Wolfenstein II: The New Colossus
80 Achievements
1,540
92-116h
Max all Perks
Max all perks
50
0.33%
How to unlock the Max all Perks achievement in Wolfenstein II: The New Colossus - Definitive Guide
Here's a full list for those who want it:
You'll likely get the majority of these through natural play, as long as you keep mixing up your playstyle (especially when you start working on the Killboard), though there are a few you'll likely have to go out of your way to grind out (in my case, I had to grind out grenade kills).
That said, there were a few of these I had to look for a specific place to grind out: Constrictor Harness Kills and Enemy Grenade Kills. Luckily, I found good places to do both of them.
Constrictor Harness Kills can be gained in the Manhattan Bunker District (the same place you get the harness if you didn't choose it as part of the story). Shortly after you get it, go into the vent where the Übercommander is (there will be one other soldier in there with him), and come out where they can't immediately see you. I'd recommend making a save point right here. Fire an unsilenced weapon at the ground, then get back in the vent. The soldier will walk over to where you were and you can easily take him down. Do that five times and the perk is yours.
Enemy Grenade Kills can be gained in the Manhattan Ruins District. Go to the spot in the video below (killing as few enemies as possible), and hide next to the car, and save. There should be 4-5 enemies on the hill nearby. Position yourself so that the enemies can shoot at you, but not actually hit you. This will force their AI to throw a grenade. When you see them about to throw one, move forward and start mashing to throw it back. If they don't run away, you should get at least one kill from that. It only took me a few reloaded saves to max this one out. Here's the video of me doing this:
Hopefully this helps some people. If you see a mistake or have something to add, let me know and I'll edit (don't just downvote with no comment, that doesn't help anyone).
any recommendations on best place to get the "Electrical Stun Kills" perk?
Use the War Map to go back to Roswell Downtown..
Follow the video guide DarkWingSpartan provided for "Ghost"...
You will have to do it a second time if you haven't got his Death Card yet.
Follow the guide till you get behind the commander, make a save. Now kill the commander and take the enigma card. Reload and repeat as much as you need.
Electrical Stun Kills...
Load up ubercommader mission Manhattan Ruins, there are 2 flying robots at the beginning after you kill the 2 guys to the right....drop down make sure the grenades are electric only, use the grenades to kill both of them, if the grenade knocks the robot to the ground, shooting it while its down counts!! Reload the auto save and repeat 4 more times, easy peezie!!!
In order to obtain this achievement, you will need to reach the max level with all eighteen perks in the game. Take note that each perk has five levels to it. Upon completing the fifth level of a perk, you will then have maxed it out.
The perks are split into three distinct playstyles: Stealth, Mayhem, and Tactical. It's worth noting here that the sixth perk of each tree (the contraption perk) is locked until that contraption is obtained during your playthrough. What's more, while you may make natural progress towards some of these perks over the course of your playthrough, every single one of them can be grinded out post-story by revisiting districts via the War Map aboard Eva's Hammer.
If some further guidance is required on how to unlock some of the harder perks - including one overall key tip - please refer below.
Additional Tips:
- You can create a manual save during the animation of a kill and grind out the perk very, very quickly this way. For example, if you throw a grenade at a group of three enemies, save your game just before the grenade explodes. Once the grenade goes off and kills the three enemies, reload your save. When the game loads back up, the grenade will be in the process of exploding, thus reducing the need to set this up again. This is a very useful tip for the following perks: Takedowns (on robotic enemies), Constrictor Harness Kills, Grenade Kills, Election Stun Kills, and Enemy Grenade Kills.
- For Quick Commander Kills and Enigma Codes, make a manual save while standing behind a secluded Commander. Kill him, collect his code, reload your save, and continue the grind.
- For Ram Shackle Kills, sprint head-on into an unarmored enemy and then make a save once they get back up. Now sprint into him again, which will obliterate his body. Reload the save and continue the grind.
- For Environmental Kills, make a manual save once you fall onto the conveyor belts during the Transporthalle District of Venus. While you are riding the conveyor belt, there will be four enemies standing on the catwalks all around you with oil drums conveniently placed beside them. Shoot at each oil drum as you pass by to net yourself four environmental kills before reloading your save and continuing the grind.
- For Electrical Stun Kills, find one of the robot-like enemies in their "standby" state. Make sure you have the electromagnetic upgrade to the Handgrenate. Now toss a Handgrenate at the robot. When it's stunned, quickly make a manual save and then kill the bot with any weapon. Now reload your save and continue the grind.
- For Enemy Grenade Kills, revisit the Ruins District of Manhattan. Once the mission opens up, run past the two enemies straight ahead and jump down into the ruined street, making a beeline north towards a turned over vehicle/debris. Sit here and eventually one of the Nazis will toss a grenade your way. Pick it up, toss is back, and create a manual save. When the grenade explodes and kills the enemy, reload your save to continue the grind.
Once all eighteen perks have been maxed out, this achievement will unlock.
50 Stealth Takedowns
50 Thrown Hatchet Kills
There are also grenades available on the wall behind the first soldier. Activate the Battle Walker when tossing grenades to kill the first two soldiers and the few that enter the room after the first grenade detonates to work on:
125 Grenade Kills
100 Battle Walker Kills
In order to obtain this achievement, you will need to reach the max level with all eighteen perks in the game. Take note that each perk has five levels to it. Upon completing the fifth level of a perk, you will then have maxed it out.
The perks are split into three distinct playstyles: Stealth, Mayhem, and Tactical. It's worth noting here that the sixth perk of each tree (the contraption perk) is locked until that contraption is obtained during your playthrough. What's more, while you may make natural progress towards some of these perks over the course of your playthrough, every single one of them can be grinded out post-story by revisiting districts via the War Map aboard Eva's Hammer.
If some further guidance is required on how to unlock some of the harder perks - including one overall key tip - please refer below.
Additional Tips:
- You can create a manual save during the animation of a kill and grind out the perk very, very quickly this way. For example, if you throw a grenade at a group of three enemies, save your game just before the grenade explodes. Once the grenade goes off and kills the three enemies, reload your save. When the game loads back up, the grenade will be in the process of exploding, thus reducing the need to set this up again. This is a very useful tip for the following perks: Takedowns (on robotic enemies), Constrictor Harness Kills, Grenade Kills, Election Stun Kills, and Enemy Grenade Kills
- For Quick Commander Kills and Enigma Codes, make a manual save while standing behind a secluded Commander. Kill him, collect his code, reload your save, and continue the grind
- For Ram Shackle Kills, sprint head-on into an unarmored enemy and then make a save once they get back up. Now sprint into him again, which will obliterate his body. Reload the save and continue the grind
- For Environmental Kills, make a manual save once you fall onto the conveyor belts during the Transporthalle District of Venus. While you are riding the conveyor belt, there will be four enemies standing on the catwalks all around you with oil drums conveniently placed beside them. Shoot at each oil drum as you pass by to net yourself four environmental kills before reloading your save and continuing the grind
- For Electrical Stun Kills, find one of the robot-like enemies in their "standby" state. Make sure you have the electromagnetic upgrade to the Handgrenate. Now toss a Handgrenate at the robot. When it's stunned, quickly make a manual save and then kill the bot with any weapon. Now reload your save and continue the grind
- For Enemy Grenade Kills, revisit the Ruins District of Manhattan. Once the mission opens up, run past the two enemies straight ahead and jump down into the ruined street, making a beeline north towards a turned over vehicle/debris. Sit here and eventually one of the Nazis will toss a grenade your way. Pick it up, toss is back, and create a manual save. When the grenade explodes and kills the enemy, reload your save to continue the grind
Once all eighteen perks have been maxed out, this achievement will unlock.
After which you must take the following steps:
1. We saw that the enemy was throwing a grenade, we made a save.
2. We are trying to intercept the grenade (when throwing you will have the opportunity to throw it back, you need to press )
3. At the moment when the grenade flies towards the enemy, make a save.
4. If the enemy dies, then restart the save from point No. 3 10 times, but if the enemy does not die, then repeat the steps starting from point No. 2.
For clarity, watch the video from 15:30.
https://www.youtube.com/watch?v=jJI73uAZ8a8