Worms 2: Armageddon

Worms 2: Armageddon

75 Achievements

14-17h

PS3
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Amateur Puzzler

Amateur Puzzler

Complete Puzzles 1-7

3.4%

How to unlock the Amateur Puzzler achievement in Worms 2: Armageddon - Definitive Guide

As stated in the description, you need to complete the first seven Puzzles in order to obtain this trophy. Please note that the walkthroughs below are how we were able to complete the Puzzles, so there may be more than one way of finishing them.

PUZZLE 1:
Difficulty: Easy

This Puzzle is very straightforward. Simply fire your Bazooka at the worm called "Puzzle." He will fall down, die and kill the second worm in the process.

PUZZLE 2:
Difficulty: Easy

Start out by using your Super Sheep to collect the Utility crate above the enemy worm. Make sure that you do not destroy it, because it is vital to completing the mission. If you do destroy it, restart. Once you have the crate (Lightning Strike,) use the weapon on yourself. This sounds crazy, but the Lightning Strike actually heals any worm that it touches. You will need to give yourself more health in order to survive the next part.

Next, teleport inside the loop where the enemy worm is located, and use the Dynamite. You will suffer a lot of damage here, but will survive thanks to the Lightning Strike.

PUZZLE 3:
Difficulty:
Easy

As well as completing the Puzzle, the strategy below will also focus on obtaining the Economical trophy.

The first bit is the hardest, as you'll have to execute some good timing and judgement to pull it off. Remember that you'll want to save a weapon, so you'll have to use this slightly trickier method in order to do that. Select your Pneumatic Drill, jump, and as soon as you are above the enemy worm below, activate it. You should hit him, causing him to fall down into the pit alongside the other worm. You should also have fallen down, but you will suffer no damage because you are using the drill.

Next, move over to the lone worm on the right, and use the Baseball Bat to knock him into the area with the other two worms. Make sure that they are all bunched together. Finally, use the Airstrike on all three, and they should all die. You should have a Blowtorch and a Parachute left over in your inventory if you did this correctly, therefore earning you the Economical trophy.

PUZZLE 4:
Difficulty: Easy

Start out by placing the Electromagnet next to your worm, ensuring that it is set to repel and that it does not fall into the Mine pit below. On your next turn, use your Baseball Bat to knock the Electromagnet into the small pit directly below the enemy worm. If it falls into the Mine pit below, then you didn’t aim high enough and will have to restart. Finally, select your Grenade, setting it to a 5 second fuse just to be sure, and chuck it through the gap and towards the magnet. The Electromagnet will repel the Grenade, allowing it to curve around and up to the enemy worm, killing him.

PUZZLE 5:
Difficulty: Medium

As well as completing the Puzzle, this strategy will also focus on obtaining the Pain Prevention trophy. You have four turns of the enemy (five turns for you) to complete this Puzzle before you start to be attacked.

TURN 1: Firstly, select your Sheep and blow him up before he reaches the first crate to your right. The idea here is to make him create an opening so that the crate can be accessed. If you accidentally blow up the first crate, or don't make a complete opening, then restart.

TURN 2: Use the Buffalo of Lies now and deploy him to your right. He should enter through the opening made by your Sheep and collect the first crate (an Airstrike.) Don't blow him up yet, as he will continue to make his way right and over to the second crate (Ferrets.) Once he has collected those, you can either leave him to explode on his own, or do it yourself.

TURN 3: You will now need to use the Airstrike and aim it at the thin strip of land that is blocking access to the crate directly below you. Remember to use Triangle18x18.png to change the angle that the Airstrike comes down from.

TURN 4: Now that you have access to the final crate, deploy your Ferrets to the left. The beauty of Ferrets is that they stick to the land, meaning that they will make their way down and stick to the ceiling of the alcove below, enabling them to collect the crate (Super Bunker Buster.)

TURN 5: Finally, use the Super Bunker Buster to kill the enemy worm. Simply aim it directly at him, and it will tear through the land and kill him.

PUZZLE 6:
Difficulty: Easy

As well as completing the Puzzle, this strategy will also focus on obtaining the Damage Dodger trophy.

You'll notice that you have a Fire Punch here, but don't be tempted to use it on the enemy worm, because it won’t kill him and will result in you taking damage when it's his turn. Instead, move over to the left and jump into the small ditch where the Mine is (directly below the Utility Crate.) Make sure that you judge the distance and jump through the gap rather than touching it and falling into the Mine. If you get hit, then restart.

Next, use the Fire Punch to propel yourself into the air and collect the Utility Crate (Jet Pack.) Remember to position yourself directly below the crate so you don't miss it. Next, use the Jet Pack to fly over to the second Utility Crate (Blowtorch) high up to your left. Fly down, land next to the enemy worm and use the Blowtorch to send him into the water.

PUZZLE 7:
Difficulty: Medium

The difficulty in this Puzzle lies in the amount of trial and error that you’ll need to do before you get it right. Start by parachuting and collecting the crate that is directly below you. You'll notice that the wind is severely against you, so pull the left Analog stick to the right to slowly guide the parachute down and prevent yourself from being blown away. Next, use one of your teleports to pick up the second crate on the opposite side, and then use another one to get onto the middle platform.

Now here's the annoying part. You need to place your Electromagnet (make sure that it's set to repel) in the middle of this platform and then call down an Airstrike on yourself. The magnet will repel the fire and send it towards both enemy worms. You'll notice that it may not always kill both of them, in which case you will need to restart the mission. To give yourself the best chance of completing this Puzzle, make sure that the magnet is in the dead centre of the platform and then you aim the Airstrike right in the middle of the magnet.
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See step-by-step passage to levels 1 - 7 here
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15 Aug 2011 08:45