Wolfenstein: The New Order
50 Achievements
1,000
12-15h
Rocket magazine +
Unlock demolition perk 5
10
0.91%
How to unlock the Rocket magazine + achievement in Wolfenstein: The New Order - Definitive Guide
Right before you go out into the courtyard for the final fight of the level switch to dual assault riles with rocket launcher attatchments and run up and just fire at the 5 or 6 eneimies standing near the car and you should get the achievment
"Can I play, daddy" difficulty
5 kills within 10 seconds using dual-wielded rocket launchers.
This is after you fight through the first room you get to after you swing on the rope. Then you cut two chains on a scaffolding (piece of wood held with 2 chains), then you walk down and you cut one more chain holding this scaffolding in front of you, making it drop down on one end like a ramp. Run and jump the gap to land on a balcony. As soon as you open the door, you will see a soldier run away. Dual wield your Assault Rifles, and press left and right on the D-pad to get rocket mode on both of them (you only need rockets in one chamber, doesn't have to be ammo in both, but don't try to fire with the second gun if it is empty of rockets, as it will auto switch to machine gun). Once you have the dual assaults equipped, set to rocket mode, and reloaded, move on through the hall and the soldier that had run away will be shooting at you. Start running, go past him, and about 1 foot away from him, on the same side of the hall that he is on, there will be a door. Go in there, and stand behind a wall / look at the desk like I am doing in the video. That will make him and his friends advance to your position, and because it is a tight room, they will all be jumbled together, allowing you to get multi-kills. Then just kill them. You should be able to easily get all 5 in 10 seconds (as long as you do not blow yourself up with a rocket).
I did this just accidentally in the video (wasn't trying to make a guide, just playing through my game, hence the 30 second "Xbox Record That" lol), but I since then replicated it a few times to see how well it works, and I was able to do it every time very easily (except for 2 times out of the 20 I retried, as 1 time I got shot to death for not running to the room fast enough, and the 2nd time I blew myself up with my own rocket because I was in the soldier's face).
The part starts at 1:12 of the video, the guy I am talking about is at 1:18. Right past him down the hallway is the door, behind the cardboard boxes.
My video below should help explain the actual shooting and it shows that you do not need rocket ammo in both guns, just need them both to be in rocket mode.
Load up Chapter 16 on the easiest difficulty.
After you are in the castle/compound, collect all the weapons and ammo. Prepare the dual-wield assault rifles with the rocket attachment. Climb the ruble and use the silenced pistol to kill the attack dog. The game should save as you move forward.
On your left will be an entrance to a hallway. Step into the opening to be seen. This will alert the guards. There were well more than 5 enemies.
I retreated just a little way back into the hallway I had come from and fired a rocket into the shotgun soldier that came into that hall. I then turned the corner into the hallway with the enemies and emptied both rocket magazines into the soldiers that were there.
The achievement popped as I blasted away.
Demolition perk 6 is Rocket magazine + and is unlocked by killing five enemies within 10 seconds using Dual-wielded rocket launchers.
You don't get the rocket magazine until early in Chapter 12. From here on out there are various opportunities to kill a group of five. One good spot is at the end of Chapter 15. Another spot that works great in the beginning of Chapter 16. Here you will have plenty of rocket ammo for your assault rifle. Equip two rifles, select rocket ammo and kill any 5 enemies within 10 seconds.
The fifth demolition perk is Rocket Magazine+. This perk increases the assault rifle’s rocket ammunition storage.
In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:
- Obtain 5 kills within 10 seconds using dual-wielded rocket launchers
TIP: While you will not receive the rocket launcher until the very beginning of Chapter 12, it is highly recommended to return to Chapter 2 once said upgrade is obtained in order to knock this perk out easily. Towards the end of Chapter 2, once you exit to the asylum's courtyard, switch over to dual-wielded assault rifles and make sure to equip the rocket launcher on both weapons by tapping the appropriate directional buttons on the d-pad. Now, simply kill all five enemy soldiers as quickly as possible with your rocket launchers and you should unlock this perk without any issues.
The fifth demolition perk is Rocket Magazine+. This perk increases the assault rifle’s rocket ammunition storage.
In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:
- Obtain 5 kills within 10 seconds using dual-wielded rocket launchers
TIP: While you will not receive the rocket launcher until the very beginning of Chapter 12, it is highly recommended to return to Chapter 2 once said upgrade is obtained in order to knock this perk out easily. Towards the end of Chapter 2, once you exit to the asylum's courtyard, switch over to dual-wielded assault rifles and make sure to equip the rocket launcher on both weapons by tapping the appropriate directional buttons on the d-pad. Now, simply kill all five enemy soldiers as quickly as possible with your rocket launchers and you should unlock this perk without any issues.
The fifth demolition perk is Rocket Magazine+. This perk increases the assault rifle’s rocket ammunition storage.
In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:
- Obtain 5 kills within 10 seconds using dual-wielded rocket launchers
TIP: While you will not receive the rocket launcher until the very beginning of Chapter 12, it is highly recommended to return to Chapter 2 once said upgrade is obtained in order to knock this perk out easily. Towards the end of Chapter 2, once you exit to the asylum's courtyard, switch over to dual-wielded assault rifles and make sure to equip the rocket launcher on both weapons by tapping the appropriate directional buttons on the d-pad. Now, simply kill all five enemy soldiers as quickly as possible with your rocket launchers and you should unlock this perk without any issues.
The fifth demolition perk is Rocket Magazine+. This perk increases the assault rifle’s rocket ammunition storage.
In order to unlock this perk, you must perform the following requirement at anytime during the Campaign:
- Obtain 5 kills within 10 seconds using dual-wielded rocket launchers
TIP: While you will not receive the rocket launcher until the very beginning of Chapter 12, it is highly recommended to return to Chapter 2 once said upgrade is obtained in order to knock this perk out easily. Towards the end of Chapter 2, once you exit to the asylum's courtyard, switch over to dual-wielded assault rifles and make sure to equip the rocket launcher on both weapons by tapping the appropriate directional buttons on the d-pad. Now, simply kill all five enemy soldiers as quickly as possible with your rocket launchers and you should unlock this perk without any issues.
The easiest difficulty of the game.
If the game has already been completed, then select Chapter 2 - the mental hospital - to replay. Just before leaving the building on the street, immediately after pressing the button to open the entrance doors at the security post, about 5-6 fascists will crawl out into the room with tables and chairs.
We take machine guns in both hands, change the firing mode to rockets, and this is mandatory for machine guns in both hands (left/right buttons on the left cross of the joystick) and kill everyone with rockets. You can kill with missiles only from one hand, for example, the right, and not shoot from the left at all, for example, if there are no missiles at all, the prize will still fall out. 100% verified. The main thing is that the same “rocket” firing mode is selected for both hands!
I recommend chapter 16 on easy difficulty. There, after you get out onto land, you can replenish all the ammunition, and after that there will immediately be a room with Krauts.
Just run from enemy to enemy and just finish it in 10 seconds... Performed on Uber difficulty.