch" Main Quest to get Zora involved and to be able to use a peaceful [option] during the quest "Canid's Cradle":
During "The Commuter" [Iconoclasts - Graham/Zora] :
- "Get Extra Supplies from Carlotta"
(for Zora instead of High-Capacity Cartridges for Graham)
During "Pay for the Printer" [Iconoclasts - Graham/Zora] :
- "Retrieve Zora's Team (Van Noys)"
During "BOLT with His Name" [MSI - Sanjar] :
- "Wipe Any Terminals in the Building"
(located in the 1st floor of the ARMS building, underneath the objective)
After you get the targeting module from the fallen ship you may only have the 2 options for the "Canid's Cradle" quest, giving the module to either of the 2 faction leaders. SAVE HERE!!
} Give targeting Module to Sanjar, Graham, or Zora and win the war for Monarch Abides *THEN RE-LOAD SAVE and continue w/ the peaceful solution
To acquire Peace In Our Time you must talk to Zora @ Amber Heights in the building to the right of the one Graham chills in.
- She will ask you to do a small quest, once finished she will "need some time" before making a decision. (Can probably just fast travel somewhere and come back)
- I completed a side-quest and came back to her hangin' out on the 1st floor. Go up to her to have a convo, be on her side and end up taking out Graham.
***NOW instead of giving the Targeting Module to Zora or Sanjar, CONVINCE Zora to work with Sanjar, which will unlock the 3rd [option] that is basically to bring peace b/w MSI & Iconoclasts. Continue with Canid's Cradle quest AVOIDING GIVING THE MODULE TO EITHER ONE
Completing the small quest Sanjar gives you sets up a Negotiation b/w Zora & Sanjar. Simply go to the Church, SAVE to be safe, and complete the negotiation to acquire Peace In Our Time !!!!
Doing this stops you from having to do a new play-through! :)
All of my HD Achievement Guides for The Outer Worlds can be found here! :) (Mobile Friendly)
https://www.bradleafsfan9.com/the-outer-worlds
MONARCH ABIDES is easy to acquire where PEACE IN OUR TIME takes quite a few certain decisions needing to be made that are easily missable!! Follow this guide to make sure you get both w/o having to do multiple play-throughs!
*This WILL include some spoilers although I leave out most of the details, but if you don't at least read this ahead of time you are bound to miss the Peace In Our Time Achievement / Trophy
- These one's are later in the story after you get to Monarch opposed from the other 2 which happen early in the Story
*For PEACE IN OUR TIME you must complete these [optional] quests during the "Radio Free Monarch" Main Quest to get Zora involved and to be able to use a peaceful [option] during the quest "Canid's Cradle":
During "The Commuter" [Iconoclasts - Graham/Zora] :
- "Get Extra Supplies from Carlotta"
(for Zora instead of High-Capacity Cartridges for Graham)
During "Pay for the Printer" [Iconoclasts - Graham/Zora] :
- "Retrieve Zora's Team (Van Noys)"
During "BOLT with His Name" [MSI - Sanjar] :
- "Wipe Any Terminals in the Building"
(located in the 1st floor of the ARMS building, underneath the objective)
After you get the targeting module from the fallen ship you may only have the 2 options for the "Canid's Cradle" quest, giving the module to either of the 2 faction leaders. SAVE HERE!!
} Give targeting Module to Sanjar, Graham, or Zora and win the war for Monarch Abides *THEN RE-LOAD SAVE and continue w/ the peaceful solution
To acquire Peace In Our Time you must talk to Zora @ Amber Heights in the building to the right of the one Graham chills in.
- She will ask you to do a small quest, once finished she will "need some time" before making a decision. (Can probably just fast travel somewhere and come back)
- I completed a side-quest and came back to her hangin' out on the 1st floor. Go up to her to have a convo, be on her side and end up taking out Graham.
***NOW instead of giving the Targeting Module to Zora or Sanjar, CONVINCE Zora to work with Sanjar, which will unlock the 3rd [option] that is basically to bring peace b/w MSI & Iconoclasts. Continue with Canid's Cradle quest AVOIDING GIVING THE MODULE TO EITHER ONE
Completing the small quest Sanjar gives you sets up a Negotiation b/w Zora & Sanjar. Simply go to the Church, SAVE to be safe, and complete the negotiation to acquire Peace In Our Time !!!!
Doing this stops you from having to do a new play-through! :)
All of my HD Achievement Guides for The Outer Worlds can be found here! :) (Mobile Friendly)
https://www.bradleafsfan9.com/the-outer-worlds
3 Comments
I got this with my first play through but I didn't wipe the terminals for Sanjar.
By Karloss00 on 04 Jan 2020 15:33
I got both achievements in the same playthrough, thanks. +1
By Apostle92627 on 25 Apr 2020 19:25
Before you finish the Radio Monarch mission, a Faction quest called Canid's Cradle will be activated
, once with the module in your possession choose how to proceed.
Here you must make a save to get both achievements.
To get Monarch Abides achievement, you will have two options to deliver the module to Sanjar or Graham, once you choose,
you will get the achievement.
For the achievement Peace In Our Time, you must make
, once the conversation is over you will get the achievement.
Here you must make a save to get both achievements.
To get Monarch Abides achievement, you will have two options to deliver the module to Sanjar or Graham, once you choose,
For the achievement Peace In Our Time, you must make
1 Comment
This works well with Destroyer of Worlds (Had maximum negative reputation with 3 factions) if you are already in bad terms with two factions. Killing Sanjar or Zora gives you maximum negative reputation with their respective faction instantly. You can then reload your save and be a good guy again.
By Christian Doe on 25 Nov 2019 19:46
This missable achievement is unlocked when, during the faction quest, Canid’s Cradle, you side with one faction and defeat the other by killing its leader. You can side with either faction and the achievement pops when you defeat the opposing faction. Note that you do not need to accept this faction quest. If you do, you are not obligated to side with a faction. In fact, if you decline to do so, and broker peace instead, you will unlock the mutually exclusive:
Although this achievement and Peace in our Time are mutually exclusive, you can make a save before the deciding point. After you unlock the first achievement, you can load the save and pop the other.
The game plays differently depending on how you respond to a decision on Groundbreaker. If you decline to turn Phineas in to the Board, you embark on the Phineas path. If you report him to the Board, you embark on the Halcyon path. During Radio Free Monarch (Phineas Path) or Signal Point in Space (Halcyon path), you persuade the two factions in conflict to stop their broadcasts and unlock:
Immediately following that, the faction quest, Canid’s Cradle becomes available. If you choose to accept the quest (you are not obliged to), you recover a targeting module sought after by both factions. Once the targeting module comes in to your possession, two mutually exclusive courses of action become available. Each results in an achievement. If you want to get both in the same playthrough, make a save once you gain custody of the module.
If you want to get the good ending in the game, work towards this achievement first. It is associated with the bad ending and you will discard all actions leading to it once you load the save you made.
Give the targeting module to one of the factions—either Sanjar with MSI in Stellar Bay or the leader of the Iconoclasts in Amber Heights. This instigates hostilities with the other faction. Follow the quest marker and kill the leader of the opposing faction. The achievement will pop. If you want to get Peace in Our Time, load the save you made after you acquired the module.
The Secret Achievement achievement in The Outer Worlds worth 38 pointsContinue playing to unlock this secret achievement
Although this achievement and Peace in our Time are mutually exclusive, you can make a save before the deciding point. After you unlock the first achievement, you can load the save and pop the other.
The game plays differently depending on how you respond to a decision on Groundbreaker. If you decline to turn Phineas in to the Board, you embark on the Phineas path. If you report him to the Board, you embark on the Halcyon path. During Radio Free Monarch (Phineas Path) or Signal Point in Space (Halcyon path), you persuade the two factions in conflict to stop their broadcasts and unlock:
The Secret Achievement achievement in The Outer Worlds worth 26 pointsContinue playing to unlock this secret achievement
Immediately following that, the faction quest, Canid’s Cradle becomes available. If you choose to accept the quest (you are not obliged to), you recover a targeting module sought after by both factions. Once the targeting module comes in to your possession, two mutually exclusive courses of action become available. Each results in an achievement. If you want to get both in the same playthrough, make a save once you gain custody of the module.
If you want to get the good ending in the game, work towards this achievement first. It is associated with the bad ending and you will discard all actions leading to it once you load the save you made.
Give the targeting module to one of the factions—either Sanjar with MSI in Stellar Bay or the leader of the Iconoclasts in Amber Heights. This instigates hostilities with the other faction. Follow the quest marker and kill the leader of the opposing faction. The achievement will pop. If you want to get Peace in Our Time, load the save you made after you acquired the module.
*MISSABLE*
This achievement and "Peace in Our Time" are opposing, and only one can be earned in a playthrough unless you save prior to important choices and reload to do the other side. Since you need two playthroughs to complete the game anyway, just do one in your first and then the other in your second.
For this achievement, simply choose to turn the targeting module in to someone during the story quest Canid's Cradle (doesn't matter who) and then ally with them to attack the other faction. Once the leader of the opposite faction dies, the achievement will unlock.
This achievement and "Peace in Our Time" are opposing, and only one can be earned in a playthrough unless you save prior to important choices and reload to do the other side. Since you need two playthroughs to complete the game anyway, just do one in your first and then the other in your second.
For this achievement, simply choose to turn the targeting module in to someone during the story quest Canid's Cradle (doesn't matter who) and then ally with them to attack the other faction. Once the leader of the opposite faction dies, the achievement will unlock.
Planet: Monarch
This trophy is missable.
This takes place after dealing with the Information Broker, DO NOT READ ON, if you don't want a spoiler.
Give the power regulator from the crashed ship and head to the Iconoclasts. Give them the regulator and then help them attack the MSI. Once Sanjar is dead outside his gates, The trophy unlocks. Return to the Iconoclasts to get your quest reward.
This trophy is missable.
This takes place after dealing with the Information Broker, DO NOT READ ON, if you don't want a spoiler.
Give the power regulator from the crashed ship and head to the Iconoclasts. Give them the regulator and then help them attack the MSI. Once Sanjar is dead outside his gates, The trophy unlocks. Return to the Iconoclasts to get your quest reward.
This guide was translated automatically.
Can be obtained during the quest "The Dog's Cradle" on Monarch. Once you receive the targeting module, you will need to give it to either Sanjar or Graham. Regardless of which side you choose, an epic battle for the city will break out. Upon completion, you will receive an achievement.
Alternative: "Unexpected alliance", for which it is necessary to reconcile the warring parties.
Video .
Alternative: "Unexpected alliance", for which it is necessary to reconcile the warring parties.
Video .
This guide was translated automatically.
Skipable.
Eliminates the previous trophy "An Unexpected Alliance". But it’s easier here, you don’t have to support the lady. It is enough to decide who to give the weapons from the fallen ship to.
Save to help.
Eliminates the previous trophy "An Unexpected Alliance". But it’s easier here, you don’t have to support the lady. It is enough to decide who to give the weapons from the fallen ship to.
Save to help.
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