Weird West: Definitive Edition

Weird West: Definitive Edition

53 Achievements

1000 XP

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Dirt and Blame

Dirt and Blame

Become a Wiindigo

20 XP

0.2%

How to unlock the Dirt and Blame achievement in Weird West: Definitive Edition - Definitive Guide

This is a tricky one. There are a couple side quests that you need to complete in a greedy fashion to unlock this achievement in Chapter 3 the protector as well as turn down the offer to form a truce. For the side quests, you'll need to sell the sheriff's badge and the peoples land titles. You can sell the star at a general store and the land titles at a bank.

Also, since unlocking this achievement will
making it impossible to get the Getting the Gang Back Together achievement/trophy I put together a video of how you can easily complete this achievement and then go back to a previous save and not have to redo a huge part of the story.

Hope this helps!

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07 Apr 2022 04:38

3 Comments
I never understand when people get upset because someone didn't do a text guide or vice versa. The people who do guides on Trueachievement don't work here. They're volunteering their time to help fellow players. Many people are perfectly fine with video guides. Some even prefer them. Just because you don't prefer them doesn't make it a bad guide or a problem to complain about. Instead of complaining why not leave a comment asking them to add text instructions to the solution. And if they don't want to, guess what, they don't have to. They've already VOLUNTEERED their time to create a perfectly accurate guide to get the necessary outcome. Instead of complaining, why not be helpful? Create the text guide yourself for people like yourself who prefer one. Contribute positively to the TA community instead of negatively by complaining. Especially when the solution is so easy. You barely have to do any work since you can just watch the video and type out the steps.
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By wildandcrazygal on 01 Oct 2023 14:13
Why not simply type out the quests and the outcomes required? a 3 minute video is entirely unnecessary.
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By count023 on 01 Aug 2022 13:01
How do you expect them to make small revenue from people watching the video that needs to be a minimum of so many units/ S
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By Terrin on 31 Oct 2022 17:49
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During the Protector's Journey you'll need to make all the greedy decisions that you can in order to become a Wiindigo at the end. This includes looting and then pawning off the Marshal's badge found in Boulder Creek Mine to any merchant, making the settlers pay for the land deeds at your visit to Mayor Week's hacienda for the bracelet and refusing to ally with the trappers at the end. It's possible selling or keeping the rifle found at Mayor Week's hacienda is another. At the end of the journey you'll be transformed into the Wiindigo when you toss the skull into the fire.

This WILL kill off the Protector so if you plan to keep all of the journey characters alive make sure to make a save beforehand.
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04 Apr 2022 01:51

5 Comments
I sold the sheriff's badge, sold the land deeds at a bank, and refused a truce with the trappers. Forgot to even pick up the rifle at the hacienda.

To minimize what you have to replay (assuming you want to go back and keep the Protector alive), I recommend doing Boulder Creek Mine first - you can just keep the Sheriff's badge in your inventory for the time being. Next go through Galen's Crossing until you get the land deeds, then SAVE HERE before doing anything with those two items. First run, head to a town to sell everything off and turn the difficulty down to Story mode to breeze through the rest of the missions until you become a Windigo, then reload your save and make the good guy decisions and do whatever you want to be canon for your playthrough.
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By DenverMax27 on 20 Sep 2023 19:56
Becoming ally with the trappers at the end has no influence on becoming a wiindigo or not. I kept gun, sold deeds and sheriff badge and became a Wiindigo even if I chose truce.
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By GrumpyYogi1968 on 09 Apr 2022 15:17
@GrumpyYogi1968 I don't believe you have to make each and every selfish decision to become Wiindigo, just enough to tip it in favor of that outcome. That being said it's entirely possible that one may not count. Good to know either way.
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By JohnVaunMastro on 09 Apr 2022 16:42
I think it's worth noting that the prompts to sell the sheriff's badge and the land titles are separate dialog choices at the general store and the bank. I was trying to figure out how to sell the badge from the normal shop inventory interface before I realized I'd skipped through the actual conversation part with the general store owner.
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By Adayin on 20 Mar 2023 17:23
You definitely have to sell the badge and the land titles. I just completed the Protector journey and I kept the rifle and sold the land titles, but I gave back the
Marshall's badge earlier on the campaign, and I even sided against the trappers and I still didn't turn into a Wendigo. You can keep the rifle if you really like it no matter what you do.
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By The SCHWARTZ 00 on 11 Apr 2022 22:54
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This is a tricky one. There are a couple side quests that you need to complete in a greedy fashion to unlock this achievement in Chapter 3 the protector as well as turn down the offer to form a truce. For the side quests, you'll need to sell the sheriff's badge and the peoples land titles. You can sell the star at a general store and the land titles at a bank.

Also, since unlocking this achievement will
making it impossible to get the Getting the Gang Back Together achievement/trophy I put together a video of how you can easily complete this achievement and then go back to a previous save and not have to redo a huge part of the story.

Hope this helps!

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21 Apr 2022 00:00