Weird West: Definitive Edition

Weird West: Definitive Edition

53 Achievements

GOG
Log in or Register to track Weird West: Definitive Edition achievements progress.
It All Dies

It All Dies

End the world

0.8%

How to unlock the It All Dies achievement in Weird West: Definitive Edition - Definitive Guide

This achievement is earned at the very end of the game in Chapter 5 as the Oneirist. You'll reach a point in the story where you have to follow your brand, which leads to a little house in "Foxglove" - I suggest creating a save before entering Foxglove. You can use this save to complete the second ending afterwards.

To get the "Bad" ending you have to show no emotion in your answers. Picking the most heartless options that you're given. The questioning only truly begins when you (Return to your body). Anything before this is just story narrative. Here are my answers:

Q: So, what I want to know is why? Why didn't you help those ghosts?
A: Say the plights of mortals mean little when all is said and done--we all turn to dust.

Q: It was fine huntin' you did, a good heap of bounties. But ain't it ever bother you? Ain't you ever wonder if you was right to call yourself judge, jury and executioner for them folk?
A: Say they would've faced judgement no matter what, by your hand or another's.

Q: Imagine that? You made friends. I'd laugh, if I could. Tell us--what do you think of their loyalty to you?
A: Say loyalty is meaningless.

Q: So--why'd you do it partner? Money worth that much to you?
A: Say the money was nothing more than shiny metal to you.

Q: I'm dying to know--did you enjoy it? Regret it? What's in that heart of yours, huh?
A: Say life has no inherent value--all lives are meaningless, in the end.

Q: Now, answer: did you use their lives well? Were their lives worth living?
A: Say their lives are as meaningless as all others.

Essex options:

A: Tell him his life will turn to dust, like everyone else's.
A: Kill Essex--for his own sake.

This should give you the bad ending and the achievement should pop as the credits roll. Please note some of the questions might be different as they try to tailor it to your experience.

28
0

10 Apr 2022 10:40

6 Comments
I did not get the interrogation. Skips right to the end cutscene giving me the good ending.
0
0
By I3EAR iN MiND on 15 Jul 2022 19:31
Had the same?
0
0
By Gakkie on 09 Aug 2022 19:31
For anyone who hits the bug I3EAR iN MiND mentions, I worked around it by using the teleport power to skip down the hall (from next to the candle) hitting an invisible wall, letting everyone spawn in then walking back to trigger the end game.
0
0
By B0YD0 on 04 Sep 2022 12:38
I had to select the option "Leave Essex's fate up to chance -- you don't care either way" for this achievement to trigger.
0
0
By khelekrandir on 17 Oct 2022 16:45
I followed your answers, except for the last. Aleph is a nihilist. He wouldn’t care whether Essex lived or died. Therefore I chose “Leave Essex’s fate to chance — you don’t care either way.” Got the achievement just fine. 👍
0
0
By EliteAssassin13 on 14 Jan 2023 23:21
Another vote that if you select to kill Essex, you end up with the "good" ending. You have to select leaving it up to chance.
0
0
By DenverMax27 on 21 Sep 2023 17:06
View all 6 comments Show less comments
During the very end of the game you'll be asked a lot of questions regarding your choices during each journey and how they made you feel. This achievement requires you to pick as many neutral/apathetic answers as possible. Anything that lacks emotion, empathy or concern. Even selfish answers, however, will count against this but you will know if it's the correct choice based on the responses you get for your answers.
5
1

04 Apr 2022 01:57

2 Comments
Can someone list the specific choices they made to get this ending?
0
0
By HaloMarine18 on 07 Apr 2022 15:53
@HaloMarine18 I was going to list my own but it seemed the questions themselves varied depending on the choices you made as the characters themselves. As long as you pick the emotionless answers you should get this no matter how you played the game.
0
0
By JohnVaunMastro on 07 Apr 2022 16:26
This is actually 1 of 2 trophies that are earned right at the end of the game for getting either the good or bad ending. This will happen while completing Chapter 5, the Oneirist. You’ll get a quest that leads you to a little house in “Foxglove” which will trigger the ending to begin. You’ll want to make a save before completing this so you can go back and get the different ending and trophy if you’d like.

This is considered the “bad” ending, and to get it you will be asked multiple questions, each of which you need to answer with no emotion. Try and figure out what answers are the most neutral or apathetic. They need to lack emotion, empathy and concern. This ending is more difficult to get out of the 2 because there are less choices that match this way.

Things to keep in mind, your questions might differ slightly from what I got based on what you did in the game and who was killed/spared. Also the questions only start counting once you “return to your body”, everything before that is just part of the story.

I’ll let my choices playout on the video here, as well as list them in the description down below.

Once you’ve answered the final question, the trophy will pop and you’ll see the ending.

Here were my answers to get this trophy:

Q - So, what I want to know is, why? Why’d you leave those people behind?
A - Say the plights of mortals mean little when all is said and done – we all turn to dust.

Q - (On bounties) Matter of fact, seemed like you couldn’t get enough of it. Whole town’s worth of folk you hunted down. Ain’t it ever bother you? Ain’t you ever wonder if you was right to call yourself judge, jury and executioner for them folk?
A - Say they would’ve faced judgement no matter what, by your hand or another’s.

Q - Imagine that? You made friends. I’d laugh, if I could. Tell us– what do you think of their loyalty to you?
A - Say loyalty is meaningless.

Q - (On stealing) So–why’d you do it, partner? Money worth that much to you?
A - Say the money was nothing more than shiny metal to you.

Q - (On killing) I’m dying to know – did you enjoy it? Regret it? What’s in that heart of yours, huh?
A - Say life has no inherent value – all lives are meaningless, in the end.

Q - (On heroes lives) Now, answer: did you use their lives well? Were their lives worth living?
A - Say their lives are as meaningless as all others.

Essex option:
Q - Why’d you lead me on like that, lettin’ me believe?
A - Tell him his life will turn to dust, like everyone else’s.

Q - Heathen here can kill Essex, or let him go free. Question is – what do you care about? What do you feel?
A - Leave Essex’s fate up to change – you don’t care either way.

Full video guide:
0
0

21 Apr 2022 00:00