Vampire: The Masquerade - Swansong
37 Achievements
15-20h
PS5
Face the music
After freeing Kurt from his prison in the Chantry, Emem defeated Kurt at the SAD base. Details for this achievement will be revealed once unlocked
0.5%
How to unlock the Face the music achievement in Vampire: The Masquerade - Swansong - Definitive Guide
MISSABLE — This trophy is highly missable, in part because it takes place over multiple chapters. The Scenes in question are Scene 04: Emem – "Unknown" (Jefferson Library) AND also Scene 11 Part 3: Emem – S.A.D. Base.
Note: See our Complete Walkthrough for a full guide to each of those Scenes, including further details on how to get each clue.
To get this trophy, the first thing you'll need to do is to discover and free Kurt from the top of the tower in the Jefferson Library Scene. (See How could I forget? for more on that Scene.)
To find him, you'll have to reach the 5th Floor, which is a very secret area that is easily missed if you don't know what to do to get there.
Once you've finished the Scene, have found 6 of the 7 Clues (i.e. all of the ones in the cells section), and are otherwise ready to go, head to the tall tower in the center of the area. To get the elevator to move, you'll have to solve the Blood Maze puzzle on each floor. Essentially, you'll need to rotate plates on the ground so that you get an unbroken line from the center pillar to the console you use to control the plates, allowing the blood to flow through to it.
However, the secret and easily missable bit is that you actually have to solve TWO puzzles per floor. You might notice that there is a rune etched into the floor underneath your feet when you're standing at the console. Once you solve the first puzzle, that rune lights up. You'll need to look at it, then find the rune that matches it in the center. You'll have to then rotate the plates again, so that the blood can flow from the center pillar to that particular rune in the outer circle.
After you've solved all 6 Blood Maze puzzles, both the 4th and 5th floors become available. Go to the 5th floor first; do not go to the 4th.
When you reach the 5th floor, you'll walk into what looks like an absolute nightmare. Among all of the hideous bodies, you'll discover a vampire that appears to be held in place by some very powerful magic. To get this trophy, you have to wake him up, so that he can escape, so interact with the blood-red circle and choose Option 1: Erase the symbol.
After the cutscene is over and Kurt runs away, head down to the 4th floor now and grab the 7th (and final) Memory for How could I forget? by interacting with the fire poker sticking out a lit brazier.
With all that done, you don't have to worry about this trophy all the way until you reach Scene 11 Part 3 in the S.A.D. Base. This is the Scene where Emem installs the virus into the laptop and discovers the identity of the traitor.
If you rescued Kurt in Scene 04, you will run into him in the beginning cutscene for this section. When the cutscene ends, you're immediately thrown into a Confrontation with him. If you lose, you die. You must win the Confrontation, otherwise you'll not only lose this trophy, but will void the Ending trophy you're going for, as well as several more of Emem's future trophies.
Confrontation with Kurt: (1 miss allowed)
When you win the Confrontation, Emem will defeat Kurt and this trophy will pop.
Note: See our Complete Walkthrough for a full guide to each of those Scenes, including further details on how to get each clue.
To get this trophy, the first thing you'll need to do is to discover and free Kurt from the top of the tower in the Jefferson Library Scene. (See How could I forget? for more on that Scene.)
To find him, you'll have to reach the 5th Floor, which is a very secret area that is easily missed if you don't know what to do to get there.
Once you've finished the Scene, have found 6 of the 7 Clues (i.e. all of the ones in the cells section), and are otherwise ready to go, head to the tall tower in the center of the area. To get the elevator to move, you'll have to solve the Blood Maze puzzle on each floor. Essentially, you'll need to rotate plates on the ground so that you get an unbroken line from the center pillar to the console you use to control the plates, allowing the blood to flow through to it.
However, the secret and easily missable bit is that you actually have to solve TWO puzzles per floor. You might notice that there is a rune etched into the floor underneath your feet when you're standing at the console. Once you solve the first puzzle, that rune lights up. You'll need to look at it, then find the rune that matches it in the center. You'll have to then rotate the plates again, so that the blood can flow from the center pillar to that particular rune in the outer circle.
After you've solved all 6 Blood Maze puzzles, both the 4th and 5th floors become available. Go to the 5th floor first; do not go to the 4th.
When you reach the 5th floor, you'll walk into what looks like an absolute nightmare. Among all of the hideous bodies, you'll discover a vampire that appears to be held in place by some very powerful magic. To get this trophy, you have to wake him up, so that he can escape, so interact with the blood-red circle and choose Option 1: Erase the symbol.
After the cutscene is over and Kurt runs away, head down to the 4th floor now and grab the 7th (and final) Memory for How could I forget? by interacting with the fire poker sticking out a lit brazier.
With all that done, you don't have to worry about this trophy all the way until you reach Scene 11 Part 3 in the S.A.D. Base. This is the Scene where Emem installs the virus into the laptop and discovers the identity of the traitor.
If you rescued Kurt in Scene 04, you will run into him in the beginning cutscene for this section. When the cutscene ends, you're immediately thrown into a Confrontation with him. If you lose, you die. You must win the Confrontation, otherwise you'll not only lose this trophy, but will void the Ending trophy you're going for, as well as several more of Emem's future trophies.
Confrontation with Kurt: (1 miss allowed)
- Stage 1: Option 1/2: Defend if you can, if you have a high enough Psychology level (Lv.4). If not, choose "Shut up!" and take the miss.
- Stage 2: Option 1: I know how to get what I want.
- Stage 3: Option 1: He's going to end up like Jara.
When you win the Confrontation, Emem will defeat Kurt and this trophy will pop.
This guide was translated automatically.
To free Kurt you need to gain access to the hidden 5th floor in the tower.
After completing each puzzle, the tiles will begin to glow under Emem's feet.
Look at what symbol it is and return to the puzzle, find the corresponding tile in the circle and use the channels to transfer blood from the center to it.
At the DOR base, Emem must defeat him in a confrontation.
PS Throughout the story, Kurt may appear or leave clues in other characters' scenes and the ending depending on the choice.
After completing each puzzle, the tiles will begin to glow under Emem's feet.
Look at what symbol it is and return to the puzzle, find the corresponding tile in the circle and use the channels to transfer blood from the center to it.
At the DOR base, Emem must defeat him in a confrontation.
PS Throughout the story, Kurt may appear or leave clues in other characters' scenes and the ending depending on the choice.