THE WITCHER 3: WILD HUNT

THE WITCHER 3: WILD HUNT

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Weapon "W"

Weapon "W"

Develop a mutation.

15

36.28%

How to unlock the Weapon "W" achievement in THE WITCHER 3: WILD HUNT - Definitive Guide

This achievement is gained by unlocking a mutation after completing the quest "Turn and Face the strange". This can be done on any difficulty.

To start the quest complete the main quest "The Beast of Toussaint" and you will be in a warehouse next to then river after fighting a vampire. Go up the street to the south and there should be a quest marker (about where my marker is on the map below). You do not have to complete the main quest, but it follows on nicely and smoothly if you do.

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Go towards it and a cutscene should start. You will receive a message and start the quest. Follow the quest until the end in the laboratory (for help reaching it see puzzles below) where you will get the ability to press "y" in your character menu to develop mutations. You will need greater mutagens and skill points (2 skill points and 2 greater mutagens of either red, green, or blue), I found these in containers throughout the elven ruins and lab, so loot everything you can.

There are two puzzles in the elven ruins:

Puzzle one:

Open the door in the broken room with the rope. There are four plates on the walls that you can shoot with your crossbow. One to the right and one to the left of the door, one on the broken wall above the rope and chasm, and one opposite the last on the normal wall.

Puzzle two:

Navigate through the portals. The statues in the centre of the rooms face the portals you must go through. From the entrance to the room, go though the left portal. In the next room the portal is straight ahead, drop down towards the statue then climb up to the portal. Finally in the last room stay on the floor you start on and follow it around, jumping over a broken section to reach the portal.

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Note: a potential bug is that the achievement simply doesn't pop even though you have a mutation. Try using a potion of clearance, then doing a different mutation. Thanks to Bastiaen for this bug and fix.
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31 May 2016 15:30

10 Comments
I've unlocked a mutation, the one for freezing Aard, but no achievement. Anyone else having this problem?
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By Bastiaen on 01 Jun 2016 04:52
Yeah, the achievement is unchanged, and that is the mutation that I got. But still no achievement. I'll have to try a clearance potion.
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By Bastiaen on 01 Jun 2016 12:56
I have the same problem. I've unlocked 3 mutations and no achievement at all. I will try reloading an old save...
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By NeoFasteR on 01 Jun 2016 17:05
I did the quest, and when I did the first mutation, the achievement pop out. No problem here. Thanks.
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By Loadme Tacos on 02 Jun 2016 12:10
I did this, got the Sword at the lake and have all the Skellige Gwent Cards. All in all 3 achievements, which did not pop. Seems to be a problem there. Have a save just before I got the mutation, just in case.
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By WhiteWolF IIII on 02 Jun 2016 13:23
Using a potion of clearance to remove my sign mutation, then unlocking the combat mutation, got me the achievement.
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By Bastiaen on 02 Jun 2016 15:30
"To start the quest complete the main quest "The Beast of Toussaint"
No you don't, I've got the quest and running through it now. So for those doing secondaries & exploring before taking on the main quest line you don't have to progress to get this one just so you know :)

*After having finished the quest, go to mutations screen and press Y to further develop mutations; Deadly Counter, Magic Sensibilities or Toxic Blood. Upon "researching" the mutation and successfully doing so you will unlock the achievement.
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By AG Bucky Barnes on 31 Aug 2016 16:36
I had the same problem with it not unlocking. Clearance potion didn't work but the hard reset did.
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By phenom57 on 15 Mar 2017 13:25
This was a recent comment on my guide for "Playing House" from someone for whom that achievement was bugged, a similar fix may work for you:

"Finally got it to unlock by doing a hard reset of my xbox and then loading a checkpoint that the game made from when partway through buying all the upgrades and buying them all again"
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By Qozul on 01 Jun 2016 18:00
Presumably that means you also unlocked "Magic Sensibilities" mutation, which is the one I unlocked. Have you checked that the achievement isn't on "Done... Unlocking"?
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By Qozul on 01 Jun 2016 07:56
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You get this achievement for completing the "Turn and Face the Strange" quest (to be precise, the achievement will unlock very late in the quest).

You'll get this quest moderately early in the DLC. After arriving in Touissant, examining the latest murder scene and body, meeting with the Duchess (and the events that precede the meeting), and dealing with the scavenger hunt , you'll end up in a cutscene with a nice chase, followed by a battle, and then a conversation with an old friend of Geralt's from the books who hasn't been in any of the games yet. After the conversation, when you leave the area, you'll follow a short path by some buildings where a boy messenger will be waiting to give you a letter. The quest starts when you get the letter.

In brief (non-spoilery, with just an outline of the steps involved), the quest requires you to
1. Search the local cemetery for some clues.
2. Look at a map which came with the letter.
3. Travel to the location marked and search for an underwater entrance.
4. Work your way through a cave system to a laboratory, including some minor puzzle solving.
5. Fight a battle or two.
6. Perform a simple task in the lab.

After this last part the achievement will unlock and all that remains in the quest is to leave the area.
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01 Jun 2016 00:00

After the quest "Blood Run" you will notice a red quest marker right outside where you are leaving. Go talk to the Messenger and he will give you a letter, which will start the quest "Turn and Face The Strange". Complete the quest and it will unlock the mutations system. Once unlocked you will at least 2 ability points and 2 of either a Greater Blue, Red or Green mutagen to unlock one of the abilities. Pick one that you like, research it and the trophy will unlock.
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12 Jun 2016 05:11

Development of mutations can only begin once you have completed the side quest entitled "Turn and Face the Strange." This side quest occurs early on in the expansion once the main quest "Blood Run" has been completed. After said quest, on your way through Beauclair, a messenger boy will approach you with a letter. Read the letter to find there was once a scientist in Toussaint researching Witcher Mutations, thus triggering "Turn and Face the Strange."

At the end of this quest, you will receive a short tutorial on how mutations can be developed and used. In short, mutations are researched by using unspent Ability Points and Greater Mutagens. There are 12 in total, the most basic of which require 2 Ability Points and 2 Greater Mutagens (the Mutagen color depends on the Mutations being researched). The more advanced, hybrid mutations will require a greater amount of Ability Points and Mutagens.

Once you have researched at least one mutation, this achievement will unlock.

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After your run in with an old friend in the main quest "Blood Run", you will notice a red quest marker right outside where you are leaving. Go talk to the Messenger and he will give you a letter, which will start the quest "Turn and Face The Strange". Complete the quest and it will unlock the mutations system. Once unlocked, press in the character menu to access the mutations system. You will at least 2 ability points and 2 of either a Greater Blue, Red or Green mutagen to unlock one of the abilities. Pick one that you like and research it and the trophy will unlock.

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Quest "Change". Receive it during the storyline. A boy will run up to you and give you a note from an “old friend.” Attention, there may be spoilers below! In the ruins of the flooded city you will see portals; to get to the top you need to go into the portals that the statue is looking at. Then we follow the markers on the map. To get out of Moro's laboratory you need to use the Aard sign on the crystal to the right of the exit.
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04 Jun 2016 17:13

3 Comments
If you reset all the leveling with the help of a potion. The mutation is not reset, so you can level it all up without waiting for lvl up.
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By lenka2x2 on 07 Jun 2016 03:47
It is very important to get a trophy not just to complete the quest, but to undergo a mutation. After the quest, a new submenu will open in the character’s skills - there you need to collect ingredients for any first mutation and the trophy is yours!!
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By CulMan1988 on 13 Jun 2016 22:14
There are a total of 12 mutations available in the add-on. The development of mutations requires skill points and mutagens of the corresponding color. It is easier to obtain mutagens using the mutagenerator, which Regis leaves at the estate after completing the story. One of the most useful mutations is Euphoria. You can reset mutations with a special potion (only skill points are returned, spent mutagens disappear). Read more about mutations and mutagens in a detailed guide.
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By carnivale on 06 Nov 2017 11:35
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Almost at the very beginning of the story, you will receive the additional quest “Change”. By completing it you will have the opportunity to mutate and gain additional active skills.
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18 Jun 2016 23:02

1 Comment
Attention, the trophy may glitch!
But I found a solution.
We turn off the game, press the off/off button on the console itself and hold it for 5 seconds and accordingly remove the plug from the socket, wait 2 minutes (i.e. do a hard reset), go into the game, click change profile, select yours, load the checkpoint where we killed the scolopendra and stand near the eggs, make a mutation, go into the skills, download any and Voila!
Please note, this was the case for me and I played the additional game not separately, but after New Game +.
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By Ganjik on 31 May 2019 21:06