Vampire: The Masquerade - Swansong

Vampire: The Masquerade - Swansong

37 Achievements

15-20h

PS5
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Ancilla

Ancilla

Increase a Skill to the maximum level.

1.0%

How to unlock the Ancilla achievement in Vampire: The Masquerade - Swansong - Definitive Guide

Note: See the Powers & Abilities section in our Complete Walkthrough for a detailed description of each Attribute, Attribute Skill, and more, as well as tips on the best ones to use.

Your character's Attribute Skills greatly affect your play-style as they give you access to far more dialogue options, interactions, and many opportunities to succeed in various ways, such as in Confrontations, and can very much affect your entire game. For example, your Security or Tech Attributes will determine your access to many safes & computers that often include vast amounts of information or items related to optional objectives, and the same goes for your Deduction and Education abilities.

As mentioned earlier, Attribute Skills are split into 3 categories, based on function: Dialogue, Exploration, and Knowledge.

To get this trophy, you'll need to level any Attribute Skill to the max, level 5, using experience points. In all likelihood, you'll get this in the last few Scenes of the game; probably somewhere around Part 3 of Scenes 09-11.

All Attribute Skills start at 0 points* and have 5 levels. All in all, you'll need a total of 350 points to reach Level 5 in any Attribute Skill. (Level 1 costs 10 XP, Level 2 costs 30, Level 3 costs 60, Level 4 costs 100, and Level 5 costs 150.) That said, you'll never actually spend that much, because all 3 characters will receive numerous bonuses throughout the game that reduce the XP cost necessary for various Attributes and Disciplines. These bonuses usually come from Traits and Resonance bonuses.

You gain experience points by completing objectives, but you don't get to use your XP and level up your Skills anywhere you want. Firstly, you will only receive the XP points at the very end of a Scene, as part of a Scene Overview screen which lists, among other things, all of your successful and failed objectives and bonuses. You gain XP for all items shown in the Successes list.

Secondly, the only time you can use said XP is in Character Overview screens. These Character Overview screens only show up at the very beginning of each Scene, and only there can you use the XP you gained to unlock more Attributes and Disciplines.

Dialogue Attribute Skills:
  1. Rhetoric: Identify and react to social conventions with ease.
  2. Intimidation: Bend your opponent's will, pressure them verbally, or even use physical force or threats.
  3. Persuasion: Convince others to agree with your point of view with logical arguments or by appealing to their emotions.
  4. Psychology: Convince others to do what you want by playing off their emotional weaknesses and behaviors.

Exploration Attribute Skills:
  1. Security: Ability to pick locks and open mechanical safes.
  2. Technology: Level of familiarity with electronic equipment. Allows you to hack these devices to go undetected or gain access to information.

Knowledge Attribute Skills:
  1. Deduction: Ability to make accurate inferences from one or more clues in the environment or in a dialogue.
  2. Education: Breadth of knowledge about human and vampire society, as well as the formal and occult sciences.

* Note: The starting level of your Attributes depends on whether you chose one of the pre-made profiles (Investigator, Jack-of-all-Trades, or Veteran) or if you chose "Free" instead, which comes with all Skills at 0, and allocated your own points. All of the pre-made profiles come with points already distributed, so the starting point for each Attribute is different for each pre-made profile, whereas the "Free" one comes completely blank.
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