Vampire: The Masquerade - Swansong
37 Achievements
15-20h
PS5
Parley
Galeb didn’t kill anyone while exfiltrating Moore from his apartment. Details for this achievement will be revealed once unlocked
1.3%
How to unlock the Parley achievement in Vampire: The Masquerade - Swansong - Definitive Guide
Missable.
Following the Ign guide https://www.ign.com/wikis/vampire-the-masquerade-swansong/Sc...
Before you reach the Panic Room door in his closet make sure ladycop ghoul was sent away and your hunger is at 0 or 1. When you leave the panic room you want to use your power to dominate the first 3 police. On the 4th option with the 2 at the elevator, chose to "take him hostage". It's the one that takes no power. Galeb will get in the elevator and NOT kill Moore. After that chose to let him go or take him to the Prince, I chose to take him to the Prince and when the chapter ended the achievement unlocked.
Following the Ign guide https://www.ign.com/wikis/vampire-the-masquerade-swansong/Sc...
Before you reach the Panic Room door in his closet make sure ladycop ghoul was sent away and your hunger is at 0 or 1. When you leave the panic room you want to use your power to dominate the first 3 police. On the 4th option with the 2 at the elevator, chose to "take him hostage". It's the one that takes no power. Galeb will get in the elevator and NOT kill Moore. After that chose to let him go or take him to the Prince, I chose to take him to the Prince and when the chapter ended the achievement unlocked.
1 Comment
Make sure your Dominate is at level 2 otherwise you can’t send the cop away.
By LitaOsiris on 10 Mar 2023 18:36
HIGHLY MISSABLE – Follow along with our Complete Walkthrough of Scene 02 to make sure you don't miss anything.
This trophy takes place in Scene 02: Galeb – Moore's Apartment. This is somewhat of a secret, so it's easily missed. To get it, you have to locate Moore and then get him out alive, and without killing anyone.
DO NOT DO ANY OF THIS UNTIL YOU ARE 100% DONE WITH THE REST OF THIS LEVEL. Finding Moore is a point of no return and instantly moves you into this Scene's ending sequence.
The first step for this trophy is to find Moore. If you explore the area thoroughly and read all of the documents lying around, you'll come across a few papers that clue you in to the possibility of secret safes and panic rooms in the house.
However, finding Moore will automatically begin the ending sequence for this level. Because of that, you should only go to him after you have already fully explored everything and done everything you want to do, including going down to the parking garage to grab the final Safe Zone down there (there are 3 in total in this Scene; see “Meet me there” ). Also, you'll need to make sure you have enough Hunger to complete this, so make sure you have at least 9 Hunger points free, or use a consumable that reduces your Hunger.
In the Parking Garage, you'll find Wyatt. Don't talk to him right away. Instead, go for the Safe Zone first, then head into the nearby room that has a bunch of locked white garbage bins. After you try to open one, go talk to Wyatt. You'll begin a Confrontation to get him to unlock them.
Confrontation with Wyatt: (1 miss allowed)
When you're ready to leave, head back to Moore's bedroom and into his adjoining personal bathroom. Interact with the smart mirror there and tab over to the Phone icon.
If you've looked through everything, you may have noticed seeing the words "PURA VIDA" all over Moore's apartment. This is, in fact, a code. Type in the numbers that spell Pura Vida: 7872 8432. Press Call and a secret door in Jason's closet will open up.
Head in when you're ready (you'll notice the crossed-out u-turn icon if you look at the door; this is the game's "point of no return" icon). You'll find a badly injured Moore. Go through the whole conversation, and at the end, he will get up and follow you out.
Now comes the second part of this trophy: without killing anyone. As you lead Moore out, you will run into 4 different groups of cops. In all 4 times, you'll be provided with 2 options while on a timer, and to get this trophy, you'll need to choose the correct, non-lethal option each time. The first two are obvious, but the second two are a little trickier with their wording.
These are the correct options to choose:
Finally, after you descend the elevator, you'll have one more decision to make, but how it happens depends on what you did previously:
If you do all of that successfully, once the scene ends, this trophy will pop.
This trophy takes place in Scene 02: Galeb – Moore's Apartment. This is somewhat of a secret, so it's easily missed. To get it, you have to locate Moore and then get him out alive, and without killing anyone.
DO NOT DO ANY OF THIS UNTIL YOU ARE 100% DONE WITH THE REST OF THIS LEVEL. Finding Moore is a point of no return and instantly moves you into this Scene's ending sequence.
The first step for this trophy is to find Moore. If you explore the area thoroughly and read all of the documents lying around, you'll come across a few papers that clue you in to the possibility of secret safes and panic rooms in the house.
However, finding Moore will automatically begin the ending sequence for this level. Because of that, you should only go to him after you have already fully explored everything and done everything you want to do, including going down to the parking garage to grab the final Safe Zone down there (there are 3 in total in this Scene; see “Meet me there” ). Also, you'll need to make sure you have enough Hunger to complete this, so make sure you have at least 9 Hunger points free, or use a consumable that reduces your Hunger.
In the Parking Garage, you'll find Wyatt. Don't talk to him right away. Instead, go for the Safe Zone first, then head into the nearby room that has a bunch of locked white garbage bins. After you try to open one, go talk to Wyatt. You'll begin a Confrontation to get him to unlock them.
Confrontation with Wyatt: (1 miss allowed)
-
Stage 1: Option 4: I found blood in the garbage chute
- Note: You'll need to have found the blood in the garbage chute back up in the kitchen for this option to be available. Otherwise the only other correct options are Attribute-required ones.
- Stage 2: Option 2: Why are you being so difficult?
- Stage 3: Option 3: I don't have to answer to him.
When you're ready to leave, head back to Moore's bedroom and into his adjoining personal bathroom. Interact with the smart mirror there and tab over to the Phone icon.
If you've looked through everything, you may have noticed seeing the words "PURA VIDA" all over Moore's apartment. This is, in fact, a code. Type in the numbers that spell Pura Vida: 7872 8432. Press Call and a secret door in Jason's closet will open up.
Head in when you're ready (you'll notice the crossed-out u-turn icon if you look at the door; this is the game's "point of no return" icon). You'll find a badly injured Moore. Go through the whole conversation, and at the end, he will get up and follow you out.
Now comes the second part of this trophy: without killing anyone. As you lead Moore out, you will run into 4 different groups of cops. In all 4 times, you'll be provided with 2 options while on a timer, and to get this trophy, you'll need to choose the correct, non-lethal option each time. The first two are obvious, but the second two are a little trickier with their wording.
These are the correct options to choose:
- Deceive Him (+3 Hunger)
- Erase her Memory (+3 Hunger)
- Neutralize Him (+3 Hunger)
- Take Him Hostage
Finally, after you descend the elevator, you'll have one more decision to make, but how it happens depends on what you did previously:
- If, earlier in the level, you told the female Ghoul Cop to leave the premises, Moore will beg you to let him go. You'll have to choose to Take him with you.
- If you didn't and she's still there, you'll run into her here. You'll get the option to either hand Moore over to her, or refuse and take him with you. You must choose to give her Moore. If you don't, Moore ends up dying, and you'll void the trophy and have to redo the level.
If you do all of that successfully, once the scene ends, this trophy will pop.