Worms 2: Armageddon

Worms 2: Armageddon

75 Achievements

14-17h

PS3
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Dream Team

Dream Team

Complete Fort 19 without losing a worm

2.0%

How to unlock the Dream Team achievement in Worms 2: Armageddon - Definitive Guide

As stated in the description, you cannot lose any worms here, meaning, that you will need to have all four still alive by the end of the mission. However, your worms can take damage (which they are extremely likely to.)

Your worm that is located at the very top of your Fort is the most vulnerable here, due to the fact that he is completely exposed in the open. You will therefore need to protect him as soon as possible so that he doesn't get killed by the enemy. The best strategy here would be to drop down to a lower part of your Fort with this worm and use the Blowtorch to provide a tunnel for your other two worms who are embedded deep within your Fort. A "fire and retreat" tactic is vital here when targeting the enemy worms, as you always want to make sure that you are protected by your underground network to minimize damage.

As stated in the tips section, if your worm is trapped, then don’t waste a turn and feel free to stay there. A trapped worm can’t be hit as easily, plus there are weapons in your arsenal that he will be able to use, such as the various Aerial attacks. The enemy worms are mostly grouped together, so a well-played Airstrike, Homing Missile, or Super Sheep can cause severe casualties. If one of your worms falls below 35 health, then immediately get him to cover where he can’t be hit at all and ensure that he is guarded by your other worms. You may want to use some more Girders as defense barriers if you feel it necessary.

If you’re lucky, sometimes the enemy worms get confused and accidentally hit themselves. This is an ideal situation, but don’t worry if it doesn’t happen, because it’s definitely possible to take them all out yourself.
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a difficult task, but quite passable, I personally did this: with 1 worm (the one that is tallest) I bombed with a bazooka at the top of the left fort, where there is still a green box with a light, at least 2-3 worms die, some go down to the left side of the enemy. fort, and so a pretty small bunch is created there, many of them will skip a turn, but there are also those that are closer to you 3 below and 1 at the top, I immediately say that 1 worm will have to go down when you play it 2 times, otherwise they will just kill you, I carefully lowered it with the help of a jet pack, at the same time the worm, which was the 4th, is active, we carefully break through to the left with it, but also return so as not to do too much harm, we use different strikes and a rocket with a new one, a super sheep, when the 4th worm is already barely alive, we need to return it to approximately the same place as the first worm, we finish off the remaining worms, if there are still worms left, and the strikes and sheep are over, then we move the worm with the highest HP closer to the enemy on the teleport, but not like that close so that he kills you in 4 moves, we finish off the enemy with a banana bomb or a holy hand (holly hand) or something else and rejoice at what we got
pseveryone had their own way, I personally did it this way, it didn’t work out the first time, but the main thing is to keep an eye on the HP of your worms, any underestimation of the trace of a move can lead to the death of your worm
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06 Dec 2012 21:22