The Riftbreaker
47 Achievements
1,310
32.5-40h
Xbox Series
Going Green
Complete any Survival by building only Solar, Wind, Biomass or Geothermal powerplants.
30
0.66%
How to unlock the Going Green achievement in The Riftbreaker - Definitive Guide
So I’m posting this in Going Green and also in Walk in the Park.
These two can be easily cheezed and completed in about 45 min. Just recommended that you have played through campaign first as it’s a fun game.
For the setup, chose Survival and then Custom Difficulty in the Tropical Zone.
In options for custom
Enemy damage factor 1%
Resource volume factor Pump this to 250% or higher
Research cost 5%
Building cost 1%
Building time multiplier 1%
Items dropped after death 0
Wave Interval duration 00:30:00
Game duration 00:30:00
Warmup duration 00:15:00 This can be shorter but longer is easier
Attacks per wave multiplier 1.0
Map size 4 X 4
Gravity Scale 100%
Time of day mode continuous
Enemy wave Strength Easy
When you drop in find a good place to start near some Carbonium. Build the HQ, all the harvesters and then spam those solar panels and wind farms as you’re nearly building almost for free. Protect the base with some nearly free turrets and walls. REMEMBER NO CARBONIUM POWERPLANTS.
Once you build the Laboratory research buildings first and then weapons. Main buildings are the improved harvesters, better green energy and then defenses. Only need 1-2 carbonium and 1 iron zones to harvest as you’ll only be using it to develop your own weapons.
Heads up with upgraded buildings! If you hold down LT as you build them, then they can be built to the highest level available. Considerably faster than building lv 1 and then upgrading to lv 3.
I preferred the Minigun and Power Fist as the Minigun tears up at high ammo cost for range and the Power Fist can Stun and regenerates damage. Upgrades get the Reflective Armor and Titanium Machinery to move faster,
Skill setup I used was Instant Repair, Small Mine, Gravity Mine, Grenade, Radar Pulse, Emergency Explosion, Sentry Gun and Nuclear Mine. Swap out the mines and Grenades for your preferred play style.
Build up plenty of Defenses, have a Geothermal plant if you want, double up on repair towers near the corners and main buildings, get plenty of Tower Ammo and prepare for the horde at 30 min as it’s slightly less intense than the attacking horde you experience in the campaign. After the timers run down and if your base survives you’ll complete it and get the 2 achievements at the same time.
These two can be easily cheezed and completed in about 45 min. Just recommended that you have played through campaign first as it’s a fun game.
For the setup, chose Survival and then Custom Difficulty in the Tropical Zone.
In options for custom
Enemy damage factor 1%
Resource volume factor Pump this to 250% or higher
Research cost 5%
Building cost 1%
Building time multiplier 1%
Items dropped after death 0
Wave Interval duration 00:30:00
Game duration 00:30:00
Warmup duration 00:15:00 This can be shorter but longer is easier
Attacks per wave multiplier 1.0
Map size 4 X 4
Gravity Scale 100%
Time of day mode continuous
Enemy wave Strength Easy
When you drop in find a good place to start near some Carbonium. Build the HQ, all the harvesters and then spam those solar panels and wind farms as you’re nearly building almost for free. Protect the base with some nearly free turrets and walls. REMEMBER NO CARBONIUM POWERPLANTS.
Once you build the Laboratory research buildings first and then weapons. Main buildings are the improved harvesters, better green energy and then defenses. Only need 1-2 carbonium and 1 iron zones to harvest as you’ll only be using it to develop your own weapons.
Heads up with upgraded buildings! If you hold down LT as you build them, then they can be built to the highest level available. Considerably faster than building lv 1 and then upgrading to lv 3.
I preferred the Minigun and Power Fist as the Minigun tears up at high ammo cost for range and the Power Fist can Stun and regenerates damage. Upgrades get the Reflective Armor and Titanium Machinery to move faster,
Skill setup I used was Instant Repair, Small Mine, Gravity Mine, Grenade, Radar Pulse, Emergency Explosion, Sentry Gun and Nuclear Mine. Swap out the mines and Grenades for your preferred play style.
Build up plenty of Defenses, have a Geothermal plant if you want, double up on repair towers near the corners and main buildings, get plenty of Tower Ammo and prepare for the horde at 30 min as it’s slightly less intense than the attacking horde you experience in the campaign. After the timers run down and if your base survives you’ll complete it and get the 2 achievements at the same time.
6 Comments
Can you use batteries?
I did exactly this, and didn't get the Achievement. Only thing I can think of is that I used the batteries 🤔
I did exactly this, and didn't get the Achievement. Only thing I can think of is that I used the batteries 🤔
By GOLDENARROW0904 on 03 Nov 2021 23:10
I used plenty of batteries. Had about 400Kish of energy storage. But no Nuke, Gas, Carbonium or Fusion power plants. Only a few Plant, one Geothermal, but a ton of Solar and Wind. Also used 1 uranium condenser to get building materials from a uranium ore place I used.
By TonySki on 04 Nov 2021 01:16
Pretty obvious what to do here.
If you ask yourself the same question that I did:
Yes, you may combine the mentioned sources of power. I did it all with wind and geothermal. Helps to upgrade the wind turbines to level 2 as soon as you finish the research…
If you ask yourself the same question that I did:
Yes, you may combine the mentioned sources of power. I did it all with wind and geothermal. Helps to upgrade the wind turbines to level 2 as soon as you finish the research…
4 Comments
you can unlock it in any difficulty?
By Klagonor on 29 Oct 2021 20:56
With Cultivators and Harvesters you can go all Biomass by mid game. That makes you immune to wind and solar issues. You just need a big area to run them.
By TymanTheLong on 23 Oct 2021 06:46