Worms 2: Armageddon

Worms 2: Armageddon

75 Achievements

14-17h

PS3
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Head Hunter

Head Hunter

Complete Fort mission 20

3.0%

How to unlock the Head Hunter achievement in Worms 2: Armageddon - Definitive Guide

Due to the nature of Forts, there isn't really a set strategy that we can provide for each mission here due to the unpredictability of these games. Instead, we have compiled a list of general tips and advice to consider if you want to play a tactical game and emerge victorious.
  • Don't waste all of your good weapons at once - you never know when you might need them.
  • If your worm is stuck in a bad position, try and at least do something, rather than waste a turn. Can you use an Aerial attack or Blowtorch your way to a better position?
  • If your vital worm comes under fire, protect him using Girders and the Bridge Pack. They are great for acting as fortification barriers and will buy some time.
  • If possible, aim for the target worm whenever you can, because this will instantly win you the match. Bunker Busters, Airstrikes, Homing Missiles - use anything you can to take him down.
  • When going for the vital crate, try and kill all of the enemy worms first. If you start building bridges across, they may get destroyed if there are enemies still alive.
  • The Poison Strike is a great way of slowly whittling down the enemy worms health. It’s even better if you can get it to hit a group or a target worm. You can play a waiting game and watch their health slowly diminish to 1 and finish them off with any weapon.
  • Explosive barrels make for good damage, not to mention they throw worms a fairly long distance. If you see an enemy next to one, try and aim for the barrel.
  • Run out of Blowtorches? Fear not, as the Buffalo of Lies is a fantastic terrain-clearance weapon. If you’re nearing a vital crate and are worried that using a weapon to dig through may destroy it, then the Shotgun is perfect for this. It won’t cause any explosive damage when it hits terrain, meaning that the vital crate will remain perfectly safe.
  • Keep an eye on the wind level, as it is nearly always coming against you in the Forts DLC. Remember that Thrown Weapons such as Grenades and Banana Bombs are unaffected by this.
  • Make use of the water - always aim to get enemy worms to drown as it is an instant death.
  • Make strong use of cover. Move out of cover if you need to use a weapon, and then retreat back in to the safety of your underground network.
  • Never leave your worm in an open space, or on an edge. This makes you a sitting duck (or worm.)
  • Don't immediately use your Teleport/Jet Pack to get into the enemy Fort unless there are very few enemies remaining. You will be very quickly disposed of!
  • Is there a trapped enemy worm that keeps skipping his turn? Sometimes it’s best to leave those where they are until a later time. A free turn for you is always a good thing.
  • If you are the last remaining worm and coming under very heavy fire, place down a repelling magnet. This should bend many weapons away from you.
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story trophy, you will receive it when you complete 20 missions
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14 Aug 2011 00:06