THRONE AND LIBERTY
48 Achievements
1,000
Xbox Series
Desert Overlord "Queen Bellandir"
Defeated "Queen Bellandir"
20
1.58%
How to unlock the Desert Overlord "Queen Bellandir" achievement in THRONE AND LIBERTY - Definitive Guide
This guide was translated automatically.
Queen Bellandir is the supreme world boss located in the Sandworm Lair location, and can also be reached from the Ant Nest Waypoint.
Unlike regular bosses, supreme world bosses appear every few days. There are currently only two of them, Desert Overlord Queen Bellandir and Courte's Wraith Tevent. You can see their appearance rotation on the world map. Otherwise, everything is standard: bosses "come" in two variants - Peaceful and Conflict. During the first type, several portals open to the zones with bosses, which close 5 minutes after the start of the hour with the boss and the battle begins. The Peaceful variant is the simplest - you cannot attack other players in it, and even supreme bosses usually die quickly, in about five minutes. In the case of the Conflict variant, portals do not appear, the battle with the boss takes place on the main map, and all players can attack not only the boss, but also other players. As a result, such battles with bosses last longer, sometimes 40 minutes, so you can easily come to conflict events much later and get your trophy. Guilds can also open their own individual portals to the boss, each boss has its own requirements for the guild level.
To get this trophy/achievement, you don't have to participate in killing the boss, be in the group that fights him, or be in the boss's location at the time of his death. It is enough to participate in the kill - to deal him at least 1 unit of damage, after his death you will receive the trophy/achievement.
Important: after you damage the boss, do not exit the game until he dies. If you exit the game (or it crashes), there is a chance that it will bug: when you log in again, you will be given a reward and an in-game achievement, but the trophy/achievement will not open. If this happens, then, at the moment, the only way to solve the problem is to create a new character and take part in killing the boss with him. The trophy/achievement will be given on the new character, even if it previously bugged on another.
Unlike regular bosses, supreme world bosses appear every few days. There are currently only two of them, Desert Overlord Queen Bellandir and Courte's Wraith Tevent. You can see their appearance rotation on the world map. Otherwise, everything is standard: bosses "come" in two variants - Peaceful and Conflict. During the first type, several portals open to the zones with bosses, which close 5 minutes after the start of the hour with the boss and the battle begins. The Peaceful variant is the simplest - you cannot attack other players in it, and even supreme bosses usually die quickly, in about five minutes. In the case of the Conflict variant, portals do not appear, the battle with the boss takes place on the main map, and all players can attack not only the boss, but also other players. As a result, such battles with bosses last longer, sometimes 40 minutes, so you can easily come to conflict events much later and get your trophy. Guilds can also open their own individual portals to the boss, each boss has its own requirements for the guild level.
To get this trophy/achievement, you don't have to participate in killing the boss, be in the group that fights him, or be in the boss's location at the time of his death. It is enough to participate in the kill - to deal him at least 1 unit of damage, after his death you will receive the trophy/achievement.
Important: after you damage the boss, do not exit the game until he dies. If you exit the game (or it crashes), there is a chance that it will bug: when you log in again, you will be given a reward and an in-game achievement, but the trophy/achievement will not open. If this happens, then, at the moment, the only way to solve the problem is to create a new character and take part in killing the boss with him. The trophy/achievement will be given on the new character, even if it previously bugged on another.