Vertiginous Golf
45 Achievements
6-8h
Steam
Story Course -20
Score 20 under par on a Story course
3.0%
How to unlock the Story Course -20 achievement in Vertiginous Golf - Definitive Guide
This is way easier than it sounds, Playing the second non tutorial story mission and getting a hole in one on every course will leave you -18 below par.(This is the easiest story course in the game, -20 is significantly more annoying to get)
That sounds mad, but if you make a mistake on a hole you can pause the game and select "quit round" This will take you back to the main chair area, if you select play and sit back down you will start on the hole you left, back at the beginning on your first shot.
That sounds mad, but if you make a mistake on a hole you can pause the game and select "quit round" This will take you back to the main chair area, if you select play and sit back down you will start on the hole you left, back at the beginning on your first shot.
This achievement is interesting and not too difficult to get. Each course will save your score at the end of the previous hole, so taking this into account you need to "quit round" and renter your seat to retry the hole.
Take random wacks of the ball into the air to maximise your fuel. Make sure your final shot lands somewhere and is ready for the next shot. When your fuel is maxed, quit round and renter. This should provide you with max fuel.
Following the path of the story disks in REVOLUTION, you should be able to make "1 shots" fairly easily in the early holes, this should make it much easier to pass with "2 shots" at the later end. Since these courses are par 4, you will received a -3 for each 1 shot attempt.
Note that in some instances you may be able to enter a free shot pipe and land on a disk in the same shot. This will not get you to zero shots, but can turn a 2 shot into a 1.
The influence bug is very powerful. Make sure you go in with max fuel once you feel you can get the shots on the hole you want.
Only putt into the hole once you are completely satisfied with your shot count, as you cannot go backwards.
Take random wacks of the ball into the air to maximise your fuel. Make sure your final shot lands somewhere and is ready for the next shot. When your fuel is maxed, quit round and renter. This should provide you with max fuel.
Following the path of the story disks in REVOLUTION, you should be able to make "1 shots" fairly easily in the early holes, this should make it much easier to pass with "2 shots" at the later end. Since these courses are par 4, you will received a -3 for each 1 shot attempt.
Note that in some instances you may be able to enter a free shot pipe and land on a disk in the same shot. This will not get you to zero shots, but can turn a 2 shot into a 1.
The influence bug is very powerful. Make sure you go in with max fuel once you feel you can get the shots on the hole you want.
Only putt into the hole once you are completely satisfied with your shot count, as you cannot go backwards.