Warhammer: Vermintide 2
120 Achievements
2,750
168-212h
Xbox One
Xbox Series
Heldenhammer Time
Legend: Have the statue of Sigmar kill 3 Chaos Warriors on Righteous Stand
10
0.11%
How to unlock the Heldenhammer Time achievement in Warhammer: Vermintide 2 - Definitive Guide
After you drop from the ledge there are usually 3 chaos warriors over all, you have to kite them in and keep them alive till the statue kills them. With my team I dedicated myself to do this, as you can see we found 5 of them so I played with those guys. The other three players have to kill the rest of the adds, because the statue won't progress if there aren't enough enemies killed, this event is not solely time based.
6 Comments
Please confirm in your guide if this must be done on Legend difficulty. If not, then please confirm that we can do it on Recruit difficulty.
By E vee dub on 07 Sep 2018 19:56
Also, the embedded video does not show that the achievement was unlocked. Why? Is this because it was done on the wrong difficulty? Or did someone kill too many of the chaos Warriors? Or is it just a bogus video?
By E vee dub on 07 Sep 2018 19:58
For those who prefer a written description:
This achievement requires you keep three Chaos Warriors alive until the Statue of Sigmar clears the board on Legendary difficulty -- easier said than done. This requires surmounting two hurdles -- getting three Chaos Warriors to the end event in the first place and then keeping them alive during the end event.
You will always find one Chaos Warrior right in front of the Temple of Sigmar, after that, it's luck based where they spawn. Most guides suggest kiting Chaos Warriors after the point-of-no-return dropdown right before the Temple of Sigmar, hoping to pick up two before the temple itself. After four attempts doing this, we decided instead to start kiting Chaos Warriors when we reached the building with the second Grimoire in it (aka the building before the no-point-of-return drop-off to the last portion of the game). Even then, it took us several more attempts to get three Chaos Warriors into the Temple with us, but when we did, we wound up with four. Just make sure not to grab TOO many Warriors, or the sheer volume of the mob will kill you during the event.
(Oh, and the stupid AI LOVED to drop a Chaos Patrol on our heads right outside the Temple of Sigmar doors. Good news is that it gives you four more Chaos Warriors to work with, the bad news is the AI LITERALLY dropped the patrol on our heads, so we enjoyed a wipe twice due to this BS.)
On to the event itself -- it's helpful to bring an Ironbreaker with a Concentration pot to distract the Chaos Warriors while the rest of the group concentrates on killing hordes and specials during the end event (any other three classes will do, but classes that are good special killers and classes that are good horde clearers are priority). Right before the event, the Ironbreaker wants to agro the Chaos Warriors using his Special Ability, then let the ability recharge on the way to starting the end event. This way, he can start the move patterns listed below without having to gather up any more Chaos Warriors.
The Ironbreaker run pattern: basically, the Ironbreaker runs up one of the stairs to the upper floor (with mobs in tow), runs to the end of the upper area, then drops off right as the mob reaches him. This gives him time to run back and run up the opposite set of stairs while the horde with the three Chaos Warriors chug back down the length of hall and down the stairs they just went up. Run down to the end of this new upper hall, wait for the mob to catch up, drop off the end of the platform, run to the opposite stairs, rinse repeat. The reason you use opposite stairs is so you don't run into the horde chasing you while they run back along the platform and down the stairway.
Another note for the Ironbreaker -- equip either the one handed hammer or dual hammers, as you can use light attacks to thin out the mob while waiting for the Chaos Warriors to catch up with you at the end of the upper hall without worrying about accidentally damaging the Chaos Warriors with an errant light swing. Other weapons, like axes and picks are not good as they have some armor pierce on light swings. Also note the 2H hammer is not a good choice as the light swing is an overhead attack and can easily accidentally headshot the Chaos Warrior -- stick with the 1H hammers. Since the Ironbreaker will have to have to help kill trash mobs occasionally (see reason below), the fast swinging, horde clearing 1h and dual hammers are your best bet.
As for the other three team members -- they will be staying by the "circle" area around the giant Sigmar statue and concentrate on killing mobs and (especially) specials, as the end of the event is triggered by killing enough enemies (as opposed to waiting out the time). When doing this, make sure to NOT approach the stairs area, as just getting near a Chaos Warrior will agro him onto you. If this happens, in a pinch the Ironbreaker can use his special to re-agro the Chaos Warrior (though this breaks his running pattern, which may lead to more problems). If the Ironbreaker Special Ability is down at the moment though (and Concentration potion already used), you'll have to kite the Warrior around the circle yourself until the Ironbreaker can pick up the Chaos Warrior again. Not too taxing if its just one, but becomes highly dangerous if more than one.
Using the above strategy, we completed this achievement with an Ironbreaker (for stairs running) with Dual Hammers and Grudgeraker; Zealot (special killing and all around best class in the game currently) with Axe & Falchion and Brace of Pistols; Mercenary (for horde clearing and picking up downed teammates with Special Ability) with Executioners Sword and Repeater Handgun; and Handmaiden (for Special Ability to go invisible and fetch dead team members), using Glaive and Longbow.
Final note: I've been told the achievement pops after finishing the level, but we received it once the Statue of Sigmar cleared the level. Either way, make sure to finish the level to work towards the Empire Resurgent achievement.
This achievement requires you keep three Chaos Warriors alive until the Statue of Sigmar clears the board on Legendary difficulty -- easier said than done. This requires surmounting two hurdles -- getting three Chaos Warriors to the end event in the first place and then keeping them alive during the end event.
You will always find one Chaos Warrior right in front of the Temple of Sigmar, after that, it's luck based where they spawn. Most guides suggest kiting Chaos Warriors after the point-of-no-return dropdown right before the Temple of Sigmar, hoping to pick up two before the temple itself. After four attempts doing this, we decided instead to start kiting Chaos Warriors when we reached the building with the second Grimoire in it (aka the building before the no-point-of-return drop-off to the last portion of the game). Even then, it took us several more attempts to get three Chaos Warriors into the Temple with us, but when we did, we wound up with four. Just make sure not to grab TOO many Warriors, or the sheer volume of the mob will kill you during the event.
(Oh, and the stupid AI LOVED to drop a Chaos Patrol on our heads right outside the Temple of Sigmar doors. Good news is that it gives you four more Chaos Warriors to work with, the bad news is the AI LITERALLY dropped the patrol on our heads, so we enjoyed a wipe twice due to this BS.)
On to the event itself -- it's helpful to bring an Ironbreaker with a Concentration pot to distract the Chaos Warriors while the rest of the group concentrates on killing hordes and specials during the end event (any other three classes will do, but classes that are good special killers and classes that are good horde clearers are priority). Right before the event, the Ironbreaker wants to agro the Chaos Warriors using his Special Ability, then let the ability recharge on the way to starting the end event. This way, he can start the move patterns listed below without having to gather up any more Chaos Warriors.
The Ironbreaker run pattern: basically, the Ironbreaker runs up one of the stairs to the upper floor (with mobs in tow), runs to the end of the upper area, then drops off right as the mob reaches him. This gives him time to run back and run up the opposite set of stairs while the horde with the three Chaos Warriors chug back down the length of hall and down the stairs they just went up. Run down to the end of this new upper hall, wait for the mob to catch up, drop off the end of the platform, run to the opposite stairs, rinse repeat. The reason you use opposite stairs is so you don't run into the horde chasing you while they run back along the platform and down the stairway.
Another note for the Ironbreaker -- equip either the one handed hammer or dual hammers, as you can use light attacks to thin out the mob while waiting for the Chaos Warriors to catch up with you at the end of the upper hall without worrying about accidentally damaging the Chaos Warriors with an errant light swing. Other weapons, like axes and picks are not good as they have some armor pierce on light swings. Also note the 2H hammer is not a good choice as the light swing is an overhead attack and can easily accidentally headshot the Chaos Warrior -- stick with the 1H hammers. Since the Ironbreaker will have to have to help kill trash mobs occasionally (see reason below), the fast swinging, horde clearing 1h and dual hammers are your best bet.
As for the other three team members -- they will be staying by the "circle" area around the giant Sigmar statue and concentrate on killing mobs and (especially) specials, as the end of the event is triggered by killing enough enemies (as opposed to waiting out the time). When doing this, make sure to NOT approach the stairs area, as just getting near a Chaos Warrior will agro him onto you. If this happens, in a pinch the Ironbreaker can use his special to re-agro the Chaos Warrior (though this breaks his running pattern, which may lead to more problems). If the Ironbreaker Special Ability is down at the moment though (and Concentration potion already used), you'll have to kite the Warrior around the circle yourself until the Ironbreaker can pick up the Chaos Warrior again. Not too taxing if its just one, but becomes highly dangerous if more than one.
Using the above strategy, we completed this achievement with an Ironbreaker (for stairs running) with Dual Hammers and Grudgeraker; Zealot (special killing and all around best class in the game currently) with Axe & Falchion and Brace of Pistols; Mercenary (for horde clearing and picking up downed teammates with Special Ability) with Executioners Sword and Repeater Handgun; and Handmaiden (for Special Ability to go invisible and fetch dead team members), using Glaive and Longbow.
Final note: I've been told the achievement pops after finishing the level, but we received it once the Statue of Sigmar cleared the level. Either way, make sure to finish the level to work towards the Empire Resurgent achievement.
In order to earn Heldenhammer Time, you must finish the finale of Act I: Righteous Stand with 3 Chaos Warriors (large, fully armoured enemies) present within the temple when the finale concludes. This must be done on 'Legend' difficulty.
To do so, you will want 1-2 characters with good blocking/shield regeneration who will be able to lead the Chaos Warriors along without taking hits. Ironbreaker Bardin or Footknight Kruber are viable classes for this, which can be improved with trinkets and certain weapons.
Step 1: Play through the level, killing all enemies (including Chaos Warriors) until you get to the third section of the upper castle, where you must drop a cannon and fire it to proceed. From this area on, you will want to refrain from killing all Chaos Warriors, and have your 'tank' character focus on leading them away from the rest of the group as you proceed, while the other Ubersreik heroes deal with ambient enemies, specials, and oncoming hordes.
Step 2: Proceed through the upper castle to the garden. Typically, there is at least one Chaos Knight outside the temple, and sometimes one or two in the garden. If you have two Chaos Knights, but there is not a third, consider playing through the event anyway - occasionally, one will spawn in the temple, and at the very least you can practice the method.
Step 3: Enter the temple with at least 3 Chaos Knights in tow. Kill all adds (additional enemies), ensure every hero has gotten health from outside, and take all 3 Knights into the very back of the temple near the statue of Sigmar.
Step 4: With the blocking character continuing to kite the Chaos Warriors in the back of the temple, one hero will go to the bell to initiate the finale. The other two will go to the front of the church (near the doors, but inside). The non-blocking character will ring the bell and join the other two near the now-closed doors as the event begins.
Step 5: The heroes near the door will be holding where they stand near the doors, focusing on eliminating the oncoming horde, with particular focus on any specials. The blocking character will continue to kite the Knights at the back of the temple, but will likely die due over time and with the addition of ads and specials flooding into the temple. You want this to happen.
Step 6: The fallen hero will respawn at the feet of the rest of the team, while the Chaos Warriors should remain where they were near the base of the statue. Now, all four heroes can focus on the oncoming hordes and specials as they do in a regular game. You will want to focus on Gas Rats especially, who can make life very difficult in the small area you are holding.
Step 7: The music, and light surrounding the statue will indicate progress. Ensure you are killing enemies to make progress, as this is not (solely) a time-based finale. Once it has progressed enough, a flash of light will occur, killing all enemies (including the Chaos Knights), and popping your achievement. You can then finish the level by dropping down the stairs to the Bridge of Shadows for credit for the associated challenge.
Notes:
To do so, you will want 1-2 characters with good blocking/shield regeneration who will be able to lead the Chaos Warriors along without taking hits. Ironbreaker Bardin or Footknight Kruber are viable classes for this, which can be improved with trinkets and certain weapons.
Step 1: Play through the level, killing all enemies (including Chaos Warriors) until you get to the third section of the upper castle, where you must drop a cannon and fire it to proceed. From this area on, you will want to refrain from killing all Chaos Warriors, and have your 'tank' character focus on leading them away from the rest of the group as you proceed, while the other Ubersreik heroes deal with ambient enemies, specials, and oncoming hordes.
Step 2: Proceed through the upper castle to the garden. Typically, there is at least one Chaos Knight outside the temple, and sometimes one or two in the garden. If you have two Chaos Knights, but there is not a third, consider playing through the event anyway - occasionally, one will spawn in the temple, and at the very least you can practice the method.
Step 3: Enter the temple with at least 3 Chaos Knights in tow. Kill all adds (additional enemies), ensure every hero has gotten health from outside, and take all 3 Knights into the very back of the temple near the statue of Sigmar.
Step 4: With the blocking character continuing to kite the Chaos Warriors in the back of the temple, one hero will go to the bell to initiate the finale. The other two will go to the front of the church (near the doors, but inside). The non-blocking character will ring the bell and join the other two near the now-closed doors as the event begins.
Step 5: The heroes near the door will be holding where they stand near the doors, focusing on eliminating the oncoming horde, with particular focus on any specials. The blocking character will continue to kite the Knights at the back of the temple, but will likely die due over time and with the addition of ads and specials flooding into the temple. You want this to happen.
Step 6: The fallen hero will respawn at the feet of the rest of the team, while the Chaos Warriors should remain where they were near the base of the statue. Now, all four heroes can focus on the oncoming hordes and specials as they do in a regular game. You will want to focus on Gas Rats especially, who can make life very difficult in the small area you are holding.
Step 7: The music, and light surrounding the statue will indicate progress. Ensure you are killing enemies to make progress, as this is not (solely) a time-based finale. Once it has progressed enough, a flash of light will occur, killing all enemies (including the Chaos Knights), and popping your achievement. You can then finish the level by dropping down the stairs to the Bridge of Shadows for credit for the associated challenge.
Notes:
- While you can start kiting earlier than the cannon, the further away the more difficult it will be to handle everything you need to before dropping off into the garden outside the temple.
- Ensure that the Chaos Knights are inside the church before ringing the bell. You don't want the door to close on them!
- While blocking is important, it is imperative that the blocking hero is proficient at avoiding the Chaos Knights' attacks by backwards dodging.
This guide was translated automatically.
One of the fierce achievements, where all 4 players are required, to complete it you need to have 3 Hausa wars fall from the statue at the end of the map, the most successful moment for collecting mobs begins from the moment you break through the wall on the bridge with a cannon, as soon as you get 3 , the extra ones can be drained, to make it easier to complete, you will need a gnome/shield for the aggro of the Hausa warriors, an elf/assassin for killing monsters, and also save at the end from invisibility, others can be taken at your discretion. as soon as you reach the event, it will be easier to run around the statue killing extra mobs, and so on until the tower is used.
1 Comment
This guide was translated automatically.
We suffered for a very long time with our friends, the main problem was that we either didn’t make it to the church or couldn’t gather the three of us, as it happened that they weren’t in front of the church and in the clearing in front of it, it wasn’t possible to drag them from far away. in the end I got it in solo, apparently a detachment of these bullies died outside the church to my great joy, who first provoked it on himself and then ran forward headlong into the church, lifted the bots into the church and successfully hit them, they gave it immediately after the end of the task