Tomb Raider I-III Remastered Starring Lara Croft
269 Achievements
4,290
150-200h
PC
Xbox One
Xbox Series
TR2 Souvenirs From Around the Globe
Take every collectable item in a single walkthrough
85
0.51%
How to unlock the TR2 Souvenirs From Around the Globe achievement in Tomb Raider I-III Remastered Starring Lara Croft - Definitive Guide
In the pause menu, if you open the "clock", you can see how many pickups there are in the level you're currently in and how many you currently have found. Some of the pickups are really out of the way so it is best to use a walkthrough to get this one, as you otherwise are at risk or redoing whole levels if you miss even one pickup. A lot of pickups drop form enemies so be sure to kill all the human enemies. You also of course need every single secret in the game!
I used Stella's walkthroughs, as every item is counted for and it is the best one there is: https://www.tombraiders.net/stella/tomb2.html#walk
Also, keep separate save files, for example I saved at the end of each level, then saved in the next slot so that I could always replay the current level if I missed something (and I did miss as there a lot of missable pickups).
There are also a couple which were a bit hard to get everything, at least for me, which I'll try to list by level:
- Level 1: the Great Wall, in the "Corridor of Traps", in the first room you fall in which have spiked walls, there is a small medipack where you drop in which will probably cause you to get damage from the walls, as the time to get out of the room is very tight. Heal if need be, it can save you!
- Level 3, Bartoli's hideout: the third secret in particular is easily missable, get it before blowing up the house.
- Level 6, Diving Area: I had particularly nasty bug at the end of the level happen to me twice. Save before using the button which "opens" the floor in the helipad, as there are enemies with pickups that should spawn there, but for some reason they never appeared. Had to replay the level twice.
- Level 14, Ice Palace: when you drop to the room where you had to melt the ice covering the lake, you will be attacked by two tigers. After that, don' drop in the water but go to the adjacent room which you visited in the last level. Get back on the blocks on the left and in the small water pool, there will be uzi clips there on the pedestal. At the end of the level, be sure to also get the pickups where the boss comes from, BEFORE killing the boss, as this will end the level right away.
- Level 15, Temple of Xian: the level is full of missable pickups, particularly in the rooms in the middle of the level where there are spiked walls, as you will take a lot of damage trying to get everything. Also be sure to get the "unreachable" medpack where there is a bridge with a rolling disc, as it now reachable with the Remaster!
- Level 17, Dragon's Lair: it may be easier to get the pickups beneath the boss's room before waking him.
If you encounter any more bugs that could make other pickups missables, be sure to comment and I'll update this solution.
I used Stella's walkthroughs, as every item is counted for and it is the best one there is: https://www.tombraiders.net/stella/tomb2.html#walk
Also, keep separate save files, for example I saved at the end of each level, then saved in the next slot so that I could always replay the current level if I missed something (and I did miss as there a lot of missable pickups).
There are also a couple which were a bit hard to get everything, at least for me, which I'll try to list by level:
- Level 1: the Great Wall, in the "Corridor of Traps", in the first room you fall in which have spiked walls, there is a small medipack where you drop in which will probably cause you to get damage from the walls, as the time to get out of the room is very tight. Heal if need be, it can save you!
- Level 3, Bartoli's hideout: the third secret in particular is easily missable, get it before blowing up the house.
- Level 6, Diving Area: I had particularly nasty bug at the end of the level happen to me twice. Save before using the button which "opens" the floor in the helipad, as there are enemies with pickups that should spawn there, but for some reason they never appeared. Had to replay the level twice.
- Level 14, Ice Palace: when you drop to the room where you had to melt the ice covering the lake, you will be attacked by two tigers. After that, don' drop in the water but go to the adjacent room which you visited in the last level. Get back on the blocks on the left and in the small water pool, there will be uzi clips there on the pedestal. At the end of the level, be sure to also get the pickups where the boss comes from, BEFORE killing the boss, as this will end the level right away.
- Level 15, Temple of Xian: the level is full of missable pickups, particularly in the rooms in the middle of the level where there are spiked walls, as you will take a lot of damage trying to get everything. Also be sure to get the "unreachable" medpack where there is a bridge with a rolling disc, as it now reachable with the Remaster!
- Level 17, Dragon's Lair: it may be easier to get the pickups beneath the boss's room before waking him.
If you encounter any more bugs that could make other pickups missables, be sure to comment and I'll update this solution.
If you prefer visual guides over convoluted text guides, this guy is currently uploading All in one guides for TR2 and already finished covering the entirety of 1:
If you prefer visual guides over convoluted text guides, this guy is currently uploading All in one guides for TR2 and already finished covering the entirety of 1:
In the pause menu, if you open the "clock", you can see how many pickups there are in the level you're currently in and how many you currently have found. Some of the pickups are really out of the way so it is best to use a walkthrough to get this one, as you otherwise are at risk or redoing whole levels if you miss even one pickup. A lot of pickups drop form enemies so be sure to kill all the human enemies. You also of course need every single secret in the game!
I used Stella's walkthroughs, as every item is counted for and it is the best one there is: https://www.tombraiders.net/stella/tomb2.html#walk
Also, keep separate save files, for example I saved at the end of each level, then saved in the next slot so that I could always replay the current level if I missed something (and I did miss as there a lot of missable pickups).
There are also a couple which were a bit hard to get everything, at least for me, which I'll try to list by level:
- Level 1: the Great Wall, in the "Corridor of Traps", in the first room you fall in which have spiked walls, there is a small medipack where you drop in which will probably cause you to get damage from the walls, as the time to get out of the room is very tight. Heal if need be, it can save you!
- Level 3, Bartoli's hideout: the third secret in particular is easily missable, get it before blowing up the house.
- Level 6, Diving Area: I had particularly nasty bug at the end of the level happen to me twice. Save before using the button which "opens" the floor in the helipad, as there are enemies with pickups that should spawn there, but for some reason they never appeared. Had to replay the level twice.
- Level 14, Ice Palace: when you drop to the room where you had to melt the ice covering the lake, you will be attacked by two tigers. After that, don' drop in the water but go to the adjacent room which you visited in the last level. Get back on the blocks on the left and in the small water pool, there will be uzi clips there on the pedestal. At the end of the level, be sure to also get the pickups where the boss comes from, BEFORE killing the boss, as this will end the level right away.
- Level 15, Temple of Xian: the level is full of missable pickups, particularly in the rooms in the middle of the level where there are spiked walls, as you will take a lot of damage trying to get everything. Also be sure to get the "unreachable" medpack where there is a bridge with a rolling disc, as it now reachable with the Remaster!
- Level 17, Dragon's Lair: it may be easier to get the pickups beneath the boss's room before waking him.
If you encounter any more bugs that could make other pickups missables, be sure to comment and I'll update this solution.
I used Stella's walkthroughs, as every item is counted for and it is the best one there is: https://www.tombraiders.net/stella/tomb2.html#walk
Also, keep separate save files, for example I saved at the end of each level, then saved in the next slot so that I could always replay the current level if I missed something (and I did miss as there a lot of missable pickups).
There are also a couple which were a bit hard to get everything, at least for me, which I'll try to list by level:
- Level 1: the Great Wall, in the "Corridor of Traps", in the first room you fall in which have spiked walls, there is a small medipack where you drop in which will probably cause you to get damage from the walls, as the time to get out of the room is very tight. Heal if need be, it can save you!
- Level 3, Bartoli's hideout: the third secret in particular is easily missable, get it before blowing up the house.
- Level 6, Diving Area: I had particularly nasty bug at the end of the level happen to me twice. Save before using the button which "opens" the floor in the helipad, as there are enemies with pickups that should spawn there, but for some reason they never appeared. Had to replay the level twice.
- Level 14, Ice Palace: when you drop to the room where you had to melt the ice covering the lake, you will be attacked by two tigers. After that, don' drop in the water but go to the adjacent room which you visited in the last level. Get back on the blocks on the left and in the small water pool, there will be uzi clips there on the pedestal. At the end of the level, be sure to also get the pickups where the boss comes from, BEFORE killing the boss, as this will end the level right away.
- Level 15, Temple of Xian: the level is full of missable pickups, particularly in the rooms in the middle of the level where there are spiked walls, as you will take a lot of damage trying to get everything. Also be sure to get the "unreachable" medpack where there is a bridge with a rolling disc, as it now reachable with the Remaster!
- Level 17, Dragon's Lair: it may be easier to get the pickups beneath the boss's room before waking him.
If you encounter any more bugs that could make other pickups missables, be sure to comment and I'll update this solution.