Ticket to Ride: Classic Edition

Ticket to Ride: Classic Edition

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Transcontinental

Transcontinental

Win with a continuous route of 45 trains

6.9%

How to unlock the Transcontinental achievement in Ticket to Ride: Classic Edition - Definitive Guide

Win a solo game by making a continuous chain of routes that is 45 trains long. You cannot have any city with 3 or more of your routes attached and cannot have any unconnected routes.
At the start of the game when you choose your tickets, look for long routes that you can chain together for the extra points. Additional tickets can net you more points to make sure you win, but also you risk having to pick a ticket that messes up your route.

Things to be mindful of:
- It is a good idea to play against just one AI opponent since there will be less chance of other players blocking off your route or ending the game before you are finished.
- You have a maximum of 45 trains to place, make sure you can end the game on a route that will use up your remaining trains.
- You get one last turn when you reach 2 trains remaining, don't try to end the game on two single train routes.
- opponent can end the game early by reaching 2 trains or less, be efficient with the cards you pick up, place routes quickly, and keep an eye on their remaining trains so you don't fall behind.

Alternatively, see my solution for Hobo to complete both at once.
Ticket to Ride: Classic EditionHoboThe Hobo achievement in Ticket to Ride: Classic Edition worth 139 pointsWin without completing any tickets. (USA map and Solo)
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11 Feb 2020 18:37

It is recommended to attempt this achievement versus one other player. Marg and Jane seem to be a bit easier to beat.

Any chain of 45 train cars will work, but I'm going to recommend a route that is good for several reasons, three of the main ones being that 1) the AI doesn't usually prioritize these segments, so you won't have to contend with it so much, 2) it uses a wide variety of colors without a lot of duplication. It requires no more than 6 of any color, and the only color it doesn't use at all is white (but there are 10 grey spaces). And 3) it is easy to remember; you won't have to write it down or watch a video just to remember where you're trying to go. Simply start at the upper left (aka northwest) corner, Vancouver, and go counter-clockwise, hugging the outer edge all the way down the left and around the bottom. When you get to Miami, instead of going up the east coast to Charleston, go to Atlanta. After that, resume following the perimeter to Raleigh, Washington DC, New York, Boston, and end at Montreal. You now have one long 45-car route that includes every border city on the west, south, and east except for Charleston. See? Easy.

There are ten tickets that use this route, including the four highest-scoring ones:
New York-Atlanta (6)
Montreal-Atlanta (9)
Seattle-Los Angeles (9)
Boston-Miami (12)
Montreal-New Orleans (13)
San Francisco-Atlanta (17)
Los Angeles-Miami (20)
Vancouver-Montreal (20)
Los Angeles-New York (21)
Seattle-New York (22)

At the start of the game, you have about a 25 percent chance* of getting at least two of these tickets, which includes a 3 percent chance of getting three. So, keep restarting a few times until you get some good tickets.

Always draw two cards. At the beginning of the game, when you don't really care what you draw, it's a little better to draw from the deck than to pull upcards, but when you start focusing on certain colors, then by all means, pull upcards when you see one you want. Play routes as soon as you have them, to keep your opponent at bay. Hold back one of your two-car routes to play last.

Your score from this recommended route will be 93 plus the value of your completed tickets. If you draw two big ones at the beginning, you should win easily. If you get a couple of the little ones, you might want to draw more tickets before playing your second-to-last route. If you have two completed tickets, the AI has two, and you assume that neither of the AI's tickets are on your route, there is a 70 percent chance that at least one of the next three you draw will be on your route and increase your score. If not, the worst you're going to be stuck with is minus 13, so you could easily make up your losses by trying again.

Please let me know in the comments if something isn't clear.

*It's 25.1231527, to be precise. Trust me. Sometimes I write achievement solutions just as an excuse for me to run some sweet probability calculations.
4
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08 May 2021 20:50