Wasteland 3
86 Achievements
1,490
132-166h
PC
Xbox One
Xbox Series
No Time For Distractions
You allowed the Hoons to be murdered and the power armor to be stolen. Details for this achievement will be revealed once unlocked
10
0.67%
How to unlock the No Time For Distractions achievement in Wasteland 3 - Definitive Guide
To get this achievement, you only need to let the time pass by doing other quests.
As soon you're done with the intro on your new Ranger HQ and are free to take the Kodiak to world map or go to Downtown Colorado Springs. Make a save and go to world map to receive 2 calls, one right after leaving the HQ and the second a little further down the path. Now, go back to Colorado Springs and keep doing the quests in the region, the ones i did was Top Doc, Cornered Rats, then just talked to Gideon Reyes to get progress on Unwelcome Guests, and then finished Big Trouble in Little Vegas. As soon you finish the last one, go to the map and you will receive a call that some BAMFS got in the HQ, and right after this, another two calls, one of each place you should had saved.
Just Remember that there are two other achievements related to save each place (that's why you should make that save).
And
And if you go for Hoon Hero, you can get as well this one too...
As soon you're done with the intro on your new Ranger HQ and are free to take the Kodiak to world map or go to Downtown Colorado Springs. Make a save and go to world map to receive 2 calls, one right after leaving the HQ and the second a little further down the path. Now, go back to Colorado Springs and keep doing the quests in the region, the ones i did was Top Doc, Cornered Rats, then just talked to Gideon Reyes to get progress on Unwelcome Guests, and then finished Big Trouble in Little Vegas. As soon you finish the last one, go to the map and you will receive a call that some BAMFS got in the HQ, and right after this, another two calls, one of each place you should had saved.
Just Remember that there are two other achievements related to save each place (that's why you should make that save).
The Secret Achievement achievement in Wasteland 3 worth 20 pointsContinue playing to unlock this secret achievement
And
The Secret Achievement achievement in Wasteland 3 worth 22 pointsContinue playing to unlock this secret achievement
And if you go for Hoon Hero, you can get as well this one too...
The Double the Fun achievement in Wasteland 3 worth 87 pointsYou brought Billy and Jean all the way to the end of the game.
1 Comment
I've done pretty much every mission, only have The Traitor, Frontier Justice and Heads or Tails left. And Heads or Tails won't update to say the Hoons are dead, I've ever gone back to the patriarch multiple times to see if he will move it along but nothing. I'm completely at a loss.
By Buachaill Dona on 19 Nov 2021 21:47
Be prepared for a rise in difficulty to get this as instead of going to either the Hoon or Caravan events you go to the Bazaar for Reyes' quest about stopping the refugees, but you'll have to do more. In order to get into the bazaar you either need to buy a pass for $500 or move to the north of the Bazaar Exterior location to do the refugee quest, involving a large group of smugglers, look out for the one the unnamed smuggler that launches a missile that takes a turn to land but deals massive damage. After the smugglers you'll also fight large groups of Payasos, clown raiders, to get a free pass off a corpse they were "operating" on.
With pass in hand, head into the Bazaar Interior to watch a pig blow up some people and get a quest to investigate the Warrens from Flab. The Warrens are full of more large groups of Payasos but also exploding pigs that they'll light the fuses of which then run toward you and explode on the next turn. Along the way, you'll collect 3 or 4 parts of a poem that unlocks the door to the boss of the area, though I never found the 4th part so I had to guess, something along the lines of "shitting down throats". Finally clearing everything out, go back to Flab to turn it in, head back to the Kodiak, and listen to the radio.
Combat tips: 1) Bring lots of explosives, 2) make sure all armor and weapons are modified as much as possible and 3) Set everybody up in a hallway or catwalk outside the rooms with lots of enemies and have the member with the largest movement speed trigger them and retreat back to the group so that you can funnel the groups into clumps. This is kind of glitchy since some or most group members might not trigger into combat until the enemies get really close, but it's still the best method I found to deal with them.
With pass in hand, head into the Bazaar Interior to watch a pig blow up some people and get a quest to investigate the Warrens from Flab. The Warrens are full of more large groups of Payasos but also exploding pigs that they'll light the fuses of which then run toward you and explode on the next turn. Along the way, you'll collect 3 or 4 parts of a poem that unlocks the door to the boss of the area, though I never found the 4th part so I had to guess, something along the lines of "shitting down throats". Finally clearing everything out, go back to Flab to turn it in, head back to the Kodiak, and listen to the radio.
Combat tips: 1) Bring lots of explosives, 2) make sure all armor and weapons are modified as much as possible and 3) Set everybody up in a hallway or catwalk outside the rooms with lots of enemies and have the member with the largest movement speed trigger them and retreat back to the group so that you can funnel the groups into clumps. This is kind of glitchy since some or most group members might not trigger into combat until the enemies get really close, but it's still the best method I found to deal with them.
3 Comments
Another easy way to get into the bizarre, is to help the dye woman merchant. She is at the camp before the bizzare´s ramp, on the right. Talk to her and she´ll ask you to help her make the red blood dye. Just next to her is the chemicals to do so. You dont need the weird stuff skill, choose the first option to mix chemicals and use this sequence: Carbon-18, Hydrogen-14, Nitrogen-2, Sodium-2, Oxygen-8 and Sulfur-2.
After that she´ll pay you up and vote for your pass. Just go to the entrance.
After that she´ll pay you up and vote for your pass. Just go to the entrance.
By Phyrexian Z on 02 Sep 2020 18:42
This solution is missing something. I completed those quests. And I can still do both the Hoon family and the Caravan - neither of them timed out. So what else than just these quests did you complete?
By Hratgard on 02 Sep 2020 18:34
This guide was translated automatically.
We take the task from Reyes to deal with the refugees, go to the Dikovinarium, there we complete the quest from Dryab. We do the main task with refugees. At the stage of the task “Talk to Mother Cotter” we make a save. If we talk to the mother, finish the task with the refugees and go to the general map, we will get this achievement. After that, we load back to talking with mom and go to save the Hoon family, and then we go talk to mom.
1 Comment
A prerequisite is the complete completion of the quests “Uninvited and Uninvited” and “Nightmare in the Dikovinarium” . Receive after accessing the global map.
By Stayer on 11 Dec 2021 15:35
This guide was translated automatically.
The colleague's tip above is not entirely accurate. I think the script’s response time depends on the individual characteristics of the passage. It wasn’t like that for me, but rather later. but there is no need to worry before ???? drops out if you often go to the global map; requests for the player’s actions will be transmitted via radio from both quest places. and the degree of these requests is quite readable to determine the maximum time of inactivity
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