The Quarry
40 Achievements
1,000
Xbox Series
Conspiracy Theorist
Collected all evidence
50
1.76%
How to unlock the Conspiracy Theorist achievement in The Quarry - Definitive Guide
Be warned that starting a “New Game” resets all Collectible Progress.
If you missed a collectible you can use chapter select after completing the story to replay from the chapter you need to collect the collectible that you missed.
Chapter Select resets the Collectible Progress to what you had at the start of the Chapter you selected, meaning you need to collect all collectibles of one type in one full playthrough.
Important information before you start Chapter 1:
► All the Collectible Locations:
Prologue
Tarot: The Fool 0:00
Clue: Harum Scarum Poster 0:22
Clue: Escapology Trunk 0:46
Clue: Broken Cage 1:17
Clue: Bloodied Collar 1:48
Chapter 1
Clue: Hunting Notice 2:43
Clue: Camp Plaque 3:01
Tarot: Temperance 3:18
Clue: Newspaper Headline Scrap 4:21
Clue: Camp Song Recording 5:12
Evidence: Empty Vial 5:38
Clue: Information Signpost 6:27
Chapter 2
Clue: Damaged Memorabilia 7:10
Clue: Lodge Renovation Plans 7:36
Evidence: Torn Bags 8:23
Clue: Family Photo 8:59
Clue: Counselor’s Ledger 9:09
Clue: Ranger Box 10:16
Clue: Trail Camera 10:50
Tarot: The Hanged Man 11:40
Chapter 3
Tarot: The Tower 13:00
Tarot: The Star 13:44
Clue: No Swimming Sign 14:00
Clue: North Kill Gazette 14:13
Clue: Old Camp Photo 14:28
Evidence: Bloated Corpse 14:58
Chapter 4
Tarot: The Magician 16:28
Clue: Box of Matches 16:48
Clue: Police Car Keys 17:27
Evidence: Attack Photo 18:59
Tarot: Strength 19:40
Chapter 5
Clue: Triggered Bear Trap 20:04
Clue: Letter to Camp Nurse 20:44
Tarot: The Devil 21:21
Evidence: Claw Marks 21:59
Tarot: The Hermit 22:39
Chapter 6
Evidence: Memory Card 23:10
Tarot: Justice 24:14
Clue: Campers Photo 24:45
Tarot: The Moon 25:03
Clue: Spooky Drawing 25:25
Clue: Kid’s Letter Home 25:47
Chapter 7
Tarot: The World 26:21
Clue: Scrawled Limerick 26:42
Tarot: The Chariot 27:04
Evidence: Cease & Desist Letter 27:27
Clue: Charred Sheriff’s Badge 27:56
Clue: Bizzare Yet Bonafide Podcast 28:37
Chapter 8
Clue: Old Quarry Tools 30:47
Clue: Miner’s Lunchbox 31:13
Tarot: The Lovers 31:45
Evidence: Scarred Flesh 32:05
Tarot: Wheel of Fortune 32:29
Tarot: The Empress 32:54
Clue: Rum Still 33:07
Tarot: The Emperor 33:22
Chapter 9
Tarot: Death 33:39
Evidence: Kaylee’s Letter 33:55
Clue: Hunting Trophy Wall 34:26
Clue: Hackett Family Tree 34:42
Tarot: The Sun 35:15
Clue: Scrapyard Note 35:38
Tarot: Judgement 36:32
Clue: Discarded Signage 38:27
Tarot: The Hierophant 38:57
Chapter 10
Clue: Camp Letter 39:10
Tarot: The High Priestess 40:04
Clue: Ancestral Portrait 40:50
Clue: Chalkboard Doodle 41:27
Clue: Inscribed Jewelry 42:01
Evidence: Trail Cam Footage 42:44
Clue: Ticket Stub 43:42
2 Comments
You can’t do all 3 collectible runs at once. Tarot cards and clues are mutually exclusive due to the rocky road/shady glen paths in chapter 2.
By aixla on 11 Dec 2022 15:47
Can anybody explain how in 1 game you get in chapter 2 shady glade and rocky road collectibles? After I picked shady glade, no option to retreat and chapter select will be available after full playthrough, if this can be done later it´s good to mention it.
By New xDante1986 on 22 Nov 2022 17:56
Be warned that starting a “New Game” resets all Collectible Progress.
If you missed a collectible you can use chapter select after completing the story to replay from the chapter you need to collect the collectible that you missed.
Chapter Select resets the Collectible Progress to what you had at the start of the Chapter you selected, meaning you need to collect all collectibles of one type in one full playthrough.
Important information before you start Chapter 1:
► All the Collectible Locations:
Prologue
Tarot: The Fool 0:00
Clue: Harum Scarum Poster 0:22
Clue: Escapology Trunk 0:46
Clue: Broken Cage 1:17
Clue: Bloodied Collar 1:48
Chapter 1
Clue: Hunting Notice 2:43
Clue: Camp Plaque 3:01
Tarot: Temperance 3:18
Clue: Newspaper Headline Scrap 4:21
Clue: Camp Song Recording 5:12
Evidence: Empty Vial 5:38
Clue: Information Signpost 6:27
Chapter 2
Clue: Damaged Memorabilia 7:10
Clue: Lodge Renovation Plans 7:36
Evidence: Torn Bags 8:23
Clue: Family Photo 8:59
Clue: Counselor’s Ledger 9:09
Clue: Ranger Box 10:16
Clue: Trail Camera 10:50
Tarot: The Hanged Man 11:40
Chapter 3
Tarot: The Tower 13:00
Tarot: The Star 13:44
Clue: No Swimming Sign 14:00
Clue: North Kill Gazette 14:13
Clue: Old Camp Photo 14:28
Evidence: Bloated Corpse 14:58
Chapter 4
Tarot: The Magician 16:28
Clue: Box of Matches 16:48
Clue: Police Car Keys 17:27
Evidence: Attack Photo 18:59
Tarot: Strength 19:40
Chapter 5
Clue: Triggered Bear Trap 20:04
Clue: Letter to Camp Nurse 20:44
Tarot: The Devil 21:21
Evidence: Claw Marks 21:59
Tarot: The Hermit 22:39
Chapter 6
Evidence: Memory Card 23:10
Tarot: Justice 24:14
Clue: Campers Photo 24:45
Tarot: The Moon 25:03
Clue: Spooky Drawing 25:25
Clue: Kid’s Letter Home 25:47
Chapter 7
Tarot: The World 26:21
Clue: Scrawled Limerick 26:42
Tarot: The Chariot 27:04
Evidence: Cease & Desist Letter 27:27
Clue: Charred Sheriff’s Badge 27:56
Clue: Bizzare Yet Bonafide Podcast 28:37
Chapter 8
Clue: Old Quarry Tools 30:47
Clue: Miner’s Lunchbox 31:13
Tarot: The Lovers 31:45
Evidence: Scarred Flesh 32:05
Tarot: Wheel of Fortune 32:29
Tarot: The Empress 32:54
Clue: Rum Still 33:07
Tarot: The Emperor 33:22
Chapter 9
Tarot: Death 33:39
Evidence: Kaylee’s Letter 33:55
Clue: Hunting Trophy Wall 34:26
Clue: Hackett Family Tree 34:42
Tarot: The Sun 35:15
Clue: Scrapyard Note 35:38
Tarot: Judgement 36:32
Clue: Discarded Signage 38:27
Tarot: The Hierophant 38:57
Chapter 10
Clue: Camp Letter 39:10
Tarot: The High Priestess 40:04
Clue: Ancestral Portrait 40:50
Clue: Chalkboard Doodle 41:27
Clue: Inscribed Jewelry 42:01
Evidence: Trail Cam Footage 42:44
Clue: Ticket Stub 43:42
You will earn this on your Everyone Lives playthrough if you followed the walkthrough.
Follow along with the Walkthrough and you'll collect all the evidence along the way.
Follow along with the Walkthrough and you'll collect all the evidence along the way.
This guide was translated automatically.
Each chapter of the game (except the prologue and epilogue) contains one piece of evidence.
Top tips: in Chapter 1, break the distributor slider, and in Chapter 4, examine the bag in the lake house to find a stun gun.
Video guide (ru).
Top tips: in Chapter 1, break the distributor slider, and in Chapter 4, examine the bag in the lake house to find a stun gun.
Video guide (ru).
We cannot show the content due to copyright protection. Please click the link below to view the guide.