Worms 2: Armageddon

Worms 2: Armageddon

75 Achievements

14-17h

PS3
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Super Sleuth

Super Sleuth

Complete Puzzles 16-20

2.4%

How to unlock the Super Sleuth achievement in Worms 2: Armageddon - Definitive Guide

These Puzzles are the hardest of the set. The walkthrough below will explain in detail how we were able to complete these missions:

PUZZLE 16:
Difficulty: Medium

Take a few strides forward and place an Electromagnet set to attract. Next turn, use your Prod to push the magnet down the slope, allowing it to collect the mines along the way. Now, select the Parachute from your inventory and jump forward from the top of the slope. You want to aim to land above the mines as shown here:

Next, you need to Blowtorch your way through to the enemy worm, however try not to move the enemy worm from its starting position just yet. The direction shown above is the ideal situation to be in. Once through, get to the left of the enemy worm and use the Blowtorch once more. This time, push him through the path you created last turn, and make him drop from the edge and into the cluster of mines. This should cause more than enough damage to finish him off.

PUZZLE 17:
Difficulty: Hard

For the trophy Thrifty, you must complete this puzzle with an extra item in your inventory. This walkthrough will leave you with a Jet Pack.

With your first worm, Jetpack up to the first ledge, however don't use all of your fuel at once. Take it slow so that you make it up with relative ease. Then position this worm as shown:

Once you're up, skip this turn and wait for the next one. With the next turn with your main worm, you need to build a Girder in the position shown here:

Once you have done this, you will once again need to skip your other worm's turn.

Back with your main worm, you need to go to the far left of the bottom platform. Next, you will need to aim upwards with the Ninja Rope and fire. Now you are attached, you should be able to stretch your rope to the very top of the map as shown (method is courtesy of DarkSeraphim666):

If you are struggling to make it to the top, just bounce around a bit and make sure that you extend your rope at the right moment! Next, simply drop down to the weapon crate and collect it (Holy Hand Grenade.). Now, use it at full power and throw it back up where you came. The Electromagnets should direct it back up to the girder that you placed earlier, starting a chain reaction and killing the enemy worm.

PUZZLE 18:
Difficulty: Medium

For the trophy Done in 20 Seconds, you will need to complete this puzzle before sudden death kicks in. This gives you 2 minutes to reach and kill the enemy worm.

Double jump up to a thinner part of the first wall, and use the Blowtorch to dig yourself through. Once through, (and before jumping down,) use the Shotgun and shoot twice at the next wall at its thinnest section. This again should create a clear path through after you double jump up to this gap. Next, you need to use the Blowtorch again to clear a path through to the mine and oil drum. In the same turn, trigger the mine and then retreat as far right as possible to minimise the damage inflicted on you. The resulting explosion should create a gap through the next wall.

Now, use the Bunker Buster to the immediate left of the repelling Electromagnet. This should create a path through the penultimate boot. Finally, dig a path through to the final boot using your last Blowtorch. Then, stand back and use your Holy Hand Grenade to wipe out the enemy worm.

PUZZLE 19:
Difficulty: Hard

For the trophy Ain't Got Time to Speed, you will need to complete this puzzle before sudden death kicks in. This gives you 2 minutes to reach and kill the enemy worm.

Use the Pneumatic Drill to drill down to the bottom level on your first go. Next, you will need to create a trench above the mines using the Blowtorch. It should look something like this:

Next, teleport back up to your starting position and use the Airstrike to bombard the trench that you just created, leaving the mines exposed. If the mines aren’t exposed, then restart. For the next step, you need to line up a Girder so that the enemy worm will hit it when struck by the Baseball Bat and fall into the mines below.

Now all you need to do is hit the enemy with the Baseball Bat, and he should fall to an explosive death!

PUZZLE 20:
Difficulty: Very Hard

For the trophy Gnat's Nostril, you must complete this puzzle with an extra item in your inventory. This walkthrough leaves the Ninja Rope in your inventory

First, free fall down to the ditch underneath the enemy worm, but don't use your Parachute, because it will be needed for later. Place an Electromagnet set to attract at the bottom of the ditch and climb up to the pointed object on your right. You should now have a clear shot at breaking the enemy worm out of its cage. Use the Shotgun to make a hole underneath the enemy worm. If done correctly, the enemy worm will fall near the Electromagnet. This may take many attempts, as it can be quite difficult to line up the shots accurately.

Next, teleport up to the top cloud, place your worm in the small ditch and place another Electromagnet (this time set to repel.) This should force the mine into the ditch where the enemy worm and attracting Electromagnet are. Hopefully this will cause the mine to detonate, damaging the enemy worm. If this doesn’t happen, then you will have to restart.

Parachute down to the next cloud and quickly use the Baseball Bat to hit the mine on this cloud into the ditch with the enemy worm. Again, if this misses or fails to damage the enemy worm, then you will need to restart. The enemy worm should now be left with very minimal health (<20)

Finally, Parachute to the final cloud and use a fire punch to knock the last mine at the enemy worm. This should cause enough damage to kill him, so sit back and give yourself a pat on the back, because you’ve just completed the Puzzle Pack!
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See step-by-step passage to levels 16 - 20 HERE
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15 Aug 2011 08:46