Wildfrost
16 Achievements
100,000 XP
Google Play
Bigger Hitter
Deal 100 damage in a single hit
5,000 XP
4.66%
How to unlock the Bigger Hitter achievement in Wildfrost - Definitive Guide
Use the Shademancer tribe for their "Soulbound Skull" card.
This card bind an ally and an enemy together and applies overcharge. When the overcharge limit is reached it deals 100 damage to both characters.
This will pop
as well
This card bind an ally and an enemy together and applies overcharge. When the overcharge limit is reached it deals 100 damage to both characters.
This will pop
as well
2 Comments
I don’t understand. I sacrifice my character then it kills the enemy but the achievement doesn’t pop
By Jay Cowl on 15 Dec 2024 04:59
No clue. This is how I popped it on steam. If it's not working I'll work out an alternative option.
By doomedtolive on 15 Dec 2024 07:17
Use the ally Pimento (retain pepper) + Dragon Pepper (apply 7 pepper, consume) + Spice Stones (apply 1 pepper, double the target's pepper).
- keep the deck light, make sure you have freeze so you can control the fights and stall them if necessary.
- look for Shade Sculptor to duplicate the Spice Stones
- the King Moko fight will almost guarantee you get over 100 attack
- do not hesitate to spend a turn redrawing your hand if you need another Spice Stone
- keep the deck light, make sure you have freeze so you can control the fights and stall them if necessary.
- look for Shade Sculptor to duplicate the Spice Stones
- the King Moko fight will almost guarantee you get over 100 attack
- do not hesitate to spend a turn redrawing your hand if you need another Spice Stone
Use the Shademancer tribe for their "Soulbound Skull" card.
This card bind an ally and an enemy together and applies overcharge. When the overcharge limit is reached it deals 100 damage to both characters.
This will pop
as well
This card bind an ally and an enemy together and applies overcharge. When the overcharge limit is reached it deals 100 damage to both characters.
This will pop
as well
4 Comments
I don’t understand. I sacrifice my character then it kills the enemy but the achievement doesn’t pop
By Jay Cowl on 15 Dec 2024 04:59
Did not work for me either. Maybe it's been patched out since you played it on the steam version.
By LordMakanaki on 17 Dec 2024 05:55
Use the ally Pimento (retain pepper) + Dragon Pepper (apply 7 pepper, consume) + Spice Stones (apply 1 pepper, double the target's pepper).
- keep the deck light, make sure you have freeze so you can control the fights and stall them if necessary.
- look for Shade Sculptor to duplicate the Spice Stones
- the King Moko fight will almost guarantee you will get over 100 attack
- do not hesitate to spend a turn redrawing your hand if you need another Spice Stone
- keep the deck light, make sure you have freeze so you can control the fights and stall them if necessary.
- look for Shade Sculptor to duplicate the Spice Stones
- the King Moko fight will almost guarantee you will get over 100 attack
- do not hesitate to spend a turn redrawing your hand if you need another Spice Stone
Use the Shademancer tribe for their "Soulbound Skull" card.
This card bind an ally and an enemy together and applies overcharge. When the overcharge limit is reached it deals 100 damage to both characters.
This will pop
as well
This card bind an ally and an enemy together and applies overcharge. When the overcharge limit is reached it deals 100 damage to both characters.
This will pop
as well
A very easy way to do this is by using a Shroom deck and grabbing the following cards:
The Fungo Blaster will spread the Shrooms to a random enemy when any enemy dies with a Shroom debuff still active. By using two of them, this effect is activated twice
Once you are setup and have equipped crowns to all (or most) of the cards, it's time to head to battle.
The strategy here is fairly simple. Allow the Shrooms to build up on the first couple of enemies, and then, once it has reached the point where it is going to kill them, call in the next wave of enemies early. You want to keep as many enemies on screen as possible to allow the Fungo Blasters to continue spreading the Shrooms as everyone dies off.
I got this in the Truffle boss battle, and by the time the Shrooms had spread to the final enemy, it had reached a little over 200.
My following battle against the Ice Crabs was even easier. As these enemies are consistently able to stack Block (which reduces all damage taken to one), you can stack some crazy numbers. By the time I had gotten down to the final crab, I had stacked up over 500 Shrooms on it.
- Fungun
- Wort
- Fungo Blaster x2
The Fungo Blaster will spread the Shrooms to a random enemy when any enemy dies with a Shroom debuff still active. By using two of them, this effect is activated twice
Once you are setup and have equipped crowns to all (or most) of the cards, it's time to head to battle.
The strategy here is fairly simple. Allow the Shrooms to build up on the first couple of enemies, and then, once it has reached the point where it is going to kill them, call in the next wave of enemies early. You want to keep as many enemies on screen as possible to allow the Fungo Blasters to continue spreading the Shrooms as everyone dies off.
I got this in the Truffle boss battle, and by the time the Shrooms had spread to the final enemy, it had reached a little over 200.
My following battle against the Ice Crabs was even easier. As these enemies are consistently able to stack Block (which reduces all damage taken to one), you can stack some crazy numbers. By the time I had gotten down to the final crab, I had stacked up over 500 Shrooms on it.