The Walking Dead: The Final Season
48 Achievements
12-15h
GOG
Old Ghost
Completed Act Two.
51.2%
How to unlock the Old Ghost achievement in The Walking Dead: The Final Season - Definitive Guide
Hey guys and gals!
Heres my video guide on getting ALL achievements and collectibles in chronological order so you dont miss a thing!
Hope this helps!
Act 2
0:20 - Collectible - Boar Skull 1/3
0:54 - Achievement - Botanist (Part1)
1:13 - Collectible - Mushroom 2/3
1:13 - Achievement - Edible
1:40 - Achievement - Botanist
4:20 - Collectible - Venus FlyTrap 3/3
Act 3
4:43 - Achievement - Great Girl
5:40 - Acheivement - Be Prepared
8:41 - Achievement - Sureshot
10:10 - Achievement - Bonded
11:55 - Achievement - Moving Fast
13:20 - Achievement - Deadeye
Heres my video guide on getting ALL achievements and collectibles in chronological order so you dont miss a thing!
Hope this helps!
Act 2
0:20 - Collectible - Boar Skull 1/3
0:54 - Achievement - Botanist (Part1)
1:13 - Collectible - Mushroom 2/3
1:13 - Achievement - Edible
1:40 - Achievement - Botanist
4:20 - Collectible - Venus FlyTrap 3/3
Act 3
4:43 - Achievement - Great Girl
5:40 - Acheivement - Be Prepared
8:41 - Achievement - Sureshot
10:10 - Achievement - Bonded
11:55 - Achievement - Moving Fast
13:20 - Achievement - Deadeye
Story related, cannot be missed.
- When back at the school you'll be tasked with obtaining barbed wire from the greenhouse.
- When you arrive at the greenhouse, turn around and pick up a Wild Boar Skull in the right corner. 1/2 Collectables
- Climb the ladder on the side to go inside the greenhouse. Then grab the knife, and kill the walkers.
- Once inside, make a backup save. This is in case the trophy glitches on you.
- Go to the planter with the mushrooms and take one. After you grab the mushroom, select the prompt to eat a mushroom. 2/3 Collectables Edible
- Examine everything in the greenhouse. Press to show you what can be interacted with.
- Grab the pry bar from the shelf and use it to open the cabinet for the barbed wire and some fertilizer.
- Go to the back of the greenhouse and move the shelf to uncover the door.
- Deal with the walker and then pick up the Venus Flytrap sitting on the planter. 3/3 Collectables Gatherer
- Examine everything in the lab. Press to show you what can be interacted with (besides the igniter and propane). Botanist
- Grab the igniter and propane and burn or bury Ms. Martin. Old Ghosts