Warhammer 40,000: Inquisitor - Martyr

Warhammer 40,000: Inquisitor - Martyr

88 Achievements

93-113h

PS4
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Cheating Death

Cheating Death

Deal with 50 traps.

15.6%

How to unlock the Cheating Death achievement in Warhammer 40,000: Inquisitor - Martyr - Definitive Guide

There seems to be a lot of question about what counts, and what doesn't count, toward this achievement. The way the game counts even the same type of trap also seems wildly inconsistent. So here's a list of the various traps and the degree to which they seem to count toward the achievement.

Skull traps with the laser trip beam: If you destroy the skulls before actually setting off the trap, it seems to almost always count toward your progress. Occasionally just walking through the beam and setting the trap off has counted for me as well.

Trapped chests: These are the long, white chests with a light beam shining down on them. Occasionally when you open them you get some nice loot. Mostly when you open them they spawn three turrets around you. Setting these off almost always counted toward my progress on this achievement.

Nerve gas trap rooms: These are the rooms that lock when you enter and a green nerve gas spreads through the room, inflicting constant damage on you until you exit. You must shoot, or otherwise destroy one of the doors to the room to get out. These mostly always counted for me.

Alarm beacons: These are the tall, narrow poles that generate a countdown timer when you get near them. If you don't destroy the beacon before the timer expires, enemies will spawn in. Destroying the beacon before the timer expired occasionally counted toward achievement progress for me.

Mines: These are small, hard to see anti-personnel mines that you will find scattered throughout the missions. As you'd expect, they explode and damge you if you get too close to them. You can shoot them from a distance to safely destroy them. Doing so never counted for me toward achievement progress, but people have reported that it counted for them.

Stationary turrets: Not really a trap, per se, but again people have reported that destroying them counted toward achievement progress. They never counted for me.
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18 Jun 2019 14:30

1 Comment
Early on during my playthrough I received progress on the tracker for blowing up a couple skulls, but then the game stopped giving me progress except when I triggered the skull traps. Was able to get the rest of my progress from that. I recommend Nurgle nest clear-out missions as they tend to have a bunch of traps to trigger in my experience.
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By mystmagi on 13 Jun 2022 21:02
What you’ll need to keep an eye out for when traversing the dark corridors is two skulls facing each other on opposite walls. You may well not see them until you wander in front of them. A red laser tripwire will activate when you do. Just shoot one to destroy them both.

You won’t be able to guarantee them spawning in a level. I’ve had none in one level, to 5 in the next. It is all random chance. Just destroy 50 for the achievement.
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19 Aug 2018 22:42

5 Comments
No... Just get into an area with mines on the ground. Equip your ranged and shoot them. I got like 20 in a single mission.
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By on 11 Sep 2018 04:26
Now that is a great idea. I’ll add that into the solution once I get home from work.
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By FullMoonBeaver on 11 Sep 2018 05:22
Thumbs up... double thumbs for the mines trick! I also found that taking out the stationary turrets on missions counts for these as well.
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By Sir Spink on 02 Feb 2019 03:50
Mines and turrets are not counting for me. It seems its only the skulls (and even those might not be counting all of them). If mines were included, I'd be close to done by now, but I'm only at 8/50 ATM.
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By Rhyolitic on 27 Apr 2019 22:09
The interesting thing I found with this achievement and the perk that is related to these traps is, to receive the achievement you need to destroy the skulls before setting them off. To complete the perk you need to activate the skulls by walking past them.
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By casa de morte on 26 Mar 2020 19:01
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