The Walking Dead: Michonne

The Walking Dead: Michonne

21 Achievements

1,000

3-6h

PC
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Companionship

Companionship

Completed Chapter 2 of Episode 1

30

53.23%

How to unlock the Companionship achievement in The Walking Dead: Michonne - Definitive Guide

Chapter 2 begins with you waking up startled from a nightmare, after some talking you’ll be introduced to your first conversational choices, now what you pick does not matter so it’s your choice, you’ll have a few more conversational choices to make during lots of normal conversation.

Once Pete leaves you can mess with the radio he was using, I moved the left ‘Squelch’ dial all the way right and the ‘Radio Dial’ to the left until the voice was clear. Time for another conversational choice where after the boat will snag on something, you’ll have a quick QTE shortly after. More conversational choices!

After Pete has given you some items to inspect the boat you’ll be introduced into the movement in the game, done using the cn_LS, I used the Binoculars on the stern (on the right) using cn_Y and backed out with cn_B, used the Flashlight on the left using cn_Y, used the Flashlight on the starboard side (right) using cn_Y which then triggered a cutscene showing what the boat was stuck on. Another conversational choice and you’ll have control of Michonne again. I then walked to the back of the boat to the prow and used the Binoculars with cn_Y and moved to the left using the cn_RS to focus in on the boat (Ferry). I then pressed cn_A on the man to my right to ‘Help with the sails’ which brings up a conversational choice. Once done I walked back to the front of the boat and talked to Pete using cn_X.

Whilst talking to Pete you’ll have another conversational choice and decide to head to the ferry, Michonne will walk over to her machete which you use cn_A to pick up, you can then press cn_A again to pick up the Sharpening Stone, Michonne will sit down to sharpen her machete, wiggle the cn_LS left and right to sharpen the blade. Oak will come over to you and you’ll have another conversational choice.

Michonne and Pete will get into a dingy and head for the ferry, the achievement will pop once in the dingy
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24 Feb 2016 16:30

2 Comments
Buggy. Didn't work for me. Or the last achievement of the game. When I replayed this chapter, it wiped the rest of my game. Had to replay all of Episode 3. Typical Telltale Games...
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By Big Daddy Toz on 11 Sep 2023 17:35
for me the issues with unlocking wasn't random (that doesn't change the fact that it was still annoying).. but what caused it for me was my controller turning off (100% correlation between that and no achievement popping with three data samples throughout my playthrough)

i hope this helps someone (there could be other random reasons i just wanted to share that i caught onto my own personal reason for it not working)
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By evorgnayr on 03 May 2024 12:54

Story related and cannot be missed.

See below for a brief summary of the chapter and if you would like to use a walkthrough (with spoilers) then see here: LINK.

3 weeks later, Michonne will be on a boat. After the initial conversation, she will find herself turning a radio dial so turn the left dial to roughly 2:00 and the right one to 12:00. The boat begins to have complications and once that calms down, you will be free to walk around the boat. Help Siddiq with the sail. Go to the end of the boat. Use the binoculars to see a ferry (the stern won't have anything to see). Go to the side of the boat and use the flashlight, whereby you will discover what the boat is caught on. When you are done exploring, talk to Pete and the trophy will pop once Michonne and Pete leave the boat.[/spoiler]

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This achievement is story related and cannot be missed.

In this episode you find yourself on a boat. Eventually your boat will become stranded. At this point you will notice a derelict ferry off in the distance. A plan is made to check out the ferry and once you get in the dingy this achievement will unlock.

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