TUNIC
36 Achievements
1,000
15-20h
PC
Xbox One
Xbox Series
You feel a tingling...
Earned the Cathedral's Prize Details for this achievement will be revealed once unlocked
10
8.39%
How to unlock the You feel a tingling... achievement in TUNIC - Definitive Guide
After activating the three keys I was stuck for quite a while working out where to go next. Due to the nature of the game, I'll use spoiler tags in case people just want a nudge in the right direction.
After activating the keys
Getting to the Cathedral
Getting the prize
At this point you can get the item and the achievement
What to do next
After activating the keys
Getting to the Cathedral
Getting the prize
At this point you can get the item and the achievement
What to do next
1 Comment
I went with the Garden Knights first. You can get 6 hits on spawn if you’re quick and time it right. Assuming you remember the dodge timing you can wrap up the first one before the 2nd one spawns and rinse repeat the same strategy.
Save the flying robots for when you have low health and don’t want to waste health potions. For me that was 2nd! Just run in a circle occasionally stopping, locking and shooting your fire rod. If you have the heart dropping boost active (the heart card?) then you will probably get around 50% health back. And as long as you hoover up the magic bits from each robot you will have full MP at the end of the round.
Sword Knights next, as described above. Get as many on spawn as you can then start running in circles and picking off the unshielded ones in 1-2 hit combos and keep running. If they bunch up nice and you have some distance you can chuck a stick of dynamite at them.
Skeletons now. As with sword knights. Except there no shielded ones to worry about. So just sprint in circles getting in a hit as you pass and keep running. I tried to save the big guy til last. Obviously chuck a stick of dynamite if you see a good opportunity.
Mage wolves next, run in circles, get a hit in, keep running. Try to time your hit for when their magic attack squares are finishing. Don’t try for 3 hit combos, you’ll inevitably get caught. You should be able to clear this stage easily without getting hit.
This is where I used the health potion candle. You have to pick up all the hearts sadly, you can’t leave any lying around, you won’t be able to activate the last candle until you’ve got everything.
Dagger Lizards now, as above, hit on spawn as many as possible until you get overwhelmed. Then repeat running in circles and getting the odd hit in. Use a stick of dynamite if you get enough distance and they’re nicely bunched up. Remember the big guy will try to hit you 3 times, wait for him to finish his combo before attacking him.
Save the flying robots for when you have low health and don’t want to waste health potions. For me that was 2nd! Just run in a circle occasionally stopping, locking and shooting your fire rod. If you have the heart dropping boost active (the heart card?) then you will probably get around 50% health back. And as long as you hoover up the magic bits from each robot you will have full MP at the end of the round.
Sword Knights next, as described above. Get as many on spawn as you can then start running in circles and picking off the unshielded ones in 1-2 hit combos and keep running. If they bunch up nice and you have some distance you can chuck a stick of dynamite at them.
Skeletons now. As with sword knights. Except there no shielded ones to worry about. So just sprint in circles getting in a hit as you pass and keep running. I tried to save the big guy til last. Obviously chuck a stick of dynamite if you see a good opportunity.
Mage wolves next, run in circles, get a hit in, keep running. Try to time your hit for when their magic attack squares are finishing. Don’t try for 3 hit combos, you’ll inevitably get caught. You should be able to clear this stage easily without getting hit.
This is where I used the health potion candle. You have to pick up all the hearts sadly, you can’t leave any lying around, you won’t be able to activate the last candle until you’ve got everything.
Dagger Lizards now, as above, hit on spawn as many as possible until you get overwhelmed. Then repeat running in circles and getting the odd hit in. Use a stick of dynamite if you get enough distance and they’re nicely bunched up. Remember the big guy will try to hit you 3 times, wait for him to finish his combo before attacking him.
By corpirate on 26 Mar 2022 09:32
You will need to complete a gauntlet of 6 fights in the basement of the Cathedral. I recommend starting with the toughest fight first and working down to the easiest. When you run low on potions, activate the Heart altar on the far right to replenish your stock.
Start with the Drone altar on the far left and use your Fire Wand to quickly shoot the Drones before they can gang up on you. Then, activate the Garden Knights (middle) and use your grapple tool to pull/stun the knights.
Next, fight the Skeletons by kiting them around the arena and pulling the large skeleton out of the pack to focus it down. After that, battle the Wizards while dodging their AOE ground attacks. With the Lizards, grapple the large ones to stun them. Lastly, clear out the knights by grappling/stunning the large and shielded knights.
Once the arena is completed, collect the Dash Crown and the trophy will pop.
Start with the Drone altar on the far left and use your Fire Wand to quickly shoot the Drones before they can gang up on you. Then, activate the Garden Knights (middle) and use your grapple tool to pull/stun the knights.
Next, fight the Skeletons by kiting them around the arena and pulling the large skeleton out of the pack to focus it down. After that, battle the Wizards while dodging their AOE ground attacks. With the Lizards, grapple the large ones to stun them. Lastly, clear out the knights by grappling/stunning the large and shielded knights.
Once the arena is completed, collect the Dash Crown and the trophy will pop.
Story-related; cannot be missed.
After placing the three keys in the Sealed Temple, it isn't immediately obvious what to do next. Head to any teleporter pad and use it. Now use the central teleporter pad, and there will be a ghost NPC there named The Heir. This will trigger a fight that you automatically lose, even if you have No Fail on. Afterward, you'll be back at the start of the game but in ghost form. What you need to do now is head to the southeast corner of the map, and in ghost form there will now be a bridge there that you can cross, as well as a ladder to take down. Follow this path to enter The Swamp.
This area is linear. Head all the way to the right, up all the hills, then up and left onto the stone bridge, past the birds and up into the Cathedral. The Cathedral is also a linear area. Follow it to the end to drop down into an arena. In here, you need to activate each shrine and then fight off the enemies that spawn. This is a really tough fight without No Fail Mode. Once you finish each wave, you'll get your prize, the ghost dash, and will unlock this achievement.
After placing the three keys in the Sealed Temple, it isn't immediately obvious what to do next. Head to any teleporter pad and use it. Now use the central teleporter pad, and there will be a ghost NPC there named The Heir. This will trigger a fight that you automatically lose, even if you have No Fail on. Afterward, you'll be back at the start of the game but in ghost form. What you need to do now is head to the southeast corner of the map, and in ghost form there will now be a bridge there that you can cross, as well as a ladder to take down. Follow this path to enter The Swamp.
This area is linear. Head all the way to the right, up all the hills, then up and left onto the stone bridge, past the birds and up into the Cathedral. The Cathedral is also a linear area. Follow it to the end to drop down into an arena. In here, you need to activate each shrine and then fight off the enemies that spawn. This is a really tough fight without No Fail Mode. Once you finish each wave, you'll get your prize, the ghost dash, and will unlock this achievement.
Story Related
Make your way through the swamp and through the Cathedral, at the bottom you will have to fight, in the order of your choosing, Fairies, Fleemers, Custodians, Garden Knight, Frog, and Rudelins with the last one being a health and potion refill. After you defeat all waves you will get the ability to teleport dash.
Make your way through the swamp and through the Cathedral, at the bottom you will have to fight, in the order of your choosing, Fairies, Fleemers, Custodians, Garden Knight, Frog, and Rudelins with the last one being a health and potion refill. After you defeat all waves you will get the ability to teleport dash.