Thief
37 Achievements
1,000
40-50h
Legend in Leather
Completed 25 optional Thieving Objectives
75
0.21%
How to unlock the Legend in Leather achievement in Thief - Definitive Guide
The list of objectives by mission is at the bottom of this solution. Here's some detail on how they work:
Chapters
In main story missions - "chapters" - there are four shown, but you can only be awarded two of them. There is always a "Collect All Loot" objective, and it is always obtainable. There are also three others, and you will be eligible for one of them at the end of your mission. Which one you are eligible for depends on your playstyle.
As you play through each level, the game decides what "style" your play is, based on how stealthy you are ("Ghost"), how many objects you interact with ("Opportunist"), and how many people you kill or knock out ("Predator"). At the end of the level, you will be awarded the Thieving Objective for your playstyle if you satisfied its requirements. It doesn't matter if you filled the requirements for the other playstyles, they don't count. Also, if you manage to perfectly balance two separate playstyles, you can be awarded the "Hybrid" playstyle, and miss out on all of them. The only way to avoid this is to heavily favor one play style, or to replay the mission. Alternatively, you can forgo that challenge and use the slack available to still get to 25.
Client Jobs
In addition to the chapter challenges, there are also 20 more available in client jobs from Ector and Vittori. These challenges do not depend on playstyle.
For most of the six client jobs, there are four objectives available. The final mission from Ector only has one, and Vittori's second job has two that are mutually exclusive. Details on how to start these missions are below with the objective list.
Strategy
If you aren't going for every piece of loot in every chapter for your own reasons, there's no reason to go through the pain of trying for that objective more than once. You'll need to do it once for another achievement:
After that, you can safely omit the "Collect all loot" objective from each chapter mission, greatly speeding things up. You'll have 9 objectives completed from the chapter missions, and you can easily get the other 16 from client jobs. Each client job is short, and they have no separate areas - you can always backtrack throughout the job to find any missing loot, so "Collect All Loot" is much simpler and far less tedious than it is in the chapter missions.
It's not a bad idea to refrain from upgrading your bow damage until you've finished the first five of the client missions. There are two client missions that have both combat takedowns and remaining undetected as objectives. It's possible to get both in one run; pull out a broadhead arrow and fire it into the knee of an unsuspecting guard. While they contemplate transferring to Skyrim, walk up behind them and perform a takedown. If you aren't getting the takedown prompt, try swinging your blackjack at thin air once - away from the guard - that always worked for me. The problem with the increased bow damage is that it can kill the guards outright, making this problematic. Trust me, it's no fun to try to down guards with repeated blunt arrows while trying to stay hidden.
If you are paying attention to this achievement from the beginning, it should be no issue to get 25 objectives as you play. If you miss one while playing through, I'd recommend pushing forward rather than immediately replaying the chapter.
If you are forced to replay parts of the game, I recommend replaying the client jobs rather than the chapter missions - they're far shorter, easier, and have four objectives available rather than two.
Replaying
As mentioned before, you can only get 36 of the challenges completed without replaying missions. You can, if you want, replay missions to boost your objective count. You cannot get the same objective over and over again. You can, however, replay to get an objective you missed, or to get the objective tied to a different playstyle than you got the first time through.
To do this, you must return to the mission's beginning point in the city map and start your replay there. Do NOT use the "Replay" option at the end of the mission. Also, be aware that the game's counter will no longer be accurate. Here's the details on how that all works, hidden behind spoiler tags to save room:
CREDITS
Thanks are due to several TA users whose comments on this solution dramatically improved it. lTN95l set me straight on the client objectives in the first place. It was IL1971 that pointed out that two of the challenges in Vittori's second job are mutually exclusive. RoiDesFeuilles and xxDrunkenJedixx both discovered the "Hybrid" playstyle - much to their dismay, I imagine. BrokenKnight was the source of the DLC information. Finally, iAMxYUNGxGxBABY helped iron out the intricacies of the replay system.
Chapter Challenges (main story)
Predator Challenges are marked with (P), Opportunist with (O), and Ghost with (G).
Chapter 1:
Chapter 2:
Chapter 3:
Chapter 4:
Chapter 5:
Chapter 6:
Chapter 7:
Chapter 8:
Ector Challenges
Note: If you haven't met Ector yet, here's how:
Ector Job 1 (must be past Chapter 1):
Ector Job 2 (must be past Chapter 3):
Ector Job 3 (must be past Chapter 6):
Vittori Challenges
Note: If you haven't met Vittori yet, here's how:
Vittori Job 1 (must be past Chapter 2):
Vittori Job 2 (must be past Chapter 4):
Vittori Job 3 (must be past Chapter 5):
For the 8 Chapters, you can only unlock 2 Challenges MAX at a time. Your Style of Approach determines which Challenges you can unlock.
Ghost = Ghost Challenge (1st one) + All Loot
Opportunist = Opportunist Challenge (2nd one) + All Loot
Predator = Predator Challenge (3rd one) + All Loot
For the 6 Client Jobs, you can unlock up to 4 Challenges at a time. Some Challenges contradict others, so unlocking all would require replays. The Bank Heist DLC also counts towards this Trophy.
You can replay Chapters and Client Jobs to complete any Challenges you did not complete the first time around.
Here is a list of Thieving Challenges:
Chapter 1
G: Remain undetected
O: Extinguish 9 flames
P: Headshot 4 enemies
L: Collect all 60 common loot
Chapter 2
G: Remain undetected
O: Pick 10 pockets
P: 10 combat takedowns
L: Collect all 71 common loot
Chapter 3
G: Remain undetected
O: No kills or takedowns
P: 5 aerial takedowns
L: Collect all 57 common loot
Chapter 4
G: Remain undetected
O: Pick 8 pockets
P: 10 kills or takedowns
L: Collect all 39 common loot
Chapter 5
G: Remain undetected
O: Take 0 damage
P: 12 kills or takedowns
L: Collect all 106 common loot
Chapter 6
G: Remain undetected
O: Disable 5 traps
P: 10 kills or takedowns
L: Collect all 90 common loot
Chapter 7
G: Remain undetected
O: 2 environmental exploits
P: 15 kills or takedowns
L: Collect all 88 common loot
Chapter 8
G: Remain undetected
O: Take 0 damage
P: 14 kills or takedowns
L: Collect all 52 common loot
Client Job 1
G: Remain undetected
O: Pick 5 pockets
P: 1 kill or takedown
L: Collect all 24 common loot
Client Job 2
G: Remain undetected
O: Take 0 damage
P: 2 combat takedowns
L: Collect all 20 loot
Client Job 3
G: Remain undetected
O: 1 environment exploit
P: Headshot 3 threats
L: Collect all 29 common loot
Client Job 4
G: Remain undetected
O: No kills or takedowns
P: 1 aerial takedown
L: Collect all 27 common loot
Client Job 5
G: Remain undetected
O: Distract 4 threats
P: 4 combat takedowns
L: Collect all 18 common loot
Client Job 6
L: Collect all 26 common loot
Each main story mission and client job in Thief will pose a set of what is called Thieving Challenges that you can complete for bonus gold. These optional challenges vary from performing a set number of tasks (pickpockets, distracts, etc.), a certain number of takedowns (combat, aerial, kill), and finding all the collectible loot in the level.
Thieving Challenges are connected to how you've approached in completing a chapter, categorized into 3 types:
- Ghost - (No kills/takedowns, no alerts)
- Operative - (Silent takedowns, using the environment to lure distract guards, etc.)
- Predator - (Kills, enemies alerted and are aware of your presence, etc.)
What this means is that you can only earn around two out of the four thieving challenges per chapter run. This is because attempting certain challenges will cancel out the requirement for another. For example, You cannot earn "remain undetected" and "combat takedowns" simultaneously. Because of this, you should attempt to earn all of the thieving challenges in each Client Job because one, you can fulfill the requirements almost always for all 4 of the challenges and two, because the level is short and compact.
You can check how many you've completed so far by accessing your Journal via -> Player Progression -> Statistics -> then cycling through the mission tabs with / Thieving challenges will be shown on the bottom left, and a COMPLETED will be shown if you have met the requirements for it. The total listed in the "Overall" section is incorrect, so if you want to check how many challenges you have actually completed, do so by manually counting them off yourself by cycling through the tabs for each chapter.
List of Thieving Challenges are as follows:
Story Missions
Chapter 1
Remain undetected
Extinguish 9 flames
Headshot 4 threats
Lift all loot items (60/60)
Chapter 2
Remain undetected
Pick 10 pockets
10 combat takedowns
Lift all loot items (71/71)
Chapter 3
Remain undetected
No kills or knockouts
5 Aerial takedowns
Lift all loot items (57/57)
Chapter 4
Remain undetected
Pick 8 pockets
10 Kills or knockouts
Lift all loot items (39/39)
Chapter 5
Remain undetected
Take no damage
12 kills or knockouts
Lift all loot items (106/106)
Chapter 6
Remain undetected
Disarm 5 traps
10 kills or knockouts
Lift all loot items (90/90)
Chapter 7
Remain undetected
3 Environmental exploits
15 Kills or knockouts
Lift all loot items (88/88)
Chapter 8
Remain undetected
Take no damage
14 kills or knockouts
Lift all loot items (52/52)
Client Jobs
Ector’s Client Job 1 - Hand Tailored
Remain undetected
Pick 5 pockets
1 Kills or knockouts
Lift all loot items (24/24)
Ector’s Client Job 2 - Silence is Golden
Remain undetected
1 Environmental exploits
Headshot 3 threats
Lift all loot items
Ector’s Client Job 3 - Heartbroken
Lift all loot items (23/23)
Vittiori’s Client Job 1 - Happy Medium
Remain undetected
Take no damage
2 Combat Takedowns
Lift all loot items (20/20)
Vittiori’s Client Job 2 - Carnal Connoisseur
Remain undetected
No kills or knockouts
1 Aerial Takedowns
Lift all loot items (27/27)
Vittiori’s Client Job 3 - Sideshow Attraction
Remain undetected
Distract 4 threats
4 Combat Takedowns
Lift all loot items (18/18)
For each mission, both story and client jobs, there will be a set of optional thieving objectives. To check what the objectives are for your current mission you can enter your journal by pressing , select 'Player Progression' and then 'Statistics', on this screen the optional objectives are shown on the left hand side. Each mission/job has four objectives, one each for the three different playstyles, Ghost, Opportunist and Predator, with the fourth objective always being to collect all loot, both common and collectible. For the story missions you can only be rewarded for completing 2 objectives per Chapter, one will be tied to whichever playstyle you decide to play and the other will always be the loot based objective. What this means is that you have to pay attention to what the objective is for your playstyle, for example there is no point in going out of your way to pickpocket guards for the opportunist objective if you are killing them all after because your playstyle will be Predator so only the Predator objective will count towards your tally. For the client jobs you will be rewarded for as many additional objectives that you can complete, each one has four with the exception of Ector's final job which only has 1.
There are a maximum of 16 objectives to be obtained from the main story and 21 from the client jobs for a grand total of 37. You need to complete any combination of 25 across all missions to unlock the achievement. You can check how many objectives you have completed by navigating to the 'Statistics' page again and pressing or to scroll to your overall stats, your total number of objectives completed will be shown on the left hand side.
Please note that if you choose to replay a mission your previous run, including any optional objectives completed will be reset, so you can not replay a mission 2 or 3 times to try and obtain all objectives. If you do need to replay the missions click this LINK for images showing all the chapter and client job starting points around The City.
For each mission, both story and client jobs, there will be a set of optional thieving objectives. To check what the objectives are for your current mission you can enter your journal by pressing , select 'Player Progression' and then 'Statistics', on this screen the optional objectives are shown on the left hand side. Each mission/job has four objectives, one each for the three different playstyles, Ghost, Opportunist and Predator, with the fourth objective always being to collect all loot, both common and collectible. For the story missions you can only be rewarded for completing 2 objectives per Chapter, one will be tied to whichever playstyle you decide to play and the other will always be the loot based objective. What this means is that you have to pay attention to what the objective is for your playstyle, for example there is no point in going out of your way to pickpocket guards for the opportunist objective if you are killing them all after because your playstyle will be Predator so only the Predator objective will count towards your tally. For the client jobs you will be rewarded for as many additional objectives that you can complete, each one has four with the exception of Ector's final job which only has 1.
There are a maximum of 16 objectives to be obtained from the main story and 21 from the client jobs for a grand total of 37. You need to complete any combination of 25 across all missions to unlock the achievement. You can check how many objectives you have completed by navigating to the 'Statistics' page again and pressing or to scroll to your overall stats, your total number of objectives completed will be shown on the left hand side.
Please note that if you choose to replay a mission your previous run, including any optional objectives completed will be reset, so you can not replay a mission 2 or 3 times to try and obtain all objectives. If you do need to replay the missions click this LINK for images showing all the chapter and client job starting points around The City.
1 is to collect all the loot (in all chapters)
2 - any test. Moreover, not any of the available ones, but one specific one, different for each chapter.
Forget about “collecting all the loot” in story chapters. Only in the second chapter of the video guide, for the "Obsessive-Compulsive" achievement.
Place special emphasis on the tasks of Hector and Vittori. In these 6 tasks, ALL challenges count, so complete them all, including collecting all the loot. The locations there are small, it’s not at all difficult to find everything.
An important point: if you decide to replay a chapter (or task), then all the tests credited in this chapter will be reset and you will have to do them again.
So, after each chapter you see a summary table. On the left is a pie chart. The game evaluates which style you will win in - there are only 4 of them. Depending on your style, you are required to complete additional tasks. For example, I play invisibility style (I don’t stun or kill anyone). Accordingly, the game requires me not to kill anyone and collect 100% of the loot in the chapter. So IN ALL CHAPTERS.
If you play in a different style - you stun enemies, then the game will require you to stun 10 enemies, etc.
By simple calculations we get 8 chapters with 2 tests =16. The question arises: how to knock out 25?? As correctly written above, there are 6 additional missions in the game. They also require testing. Which ones you can see at the link below.
https://ps3trophies.com/forums/showw...f-Trophy-Guide
ps You can see what you have accomplished in the log - player progress - statistics