Warframe
109 Achievements
3,725
294.5-389h
Xbox One
Xbox Series
Saviour of Sedna
Kill the boss in the Sedna region and get to extraction.
20
3.76%
How to unlock the Saviour of Sedna achievement in Warframe - Definitive Guide
In order to fight Kela, you need to work up 25 Judgment Points in Rathuum. Stick to Nakki, as it's only the non-points rewards that change as the level rises. My preference is Ash with the Teleport augment and a dagger with Covert Lethality; failing that, a solid tank with a burst damage weapon, like a Rhino with an Arca Plasmor or Tigris variant, should also work fine.
Onto Merrow, the first obstacle is a platform with pressure pads, one for each member of your group. Stand on a pad facing out and there will be a rotating target; shoot the green section. Sounds easy? Standing on the pad deploys Rollers who can stagger you off the pads. There's a few ways to deal with this.
- Status protection, such as Rhino's Iron Skin, Nezha's Warding Halo, or Wyrm's Negate precept.
- Area protection, such as Frost's Snow Globe or Gara's Mass Vitrify, but not Limbo's Cataclysm, as you can't shoot out of it.
- Crowd control, such as Rhino's Stomp or Nova's Molecular Prime.
Once you're in the arena itself, Kela will drop in momentarily. She has two phases that she switches between. The first phase has her out on the field. She jumps around, fires rockets, and sics Rollers on you. This is a straightforward damage section.
Once you drop her health enough, Kela retreats and the orbital strikes begin with the second phase. Unless you're Limbo, get to the outer edges of the arena and keep moving until the strikes stop. You'll have about 15 seconds to get on the pressure pads that show up on the center platform and redo the target shooting from earlier. When the strikes start again, the targets temporarily disable. If you're Limbo, you can use Cataclysm in the center to provide a bubble of immunity to your team, but when it comes to shoot the targets, use it again to remove the bubble so your team can actually hit the targets. Once all targets are done, Kela jumps in and the first phase continues.
If someone goes down, use your newfound Operator power to revive them. Pop out into Operator form and crouch to go into the void, which also means you can revive without taking damage.
Last thing to note is that Grineer bosses use Alloy Armor as opposed to Ferrite Armor; Puncture damage is less effective (15% extra damage compared to 50%), but the ideal elemental attacks are Radiation (Heat + Electricity) for 75% extra damage and Cold for 25% instead of Blast and Corrosive.
Onto Merrow, the first obstacle is a platform with pressure pads, one for each member of your group. Stand on a pad facing out and there will be a rotating target; shoot the green section. Sounds easy? Standing on the pad deploys Rollers who can stagger you off the pads. There's a few ways to deal with this.
- Status protection, such as Rhino's Iron Skin, Nezha's Warding Halo, or Wyrm's Negate precept.
- Area protection, such as Frost's Snow Globe or Gara's Mass Vitrify, but not Limbo's Cataclysm, as you can't shoot out of it.
- Crowd control, such as Rhino's Stomp or Nova's Molecular Prime.
Once you're in the arena itself, Kela will drop in momentarily. She has two phases that she switches between. The first phase has her out on the field. She jumps around, fires rockets, and sics Rollers on you. This is a straightforward damage section.
Once you drop her health enough, Kela retreats and the orbital strikes begin with the second phase. Unless you're Limbo, get to the outer edges of the arena and keep moving until the strikes stop. You'll have about 15 seconds to get on the pressure pads that show up on the center platform and redo the target shooting from earlier. When the strikes start again, the targets temporarily disable. If you're Limbo, you can use Cataclysm in the center to provide a bubble of immunity to your team, but when it comes to shoot the targets, use it again to remove the bubble so your team can actually hit the targets. Once all targets are done, Kela jumps in and the first phase continues.
If someone goes down, use your newfound Operator power to revive them. Pop out into Operator form and crouch to go into the void, which also means you can revive without taking damage.
Last thing to note is that Grineer bosses use Alloy Armor as opposed to Ferrite Armor; Puncture damage is less effective (15% extra damage compared to 50%), but the ideal elemental attacks are Radiation (Heat + Electricity) for 75% extra damage and Cold for 25% instead of Blast and Corrosive.
7 Comments
That's ridiculously tedious just for a boss fight.
By UltimateHero128 on 22 Sep 2017 09:21
Current Sortie 12/2/2017 makes this one pop. Bypassing the boss fight completely!!!
By Rayvunous on 02 Dec 2017 17:50
To be able to fight the boss on Sedna, located at Marrow, you are going to need 25 Judgement Points and killing her each time uses up 12. Nakki is the first node you can obtain Judgement Points on, each successful mission gives you 10.
As for the boss fight with Kala De Thaym she is kinda annoying. To start each member is going to need to stand on a glowing point and shoot the green switch infront of you. This will take you up to her boss fight. Once there she will jump down and begin fighting. She summons rollers throughout the fight which basically stun you and then she fires rockets at you which pretty much instantly kill you. Once she gets down to 2/3rds HP she will jump away and summon orbital strikes. At the end of the orbital strike you will jump to the center platform and stand on the glowing spot on the floor shooting the 4 green switches infront of you. Ignis makes this super easy. Once you do that for all 4 spots on the ground she jumps down and starts fighting again. Once she hits 1/3rd HP left she jumps away and summons more orbital strikes. And after that, she jumps down for the last time until you defeat her. Her shields are weak to Magnetic, her armour is weak to Radiation and her health is weak to Viral.
As for the boss fight with Kala De Thaym she is kinda annoying. To start each member is going to need to stand on a glowing point and shoot the green switch infront of you. This will take you up to her boss fight. Once there she will jump down and begin fighting. She summons rollers throughout the fight which basically stun you and then she fires rockets at you which pretty much instantly kill you. Once she gets down to 2/3rds HP she will jump away and summon orbital strikes. At the end of the orbital strike you will jump to the center platform and stand on the glowing spot on the floor shooting the 4 green switches infront of you. Ignis makes this super easy. Once you do that for all 4 spots on the ground she jumps down and starts fighting again. Once she hits 1/3rd HP left she jumps away and summons more orbital strikes. And after that, she jumps down for the last time until you defeat her. Her shields are weak to Magnetic, her armour is weak to Radiation and her health is weak to Viral.
This guide was translated automatically.
Using the Star Map, we select Sedna, there we find the mission as the local Boss, we enter, kill, and fly away. If access to this mission is still closed for you, then ask someone who has already opened it to invite you.