Worms 2 Armageddon
25 Achievements
350
20-25h
Xbox 360
Child's Play
Complete Retro 14 without the Toy Master taking damage
10
How to unlock the Child's Play achievement in Worms 2 Armageddon - Definitive Guide
Level guide:
Throw a grenade at the leftmost guy, hit the lantern. He will fly into the ocean and that's one down (restart if you miss). Use a girder over the landmine vertically protecting the toy master in the next turn.
There's one enemy worm under the Toy Master. Use Machine gun down there after (or before) he uses his shotgun so you have room to throw a grenade and drown him on the next turn.
On Terry I first used a grenade then ninja rope and walked up to him with a dynamite. Then when he had little health left I throw another grenade to kill him. Remember on grenades you can set the fuse timer with Y.
Throw a grenade at the leftmost guy, hit the lantern. He will fly into the ocean and that's one down (restart if you miss). Use a girder over the landmine vertically protecting the toy master in the next turn.
There's one enemy worm under the Toy Master. Use Machine gun down there after (or before) he uses his shotgun so you have room to throw a grenade and drown him on the next turn.
On Terry I first used a grenade then ninja rope and walked up to him with a dynamite. Then when he had little health left I throw another grenade to kill him. Remember on grenades you can set the fuse timer with Y.
3 Comments
I've earned this 6 times now and it won't unlock. I think it may have been caused by an xbox live issue, but interested to know if anyone else has had the same problem, just in case.
By Qwanimal on 16 Jan 2015 23:12
Hardest achievement in the game, by far.
By simo949 on 29 Apr 2021 13:08
Throw a Grenade at the leftmost guy, hit the lantern. He will fly into the ocean and that's one down (restart if you miss). Use a Girder over the landmine vertically protecting the toy master in the next turn.
There's one enemy worm under the Toy Master. Use Machine Gun down there after (or before) he uses his Shotgun so you have room to throw a Grenade and drown him on the next turn.
On Terry use a Grenade, then Ninja Rope and walked up to him with Dynamite. Then when he had little health left I throw another Grenade to kill him. Remember on Grenades you can set the fuse timer with .
Please refer to the walkthrough for Retro 14 for tips on obtaining this trophy.